view orpg/gametree/gametree.py @ 86:bdbeafcb2ef4 alpha

Traipse Alpha 'OpenRPG' {090917-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default.
author sirebral
date Thu, 17 Sep 2009 01:14:48 -0500
parents 37a11fea3304
children 217fb049bd00 dcf4fbe09b70
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: gametree.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $
#
# Description: The file contains code fore the game tree shell
#

__version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $"

from orpg.orpg_wx import *
from orpg.orpg_windows import *
from orpg.orpgCore import component
from orpg.dirpath import dir_struct
from nodehandlers import core
import string
import urllib
import time
import os

from orpg.orpg_xml import xml
from orpg.tools.validate import validate
from orpg.tools.orpg_log import logger
from orpg.tools.decorators import debugging
from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro
from orpg.gametree.nodehandlers import map_miniature_nodehandler
from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat

from gametree_version import GAMETREE_VERSION

STD_MENU_DELETE = wx.NewId()
STD_MENU_DESIGN = wx.NewId()
STD_MENU_USE = wx.NewId()
STD_MENU_PP = wx.NewId()
STD_MENU_RENAME = wx.NewId()
STD_MENU_SEND = wx.NewId()
STD_MENU_SAVE = wx.NewId()
STD_MENU_ICON = wx.NewId()
STD_MENU_CLONE = wx.NewId()
STD_MENU_ABOUT = wx.NewId()
STD_MENU_HTML = wx.NewId()
STD_MENU_EMAIL = wx.NewId()
STD_MENU_CHAT = wx.NewId()
STD_MENU_WHISPER = wx.NewId()
STD_MENU_WIZARD = wx.NewId()
STD_MENU_NODE_SUBMENU = wx.NewId()
STD_MENU_NODE_USEFUL = wx.NewId()
STD_MENU_NODE_USELESS = wx.NewId()
STD_MENU_NODE_INDIFFERENT = wx.NewId()
STD_MENU_MAP = wx.NewId()
TOP_IFILE = wx.NewId()
TOP_INSERT_URL = wx.NewId()
TOP_NEW_TREE = wx.NewId()
TOP_SAVE_TREE = wx.NewId()
TOP_SAVE_TREE_AS = wx.NewId()
TOP_TREE_PROP = wx.NewId()
TOP_FEATURES = wx.NewId()

class game_tree(wx.TreeCtrl):
    @debugging
    def __init__(self, parent, id):
        wx.TreeCtrl.__init__(self,parent,id,  wx.DefaultPosition, 
                wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS)
        #self.xml = component.get('xml') #
        self.settings = component.get('settings')
        self.session = component.get('session')
        self.chat = component.get('chat')
        self.mainframe = component.get('frame')
        self.build_img_list()
        self.build_std_menu()
        self.nodehandlers = {}
        self.nodes = {}
        self.init_nodehandlers()
        self.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick)
        self.Bind(wx.EVT_RIGHT_DOWN, self.on_rclick)
        self.Bind(wx.EVT_TREE_BEGIN_DRAG, self.on_drag, id=id)
        self.Bind(wx.EVT_LEFT_UP, self.on_left_up)
        self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down)
        self.Bind(wx.EVT_TREE_END_LABEL_EDIT, self.on_label_change, id=self.GetId())
        self.Bind(wx.EVT_TREE_BEGIN_LABEL_EDIT, self.on_label_begin, id=self.GetId())
        self.Bind(wx.EVT_CHAR, self.on_char)
        self.Bind(wx.EVT_KEY_UP, self.on_key_up)
        self.id = 1
        self.dragging = False
        self.last_save_dir = dir_struct["user"]

        #Create tree from default if it does not exist
        validate.config_file("tree.xml","default_tree.xml")
        component.add("tree", self)
        #build tree
        self.root = self.AddRoot("Game Tree",self.icons['gear'])
        self.was_labeling = 0
        self.rename_flag = 0
        self.image_cache = {}
        logger.debug("Exit game_tree")

    @debugging
    def add_nodehandler(self, nodehandler, nodeclass):
        if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass
        else: logger.debug("Nodehandler for " + nodehandler + " already exists!")

    @debugging
    def remove_nodehandler(self, nodehandler):
        if self.nodehandlers.has_key(nodehandler):
            del self.nodehandlers[nodehandler]
        else: logger.debug("No nodehandler for " + nodehandler + " exists!")

