Mercurial > traipse_dev
view plugins/xxgsc.py @ 244:be04d07341f3 beta
Traipse Beta 'OpenRPG' {101018-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
author | sirebral |
---|---|
date | Mon, 18 Oct 2010 23:52:56 -0500 |
parents | 15488fe94f52 |
children |
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import os, wx import random import orpg.pluginhandler ID_ROLL = wx.NewId() class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = 'Game Status Controller' self.author = 'Woody, updated by mDuo13 and Calchexas' self.help = 'This plugin lets you quickly and easily manage a status that includes \n' self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' self.help += 'window, and from there just change the values as necessary and the changes\n' self.help += 'will be reflected in your status. To revert to your regular status, close\n' self.help += 'the GSC window.' self.frame = None def plugin_enabled(self): self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self) self.frame.Hide() def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window') self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle) self.toggle.Check(False) def plugin_disabled(self): self.plugin_removecmd('/gsc') try: self.frame.TimeToQuit(1) except: pass def on_gsc(self, cmdargs): item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) item.Check(True) self.frame.Show() self.frame.Raise() #Events def _toggleWindow(self, evt): if self.frame.IsShown(): self.frame.Hide() self.toggle.Check(False) else: self.frame.Show() self.toggle.Check(True) class RollerFrame(wx.Frame): def __init__(self, parent, ID, title, plugin): wx.Frame.__init__(self, parent, ID, title, wx.DefaultPosition, wx.Size(250, 110)) self.settings = plugin.settings self.session = plugin.session self.plugin = plugin self.panel = wx.Panel(self,-1) sizer = wx.GridBagSizer(1, 2) self.panel.SetSizer(sizer) menu = wx.Menu() menu.AppendSeparator() menu.Append(wx.ID_EXIT, "&Close", "Close this window") menuBar = wx.MenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.old_idle = self.settings.get_setting('IdleStatusAlias') ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ac.SetValue(10) touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25)) self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.touch.SetValue(10) ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25)) self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ff.SetValue(10) max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5)) self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.max_hp.SetValue(10) hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5)) self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.hp.SetValue(10) sizer.Add(ac_text, (1,0), span=(1,1)) sizer.Add(self.ac, (1,1), span=(1,1)) sizer.Add(touch_text, (1,2), span=(1,1)) sizer.Add(self.touch, (1,3), span=(1,1)) sizer.Add(ff_text, (1,4), span=(1,1)) sizer.Add(self.ff, (1,5), span=(1,1)) sizer.Add(hp_text, (0,0), span=(1,1)) sizer.Add(self.hp, (0,1), span=(1,1)) sizer.Add(max_hp_text, (0,2), span=(1,1)) sizer.Add(self.max_hp, (0,3), span=(1,1)) self.SetMinSize((350,100)) self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) self.Bind(wx.EVT_CLOSE, self._close) self.SetStatus(None) def SetStatus(self, evt): new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) self.settings.set_setting('IdleStatusAlias',new_status) self.session.set_text_status(new_status) def TimeToQuit(self, event): self.settings.set_setting('IdleStatusAlias',self.old_idle) self.session.set_text_status(self.old_idle) self.frame = None self.Destroy() def _close(self, evt): self.Hide() item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) item.Check(False)