view orpg/templates/nodes/adnd_2e_char_sheet.xml @ 244:be04d07341f3 beta

Traipse Beta 'OpenRPG' {101018-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly
author sirebral
date Mon, 18 Oct 2010 23:52:56 -0500
parents 4385a7d0efd1
children
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<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet ">
  <group_atts border="1" cols="1"/>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Main&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="2"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals">
      <grid border="1">
        <row>
          <cell>Name</cell>
          <cell/>
        </row>
        <row>
          <cell>Character</cell>
          <cell/>
        </row>
        <row>
          <cell>Race</cell>
          <cell/>
        </row>
        <row>
          <cell>Class</cell>
          <cell/>
        </row>
        <row>
          <cell>Sex</cell>
          <cell/>
        </row>
        <row>
          <cell>Level</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="static_handler" module="core" name="Statistics">
      <group_atts border="0" cols="1"/>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ">
        <grid border="1">
          <row>
            <cell>HP</cell>
            <cell>0</cell>
            <cell>0</cell>
          </row>
          <row>
            <cell>XP</cell>
            <cell>0</cell>
            <cell>0</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ">
        <grid border="1">
          <row>
            <cell>AC </cell>
            <cell/>
          </row>
          <row>
            <cell>Thaco (base)</cell>
            <cell/>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Stats&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="0" cols="4"/>
    <nodehandler class="static_handler" module="core" name="&lt;b&gt;Basic stat&lt;/b&gt; ">
      <group_atts border="1" cols="2"/>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats">
        <grid border="0">
          <row>
            <cell>Str</cell>
          </row>
          <row>
            <cell>Dex</cell>
          </row>
          <row>
            <cell>Con</cell>
          </row>
          <row>
            <cell>Int</cell>
          </row>
          <row>
            <cell>Wis</cell>
          </row>
          <row>
            <cell>Cha</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##">
        <grid border="1">
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
          <row>
            <cell>0</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength">
      <grid border="1">
        <row>
          <cell size="119">Hit Prob</cell>
          <cell size="39"/>
        </row>
        <row>
          <cell>Dmg Adj</cell>
          <cell/>
        </row>
        <row>
          <cell>Wght Allow</cell>
          <cell/>
        </row>
        <row>
          <cell>Max Press</cell>
          <cell/>
        </row>
        <row>
          <cell>opn Drs</cell>
          <cell/>
        </row>
        <row>
          <cell>bb/lg</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution">
      <grid border="1">
        <row>
          <cell>HP Adj.</cell>
          <cell/>
        </row>
        <row>
          <cell>Sys Shock</cell>
          <cell/>
        </row>
        <row>
          <cell>Res Surv.</cell>
          <cell/>
        </row>
        <row>
          <cell>Pois Save</cell>
          <cell/>
        </row>
        <row>
          <cell>Regen.</cell>
          <cell/>
        </row>
        <row>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence">
      <grid border="1">
        <row>
          <cell># of Lang</cell>
          <cell/>
        </row>
        <row>
          <cell>Spell lvl.</cell>
          <cell/>
        </row>
        <row>
          <cell>Learn Spl</cell>
          <cell/>
        </row>
        <row>
          <cell>Spells / lvl</cell>
          <cell/>
        </row>
        <row>
          <cell>Immun.</cell>
          <cell/>
        </row>
        <row>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
          <cell>/  /  /  /  /  /  /  /  /  /</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name=" ">
    <group_atts border="0" cols="3"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity">
      <grid border="1">
        <row>
          <cell>React Adj.</cell>
          <cell/>
        </row>
        <row>
          <cell>Missile Adj.</cell>
          <cell/>
        </row>
        <row>
          <cell>Defense Adj.</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma">
      <grid border="1">
        <row>
          <cell># of Henchmen</cell>
          <cell/>
        </row>
        <row>
          <cell>Loyalty Base</cell>
          <cell/>
        </row>
        <row>
          <cell>React Adj.</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom">
      <grid border="1">
        <row>
          <cell>Magic Def.</cell>
          <cell/>
        </row>
        <row>
          <cell>Bonus Spls.</cell>
          <cell/>
        </row>
        <row>
          <cell>Spl Fail</cell>
          <cell/>
        </row>
        <row>
          <cell>Immune.</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Weapon Proficiencies&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="1"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons">
      <grid border="1">
        <row>
          <cell>Weapon</cell>
          <cell>Thaco</cell>
          <cell>To Hit/Dmg</cell>
          <cell>Dmg S/M</cell>
          <cell>Dmg L</cell>
          <cell>spd</cell>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;NonWeapon Proficiencies, Saves, etc&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="2"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies">
      <grid border="1">
        <row>
          <cell>Proficiency</cell>
          <cell>modifier</cell>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
        <row>
          <cell/>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="static_handler" module="core" name="&lt;b&gt;Saving Throws&lt;/b&gt;">
      <group_atts border="0" cols="2"/>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ">
        <grid border="0">
          <row>
            <cell>&lt;b&gt;Save&lt;/b&gt;</cell>
          </row>
          <row>
            <cell>Para/Pois/Death</cell>
          </row>
          <row>
            <cell>Rod/Staff/Wand</cell>
          </row>
          <row>
            <cell>Petri/Poly</cell>
          </row>
          <row>
            <cell>Breath Wpn</cell>
          </row>
          <row>
            <cell>Spell</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##">
        <grid border="1">
          <row>
            <cell>Roll</cell>
            <cell>mod</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
          <row>
            <cell/>
            <cell>0</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Equipment&lt;/b&gt;&lt;/u&gt;">
    <group_atts border="1" cols="2"/>
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money">
      <grid border="1">
        <row>
          <cell>Platinum</cell>
          <cell/>
        </row>
        <row>
          <cell>Gold</cell>
          <cell/>
        </row>
        <row>
          <cell>Silver</cell>
          <cell/>
        </row>
        <row>
          <cell>Copper</cell>
          <cell/>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler>
  </nodehandler>
  <nodehandler class="static_handler" module="core" name="&lt;b&gt;&lt;u&gt;Magic&lt;/b&gt;&lt;/u&gt;">
    <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level">
      <grid border="1">
        <row>
          <cell>1st lev</cell>
          <cell/>
          <cell>2nd lev</cell>
          <cell/>
          <cell>3rd lev</cell>
          <cell/>
          <cell>4th lev</cell>
          <cell/>
          <cell>5th lev</cell>
          <cell/>
        </row>
        <row>
          <cell>6th lev</cell>
          <cell/>
          <cell>7th lev</cell>
          <cell/>
          <cell>8th lev</cell>
          <cell/>
          <cell>9th lev</cell>
          <cell/>
          <cell>///</cell>
          <cell>///</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile
Sleep
Bigby's Poking Finger</nodehandler>
    <group_atts border="1" cols="2"/>
  </nodehandler>
</nodehandler>