    @debugging
    def init_nodehandlers(self):
        self.add_nodehandler('group_handler', containers.group_handler)
        self.add_nodehandler('tabber_handler', containers.tabber_handler)
        self.add_nodehandler('splitter_handler', containers.splitter_handler)
        self.add_nodehandler('form_handler', forms.form_handler)
        self.add_nodehandler('textctrl_handler', forms.textctrl_handler)
        self.add_nodehandler('listbox_handler', forms.listbox_handler)
        self.add_nodehandler('link_handler', forms.link_handler)
        self.add_nodehandler('webimg_handler', forms.webimg_handler)
        self.add_nodehandler('dnd3echar_handler', dnd3e.dnd3echar_handler)
        self.add_nodehandler('dnd35char_handler', dnd35.dnd35char_handler)
        self.add_nodehandler('macro_handler', chatmacro.macro_handler)
        self.add_nodehandler('map_miniature_handler', map_miniature_nodehandler.map_miniature_handler)
        self.add_nodehandler('minilib_handler', minilib.minilib_handler)
        self.add_nodehandler('mini_handler', minilib.mini_handler)
        self.add_nodehandler('rpg_grid_handler', rpg_grid.rpg_grid_handler)
        self.add_nodehandler('d20char_handler', d20.d20char_handler)
        self.add_nodehandler('SWd20char_handler', StarWarsd20.SWd20char_handler)
        self.add_nodehandler('voxchat_handler', voxchat.voxchat_handler)
        self.add_nodehandler('file_loader', core.file_loader)
        self.add_nodehandler('node_loader', core.node_loader)
        self.add_nodehandler('url_loader', core.url_loader)
        self.add_nodehandler('min_map', core.min_map)

    #   event = wxKeyEvent
    #   set to be called by wxWindows by EVT_CHAR macro in __init__
    @debugging
    def on_key_up(self, evt):
        key_code = evt.GetKeyCode()
        if self.dragging and (key_code == wx.WXK_SHIFT):
            curSelection = self.GetSelection()
            cur = wx.StockCursor(wx.CURSOR_ARROW)
            self.SetCursor(cur)
            self.dragging = False
            obj = self.GetPyData(curSelection)
            self.SelectItem(curSelection)
            if(isinstance(obj,core.node_handler)):
                obj.on_drop(evt)
                self.drag_obj = None
        evt.Skip()

    @debugging
    def on_char(self, evt):
        key_code = evt.GetKeyCode()
        curSelection = self.GetSelection()                            #  Get the current selection
        if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging:
            curSelection = self.GetSelection()
            obj = self.GetPyData(curSelection)
            self.SelectItem(curSelection)
            if(isinstance(obj,core.node_handler)):
                self.dragging = True
                cur = wx.StockCursor(wx.CURSOR_HAND)
                self.SetCursor(cur)
                self.drag_obj = obj
        elif key_code == wx.WXK_LEFT: self.Collapse(curSelection)
        elif key_code == wx.WXK_DELETE:                          #  Handle the delete key
            if curSelection:
                nextSelect = self.GetItemParent(curSelection)
                self.on_del(evt)
                try:
                    if self.GetItemText(nextSelect) != "": self.SelectItem(nextSelect)
                except: pass
        elif key_code == wx.WXK_F2:
            self.rename_flag = 1
            self.EditLabel(curSelection)
        evt.Skip()
   
    @debugging
    def locate_valid_tree(self, error, msg, dir, filename): ## --Snowdog 3/05
        """prompts the user to locate a new tree file or create a new one"""
        response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
        if response == wx.YES:
            file = None
            filetypes = "Gametree (*.xml)|*.xml|All files (*.*)|*.*"
            dlg = wx.FileDialog(self, "Locate Gametree file", dir, filename, filetypes,wx.OPEN | wx.CHANGE_DIR)
            if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath()
            dlg.Destroy()
            if not file: self.load_tree(error=1)
            else: self.load_tree(file)
            return
        else:
            validate.config_file("tree.xml","default_tree.xml")
            self.load_tree(error=1)
            return

