Mercurial > traipse_dev
view orpg/dieroller/hero.py @ 86:bdbeafcb2ef4 alpha
Traipse Alpha 'OpenRPG' {090917-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
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author | sirebral |
---|---|
date | Thu, 17 Sep 2009 01:14:48 -0500 |
parents | 449a8900f9ac |
children | bf799efe7a8a |
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# (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: Hero.py # Version: # $Id: Hero.py,v .3 DJM & Heroman # # Description: Hero System die roller originally based on Posterboy's D20 Dieroller # # Changelog: # v.3 by Heroman # Added hl() to show hit location (+side), and hk() for Hit Location killing damage # (No random stun multiplier) # v.2 DJM # Removed useless modifiers from the Normal damage roller # Changed Combat Value roller and SKill roller so that positive numbers are bonuses, # negative numbers are penalties # Changed Killing damage roller to correct stun multiplier bug # Handled new rounding issues # # v.1 original release DJM from die import * from time import time, clock import random __version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $" # Hero stands for "Hero system" not 20 sided die :) class hero(std): def __init__(self,source=[]): std.__init__(self,source) # these methods return new die objects for specific options def k(self,mod): return herok(self,mod) def hl(self): return herohl(self) def hk(self): return herohk(self) def n(self): return heron(self) def cv(self,cv,mod): return herocv(self,cv,mod) def sk(self,sk,mod): return herosk(self,sk,mod) class herocv(std): def __init__(self,source=[],cv=10,mod=0): std.__init__(self,source) self.cv = cv self.mod = mod def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" myStr += " with a CV of " + str(self.cv) myStr += " and a modifier of " + str(self.mod) cvhit = 11 + self.cv - self.sum() + self.mod myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>" return myStr class herosk(std): def __init__(self,source=[],sk=11,mod=0): std.__init__(self,source) self.sk = sk self.mod = mod def is_success(self): return (((self.sum()-self.mod) <= self.sk)) def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) strAdd="] - " swapmod=self.mod if self.mod < 0: strAdd= "] + " swapmod= -self.mod myStr += strAdd + str(swapmod) modSum = self.sum()-self.mod myStr += " = (" + str(modSum) + ")" myStr += " vs " + str(self.sk) if self.is_success(): myStr += " or less <font color='#ff0000'>Success!" else: myStr += " or less <font color='#ff0000'>Failure!" Diff = self.sk - modSum myStr += " by " + str(Diff) +" </font>" return myStr class herok(std): def __init__(self,source=[],mod=0): std.__init__(self,source) self.mod = mod def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" stunx = random.randint(1,6)-1 if stunx <= 1: stunx = 1 myStr += " <b>Body</b> and a stunx of (" + str(stunx) stunx = stunx + self.mod myStr += " + " + str(self.mod) stunsum = round(self.sum()) * stunx myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" return myStr class herohl(std): def __init__(self,source=[],mod=0): std.__init__(self,source) self.mod = mod def __str__(self): myStr = "[" + str(self.data[0]) side = random.randint(1,6) sidestr = "Left " if side >=4: sidestr = "Right " for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) " location = int(round(self.sum())) if location <= 5: myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>" elif location == 6: myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" elif location == 7: myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" elif location == 8: myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" elif location == 9: myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" elif location == 10: myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" elif location == 11: myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" elif location == 12: myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>" elif location == 13: myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>" elif location == 14: myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" elif location == 15: myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" elif location == 16: myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" elif location >= 17: myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" return myStr class herohk(std): def __init__(self,source=[],mod=0): std.__init__(self,source) self.mod = mod def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" stunx = 1 myStr += " <b>Body</b> " stunx = stunx + self.mod stunsum = round(self.sum()) * stunx myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" return myStr class heron(std): def __init__(self,source=[],mod=0): std.__init__(self,source) self.bodtot=0 def __str__(self): myStr = "[" + str(self.data[0]) if self.data[0] == 6: self.bodtot=self.bodtot+2 else: self.bodtot=self.bodtot+1 if self.data[0] <= 1: self.bodtot=self.bodtot-1 for a in self.data[1:]: myStr += "," myStr += str(a) if a == 6: self.bodtot=self.bodtot+2 else: self.bodtot=self.bodtot+1 if a <= 1: self.bodtot=self.bodtot-1 myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)" myStr += " <b>Body</b> and " myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>" return myStr