    @debugging
    def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0):
        self.settings.set_setting("gametree", filename)
        tmp = None
        xml_dom = None
        xml_doc = None
        try:
            logger.info("Reading Gametree file: " + filename + "...", True)
            tmp = open(filename,"r")
            xml_doc = xml.parseXml(tmp.read())
            tmp.close()
            if xml_doc == None: pass
            else: xml_dom = xml_doc._get_documentElement()
            logger.info("done.", True)

        except IOError:
            emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\
                   "Would you like to locate it?\n"\
                   "(Selecting 'No' will cause a new default gametree to be generated)"
            fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):]
            self.locate_valid_tree("Gametree Error", emsg, dir_struct["user"], fn)
            logger.general(emsg)
            return

        if not xml_dom:
            os.rename(filename,filename+".corrupt")
            fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):]
            emsg = "Your gametree is being regenerated.\n\n"\
                   "To salvage a recent version of your gametree\n"\
                   "exit OpenRPG and copy the lastgood.xml file in\n"\
                   "your myfiles directory to "+fn+ "\n"\
                   "in your myfiles directory.\n\n"\
                   "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\
                   "Would you like to select a different gametree file to use?\n"\
                   "(Selecting 'No' will cause a new default gametree to be generated)"
            self.locate_valid_tree("Corrupt Gametree!", emsg, dir_struct["user"], fn)
            logger.general(emsg)
            return

        if xml_dom._get_tagName() != "gametree":
            fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):]
            emsg = fn+" does not appear to be a valid gametree file.\n\n"\
                   "Would you like to select a different gametree file to use?\n"\
                   "(Selecting 'No' will cause a new default gametree to be generated)"
            self.locate_valid_tree("Invalid Gametree!", emsg, dir_struct["user"], fn)
            logger.debug(emsg)
            return

        # get gametree version - we could write conversion code here!
        self.master_dom = xml_dom
        logger.debug("Master Dom Set")

        try:
            version = self.master_dom.getAttribute("version")
            # see if we should load the gametree
            loadfeatures = int(self.settings.get_setting("LoadGameTreeFeatures"))
            if loadfeatures:
                xml_dom = xml.parseXml(open(dir_struct["template"]+"feature.xml","r").read())
                xml_dom = xml_dom._get_documentElement()
                xml_dom = self.master_dom.appendChild(xml_dom)
                self.settings.set_setting("LoadGameTreeFeatures","0")

            ## load tree
            logger.debug("Features loaded (if required)")
            self.CollapseAndReset(self.root)
            children = self.master_dom._get_childNodes()
            logger.info("Parsing Gametree Nodes ", True)
            for c in children:
                print '.',
                self.load_xml(c,self.root)
            logger.info("done", True)
            self.Expand(self.root)
            self.SetPyData(self.root,self.master_dom)
            if error != 1:
                infile = open(filename, "rb")
                outfile = open(dir_struct["user"]+"lastgood.xml", "wb")
                outfile.write(infile.read())
            else: logger.info("Not overwriting lastgood.xml file.", True)

        except Exception, e:
            logger.general(traceback.format_exc())
            wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.")
            os.rename(filename,filename+".corrupt")
            validate.config_file("tree.xml","default_tree.xml")
            self.load_tree(error=1)

    @debugging
    def build_std_menu(self, obj=None):
        # build useful menu
        useful_menu = wx.Menu()
        useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful")
        useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less")
        useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent")

        # build standard menu
        self.std_menu = wx.Menu()
        self.std_menu.SetTitle("game tree")
        self.std_menu.Append(STD_MENU_USE,"&Use")
        self.std_menu.Append(STD_MENU_DESIGN,"&Design")
        self.std_menu.Append(STD_MENU_PP,"&Pretty Print")
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_SEND,"Send To Player")
        self.std_menu.Append(STD_MENU_MAP,"Send To Map")
        self.std_menu.Append(STD_MENU_CHAT,"Send To Chat")
        self.std_menu.Append(STD_MENU_WHISPER,"Whisper To Player")
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_ICON,"Change &Icon")
        self.std_menu.Append(STD_MENU_DELETE,"D&elete")
        self.std_menu.Append(STD_MENU_CLONE,"&Clone")
        self.std_menu.AppendMenu(STD_MENU_NODE_SUBMENU,"Node &Usefulness",useful_menu)
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_SAVE,"&Save Node")
        self.std_menu.Append(STD_MENU_HTML,"E&xport as HTML")
        self.std_menu.AppendSeparator()
        self.std_menu.Append(STD_MENU_ABOUT,"&About")
        self.Bind(wx.EVT_MENU, self.on_send_to, id=STD_MENU_SEND)
        self.Bind(wx.EVT_MENU, self.indifferent, id=STD_MENU_NODE_INDIFFERENT)
        self.Bind(wx.EVT_MENU, self.useful, id=STD_MENU_NODE_USEFUL)
        self.Bind(wx.EVT_MENU, self.useless, id=STD_MENU_NODE_USELESS)
        self.Bind(wx.EVT_MENU, self.on_del, id=STD_MENU_DELETE)
        self.Bind(wx.EVT_MENU, self.on_send_to_map, id=STD_MENU_MAP)
        self.Bind(wx.EVT_MENU, self.on_node_design, id=STD_MENU_DESIGN)
        self.Bind(wx.EVT_MENU, self.on_node_use, id=STD_MENU_USE)
        self.Bind(wx.EVT_MENU, self.on_node_pp, id=STD_MENU_PP)
        self.Bind(wx.EVT_MENU, self.on_save, id=STD_MENU_SAVE)
        self.Bind(wx.EVT_MENU, self.on_icon, id=STD_MENU_ICON)
        self.Bind(wx.EVT_MENU, self.on_clone, id=STD_MENU_CLONE)
        self.Bind(wx.EVT_MENU, self.on_about, id=STD_MENU_ABOUT)
        self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT)
        self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER)
        self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML)
        self.top_menu = wx.Menu()
        self.top_menu.SetTitle("game tree")
        self.top_menu.Append(TOP_IFILE,"&Insert File")
        self.top_menu.Append(TOP_INSERT_URL,"Insert &URL")
        self.top_menu.Append(TOP_FEATURES, "Insert &Features Node")
        self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree")
        self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree")
        self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...")
        self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties")
        self.Bind(wx.EVT_MENU, self.on_insert_file, id=TOP_IFILE)
        self.Bind(wx.EVT_MENU, self.on_insert_url, id=TOP_INSERT_URL)
        self.Bind(wx.EVT_MENU, self.on_save_tree_as, id=TOP_SAVE_TREE_AS)
        self.Bind(wx.EVT_MENU, self.on_save_tree, id=TOP_SAVE_TREE)
        self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE)
        self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP)
        self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES)

    @debugging
    def do_std_menu(self, evt, obj):
        try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu())
        except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware())
        self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone())
        self.PopupMenu(self.std_menu)

    @debugging
    def strip_html(self, player):
        ret_string = ""
        x = 0
        in_tag = 0
        for x in xrange(len(player[0])) :
            if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 :
                if player[0][x] == "<" : in_tag = 1
                elif player[0][x] == ">" : in_tag = 0
                else: pass
            else: ret_string = ret_string + player[0][x]
        logger.debug(ret_string)
        return ret_string

    @debugging
    def on_receive_data(self, data, player):
        beg = string.find(data,"<tree>")
        end = string.rfind(data,"</tree>")
        data = data[6:end]
        self.insert_xml(data)

    @debugging
    def on_send_to_chat(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_send_to_chat(evt)

    @debugging
    def on_whisper_to(self, evt):
        players = self.session.get_players()
        opts = []
        myid = self.session.get_id()
        me = None
        for p in players:
            if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p))
            else: me = p
        if len(opts): players.remove(me)
        if len(opts):
            dlg = orpgMultiCheckBoxDlg( self.GetParent(),opts,"Select Players:","Whisper To",[] )
            if dlg.ShowModal() == wx.ID_OK:
                item = self.GetSelection()
                obj = self.GetPyData(item)
                selections = dlg.get_selections()
                if len(selections) == len(opts): self.chat.ParsePost(obj.tohtml(),True,True)
                else:
                    player_ids = []
                    for s in selections:
                        player_ids.append(players[s][2])
                    self.chat.whisper_to_players(obj.tohtml(),player_ids)

    @debugging
    def on_export_html(self, evt):
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE)
        if f.ShowModal() == wx.ID_OK:
            item = self.GetSelection()
            obj = self.GetPyData(item)
            type = f.GetFilterIndex()
            file = open(f.GetPath(),"w")
            data = "<html><head><title>"+obj.master_dom.getAttribute("name")+"</title></head>"
            data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>"
            for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"):
                data = data.replace(tag,tag+"\n")
            file.write(data)
            file.close()
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def indifferent(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.usefulness("indifferent")

    @debugging
    def useful(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.usefulness("useful")

    @debugging
    def useless(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.usefulness("useless")

    @debugging
    def on_email(self,evt):
        pass

    @debugging
    def on_send_to(self, evt):
        players = self.session.get_players()
        opts = []
        myid = self.session.get_id()
        me = None
        for p in players:
            if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p))
            else: me = p
        if len(opts):
            players.remove(me)
            dlg = orpgMultiCheckBoxDlg( None, opts, "Select Players:", "Send To", [] )
            if dlg.ShowModal() == wx.ID_OK:
                item = self.GetSelection()
                obj = self.GetPyData(item)
                xmldata = "<tree>" + xml.toxml(obj) + "</tree>"
                selections = dlg.get_selections()
                if len(selections) == len(opts): self.session.send(xmldata)
                else:
                    for s in selections: self.session.send(xmldata,players[s][2])
            dlg.Destroy()

    @debugging
    def on_icon(self, evt):
        icons = self.icons.keys()
        icons.sort()
        dlg = wx.SingleChoiceDialog(self,"Choose Icon?","Change Icon",icons)
        if dlg.ShowModal() == wx.ID_OK:
            key = dlg.GetStringSelection()
            item = self.GetSelection()
            obj = self.GetPyData(item)
            obj.change_icon(key)
        dlg.Destroy()

    @debugging
    def on_wizard(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        name = "New " + obj.master_dom.getAttribute("name")
        icon = obj.master_dom.getAttribute("icon")
        xml_data = "<nodehandler name=\""+name+"\" icon=\"" + icon + "\" module=\"core\" class=\"node_loader\" >"
        xml_data += xml.toxml(obj)
        xml_data += "</nodehandler>"
        self.insert_xml(xml_data)
        logger.debug(xml_data)

    @debugging
    def on_clone(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        if obj.can_clone():
            parent_node = self.GetItemParent(item)
            prev_sib = self.GetPrevSibling(item)
            if not prev_sib.IsOk(): prev_sib = parent_node
            xml_dom = xml.parseXml(xml.toxml(obj))
            xml_dom = xml_dom._get_firstChild()
            parent = obj.master_dom._get_parentNode()
            xml_dom = parent.insertBefore(xml_dom, obj.master_dom)
            self.load_xml(xml_dom, parent_node, prev_sib)

    @debugging
    def on_save(self, evt):
        """save node to a xml file"""
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_save(evt)
        os.chdir(dir_struct["home"])

    @debugging
    def on_save_tree_as(self, evt):
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE)
        if f.ShowModal() == wx.ID_OK:
            self.save_tree(f.GetPath())
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def on_save_tree(self, evt=None):
        filename = self.settings.get_setting("gametree")
        self.save_tree(filename)

    @debugging
    def save_tree(self, filename=dir_struct["user"]+'tree.xml'):
        self.master_dom.setAttribute("version",GAMETREE_VERSION)
        self.settings.set_setting("gametree",filename)
        file = open(filename,"w")
        file.write(xml.toxml(self.master_dom,1))
        file.close()

    @debugging
    def on_load_new_tree(self, evt):
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN)
        if f.ShowModal() == wx.ID_OK:
            self.load_tree(f.GetPath())
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def on_insert_file(self, evt):
        """loads xml file into the tree"""
        if self.last_save_dir == ".":
            self.last_save_dir = dir_struct["user"]
        f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN)
        if f.ShowModal() == wx.ID_OK:
            self.insert_xml(open(f.GetPath(),"r").read())
            self.last_save_dir, throwaway = os.path.split( f.GetPath() )
        f.Destroy()
        os.chdir(dir_struct["home"])

    @debugging
    def on_insert_url(self, evt):
        """loads xml url into the tree"""
        dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://")
        if dlg.ShowModal() == wx.ID_OK:
            path = dlg.GetValue()
            file = urllib.urlopen(path)
            self.insert_xml(file.read())
        dlg.Destroy()

    @debugging
    def on_insert_features(self, evt):
        self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read())

    @debugging
    def on_tree_prop(self, evt):
        dlg = gametree_prop_dlg(self, self.settings)
        if dlg.ShowModal() == wx.ID_OK: pass
        dlg.Destroy()

    @debugging
    def on_node_design(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_design(evt)

    @debugging
    def on_node_use(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_use(evt)

    @debugging
    def on_node_pp(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        obj.on_html_view(evt)

    @debugging
    def on_del(self, evt):
        status_value = "none"
        try:
            item = self.GetSelection()
            if item:
                obj = self.GetPyData(item)
                parent_obj = obj
                try:
                    status_value = parent_obj.master_dom.getAttribute('status')
                    name = parent_obj.master_dom.getAttribute('name')
                except: status_value = "none"
                parent_obj = parent_obj.master_dom._get_parentNode()
                while status_value!="useful" and status_value!="useless":
                    try:
                        status_value = parent_obj.getAttribute('status')
                        name = parent_obj.getAttribute('name')
                        if status_value == "useless": break
                        elif status_value == "useful": break
                    except: status_value = "none"
                    try: parent_obj = parent_obj._get_parentNode()
                    except: break
                if status_value == "useful":
                    dlg = wx.MessageDialog(self, `name` + "  And everything beneath it are considered useful.  \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                    if dlg.ShowModal() == wx.ID_YES: obj.delete()
                else: obj.delete()
        except:
            if self.GetSelection() == self.GetRootItem():
                msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK)
            else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK)
            msg.ShowModal()
            msg.Destroy()

    @debugging
    def on_about(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        about = MyAboutBox(self,obj.about())
        about.ShowModal()
        about.Destroy()

    @debugging
    def on_send_to_map(self, evt):
        item = self.GetSelection()
        obj = self.GetPyData(item)
        if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt)

    @debugging
    def insert_xml(self, txt):
        #Updated to allow safe merging of gametree files
        #without leaving an unusable and undeletable node.
        #                               -- Snowdog 8/03
        xml_dom = xml.parseXml(txt)
        if xml_dom == None:
            wx.MessageBox("Import Failed: Invalid or missing node data")
            logger.debug("Import Failed: Invalid or missing node data")
            logger.debug("Exit game_tree->insert_xml(self, txt)")
            return
        xml_temp = xml_dom._get_documentElement()

        if not xml_temp:
            wx.MessageBox("Error Importing Node or Tree")
            logger.debug("Error Importing Node or Tree")
            logger.debug("Exit game_tree->insert_xml(self, txt)")
            return

        if xml_temp._get_tagName() == "gametree":
            children = xml_temp._get_childNodes()
            for c in children: self.load_xml(c, self.root)
            logger.debug("Exit game_tree->insert_xml(self, txt)")
            return

        if not xml_dom:
            wx.MessageBox("XML Error")
            logger.debug("XML Error")
            logger.debug("Exit game_tree->insert_xml(self, txt)")
            return

        xml_dom = xml_dom._get_firstChild()
        child = self.master_dom._get_firstChild()
        xml_dom = self.master_dom.insertBefore(xml_dom,child)
        self.load_xml(xml_dom,self.root,self.root)

    @debugging
    def build_img_list(self):
        """make image list"""
        helper = img_helper()
        self.icons = { }
        self._imageList= wx.ImageList(16,16,False)
        man = open(dir_struct["icon"]+"icons.xml","r")
        xml_dom = xml.parseXml(man.read())
        man.close()
        xml_dom = xml_dom._get_documentElement()
        node_list = xml_dom._get_childNodes()
        for n in node_list:
            key = n.getAttribute("name")
            path = dir_struct["icon"] + n.getAttribute("file")
            img = helper.load_file(path)
            self.icons[key] = self._imageList.Add(img)
        self.SetImageList(self._imageList)

    @debugging
    def load_xml(self, xml_dom, parent_node, prev_node=None):
        #add the first tree node
        i = 0
        text = xml_dom.getAttribute("name")
        icon = xml_dom.getAttribute("icon")
        if self.icons.has_key(icon): i = self.icons[icon]
        name = xml_dom._get_nodeName()
        logger.debug("Text, icon and name set\n" + text + "\n" + icon + "\n" + name)
        if prev_node:
            if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, text, i, i)
            else: new_tree_node = self.InsertItem(parent_node,prev_node, text, i, i)
        else: new_tree_node = self.AppendItem(parent_node, text, i, i)

        logger.debug("Node Added to tree")
        #create a nodehandler or continue loading xml into tree
        if name == "nodehandler":
            #wx.BeginBusyCursor()
            logger.debug("We have a Nodehandler")
            try:
                py_class = xml_dom.getAttribute("class")
                logger.debug("nodehandler class: " + py_class)
                if not self.nodehandlers.has_key(py_class):
                    raise Exception, "Unknown Nodehandler for " + py_class
                self.nodes[self.id] = self.nodehandlers[py_class](xml_dom, new_tree_node)
                self.SetPyData(new_tree_node, self.nodes[self.id])
                logger.debug("Node Data set")
                bmp = self.nodes[self.id].get_scaled_bitmap(16,16)
                if bmp: self.cached_load_of_image(bmp,new_tree_node,)
                logger.debug("Node Icon loaded")
                self.id = self.id + 1
            except Exception, er:
                logger.general(traceback.format_exc())
 		        #logger.debug("Error Info: " + xml_dom.getAttribute("class") + "\n" + str(er), True)?indent?
                self.Delete(new_tree_node)
                parent = xml_dom._get_parentNode()
                parent.removeChild(xml_dom)
        return new_tree_node

    @debugging
    def cached_load_of_image(self, bmp_in, new_tree_node):
        image_list = self.GetImageList()
        img = wx.ImageFromBitmap(bmp_in)
        img_data = img.GetData()
        image_index = None
        for key in self.image_cache.keys():
            if self.image_cache[key] == str(img_data):
                image_index = key
                break

        if image_index is None:
            image_index = image_list.Add(bmp_in)
            self.image_cache[image_index] = img_data
        self.SetItemImage(new_tree_node,image_index)
        self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected)
        return image_index

    @debugging
    def on_rclick(self, evt):
        pt = evt.GetPosition()
        (item, flag) = self.HitTest(pt)
        if item.IsOk():
            obj = self.GetPyData(item)
            self.SelectItem(item)
            if(isinstance(obj,core.node_handler)): obj.on_rclick(evt)
            else: self.PopupMenu(self.top_menu)
        else: self.PopupMenu(self.top_menu,pt)

    @debugging
    def on_ldclick(self, evt):
        self.rename_flag = 0
        pt = evt.GetPosition()
        (item, flag) = self.HitTest(pt)
        if item.IsOk():
            obj = self.GetPyData(item)
            self.SelectItem(item)
            if(isinstance(obj,core.node_handler)):
                if not obj.on_ldclick(evt):
                    action = self.settings.get_setting("treedclick")
                    if action == "use": obj.on_use(evt)
                    elif action == "design": obj.on_design(evt)
                    elif action == "print": obj.on_html_view(evt)
                    elif action == "chat": self.on_send_to_chat(evt)

    @debugging
    def on_left_down(self, evt):
        pt = evt.GetPosition()
        (item, flag) = self.HitTest(pt)
        if item.IsOk() and self.was_labeling:
            self.SelectItem(item)
            self.rename_flag = 0
            self.was_labeling = 0
        elif (flag & wx.TREE_HITTEST_ONITEMLABEL) == wx.TREE_HITTEST_ONITEMLABEL and self.IsSelected(item):
            #  this next if tests to ensure that the mouse up occurred over a label, and not the icon
            self.rename_flag = 1
        else: self.SelectItem(item)
        evt.Skip()

    @debugging
    def on_left_up(self, evt):
        if self.dragging:
            cur = wx.StockCursor(wx.CURSOR_ARROW)
            self.SetCursor(cur)
            self.dragging = False
            pt = evt.GetPosition()
            (item, flag) = self.HitTest(pt)
            if item.IsOk():
                obj = self.GetPyData(item)
                self.SelectItem(item)
                if(isinstance(obj,core.node_handler)):
                    obj.on_drop(evt)
                    self.drag_obj = None

    @debugging
    def on_label_change(self, evt):
        item = evt.GetItem()
        txt = evt.GetLabel()
        self.was_labeling = 0
        self.rename_flag = 0
        if txt != "":
            obj = self.GetPyData(item)
            obj.master_dom.setAttribute('name',txt)
        else: evt.Veto()

    @debugging
    def on_label_begin(self, evt):
        if not self.rename_flag: evt.Veto()
        else:
            self.was_labeling = 1
            item = evt.GetItem()
            if item == self.GetRootItem():
                evt.Veto()

    @debugging
    def on_drag(self, evt):
        self.rename_flag = 0
        item = self.GetSelection()
        obj = self.GetPyData(item)
        self.SelectItem(item)
        if(isinstance(obj,core.node_handler) and obj.drag):
            self.dragging = True
            cur = wx.StockCursor(wx.CURSOR_HAND)
            self.SetCursor(cur)
            self.drag_obj = obj

    @debugging
    def is_parent_node(self, node, compare_node):
        parent_node = self.GetItemParent(node)
        if compare_node == parent_node:
            logger.debug("parent node")
            return 1
        elif parent_node == self.root:
            logger.debug("not parent")
            return 0
        else: return self.is_parent_node(parent_node, compare_node)

CTRL_TREE_FILE = wx.NewId()
CTRL_YES = wx.NewId()
CTRL_NO = wx.NewId()
CTRL_USE = wx.NewId()
CTRL_DESIGN = wx.NewId()
CTRL_CHAT = wx.NewId()
CTRL_PRINT = wx.NewId()

class gametree_prop_dlg(wx.Dialog):
    @debugging
    def __init__(self, parent, settings):
        wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties")
        self.settings  = settings

        #sizers
        sizers = {}
        sizers['but'] = wx.BoxSizer(wx.HORIZONTAL)
        sizers['main'] = wx.BoxSizer(wx.VERTICAL)

        #box sizers
        box_sizers = {}
        box_sizers["save"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Save On Exit"), wx.HORIZONTAL)
        box_sizers["file"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Tree File"), wx.HORIZONTAL)
        box_sizers["dclick"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Double Click Action"), wx.HORIZONTAL)
        self.ctrls = {  CTRL_TREE_FILE : FileBrowseButtonWithHistory(self, wx.ID_ANY,  labelText="" ) ,
                        CTRL_YES : wx.RadioButton(self, CTRL_YES, "Yes", style=wx.RB_GROUP),
                        CTRL_NO : wx.RadioButton(self, CTRL_NO, "No"),
                        CTRL_USE : wx.RadioButton(self, CTRL_USE, "Use", style=wx.RB_GROUP),
                        CTRL_DESIGN : wx.RadioButton(self, CTRL_DESIGN, "Desgin"),
                        CTRL_CHAT : wx.RadioButton(self, CTRL_CHAT, "Chat"),
                        CTRL_PRINT : wx.RadioButton(self, CTRL_PRINT, "Pretty Print")
                        }
        self.ctrls[CTRL_TREE_FILE].SetValue(settings.get_setting("gametree"))
        opt = settings.get_setting("SaveGameTreeOnExit")
        self.ctrls[CTRL_YES].SetValue(opt=="1")
        self.ctrls[CTRL_NO].SetValue(opt=="0")
        opt = settings.get_setting("treedclick")
        self.ctrls[CTRL_DESIGN].SetValue(opt=="design")
        self.ctrls[CTRL_USE].SetValue(opt=="use")
        self.ctrls[CTRL_CHAT].SetValue(opt=="chat")
        self.ctrls[CTRL_PRINT].SetValue(opt=="print")
        box_sizers['save'].Add(self.ctrls[CTRL_YES],0, wx.EXPAND)
        box_sizers['save'].Add(wx.Size(10,10))
        box_sizers['save'].Add(self.ctrls[CTRL_NO],0, wx.EXPAND)
        box_sizers['file'].Add(self.ctrls[CTRL_TREE_FILE], 0, wx.EXPAND)
        box_sizers['dclick'].Add(self.ctrls[CTRL_USE],0, wx.EXPAND)
        box_sizers['dclick'].Add(wx.Size(10,10))
        box_sizers['dclick'].Add(self.ctrls[CTRL_DESIGN],0, wx.EXPAND)
        box_sizers['dclick'].Add(wx.Size(10,10))
        box_sizers['dclick'].Add(self.ctrls[CTRL_CHAT],0, wx.EXPAND)
        box_sizers['dclick'].Add(wx.Size(10,10))
        box_sizers['dclick'].Add(self.ctrls[CTRL_PRINT],0, wx.EXPAND)

        # buttons
        sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND)
        sizers['but'].Add(wx.Size(10,10))
        sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        sizers['main'].Add(box_sizers['save'], 1, wx.EXPAND)
        sizers['main'].Add(box_sizers['file'], 1, wx.EXPAND)
        sizers['main'].Add(box_sizers['dclick'], 1, wx.EXPAND)
        sizers['main'].Add(sizers['but'], 0, wx.EXPAND|wx.ALIGN_BOTTOM )

        #sizers['main'].SetDimension(10,10,csize[0]-20,csize[1]-20)
        self.SetSizer(sizers['main'])
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)

    @debugging
    def on_ok(self,evt):
        self.settings.set_setting("gametree",self.ctrls[CTRL_TREE_FILE].GetValue())
        self.settings.set_setting("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue()))
        if self.ctrls[CTRL_USE].GetValue(): self.settings.set_setting("treedclick","use")
        elif self.ctrls[CTRL_DESIGN].GetValue(): self.settings.set_setting("treedclick","design")
        elif self.ctrls[CTRL_PRINT].GetValue(): self.settings.set_setting("treedclick","print")
        elif self.ctrls[CTRL_CHAT].GetValue(): self.settings.set_setting("treedclick","chat")
        self.EndModal(wx.ID_OK)