Mercurial > traipse_dev
view plugins/xxgsc.py @ 222:bb7b9648792c beta
Traipse Beta 'OpenRPG' {100502-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sun, 02 May 2010 16:30:28 -0500 |
parents | 15488fe94f52 |
children |
line wrap: on
line source
import os, wx import random import orpg.pluginhandler ID_ROLL = wx.NewId() class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = 'Game Status Controller' self.author = 'Woody, updated by mDuo13 and Calchexas' self.help = 'This plugin lets you quickly and easily manage a status that includes \n' self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' self.help += 'window, and from there just change the values as necessary and the changes\n' self.help += 'will be reflected in your status. To revert to your regular status, close\n' self.help += 'the GSC window.' self.frame = None def plugin_enabled(self): self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self) self.frame.Hide() def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window') self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle) self.toggle.Check(False) def plugin_disabled(self): self.plugin_removecmd('/gsc') try: self.frame.TimeToQuit(1) except: pass def on_gsc(self, cmdargs): item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) item.Check(True) self.frame.Show() self.frame.Raise() #Events def _toggleWindow(self, evt): if self.frame.IsShown(): self.frame.Hide() self.toggle.Check(False) else: self.frame.Show() self.toggle.Check(True) class RollerFrame(wx.Frame): def __init__(self, parent, ID, title, plugin): wx.Frame.__init__(self, parent, ID, title, wx.DefaultPosition, wx.Size(250, 110)) self.settings = plugin.settings self.session = plugin.session self.plugin = plugin self.panel = wx.Panel(self,-1) sizer = wx.GridBagSizer(1, 2) self.panel.SetSizer(sizer) menu = wx.Menu() menu.AppendSeparator() menu.Append(wx.ID_EXIT, "&Close", "Close this window") menuBar = wx.MenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.old_idle = self.settings.get_setting('IdleStatusAlias') ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ac.SetValue(10) touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25)) self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.touch.SetValue(10) ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25)) self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ff.SetValue(10) max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5)) self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.max_hp.SetValue(10) hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5)) self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.hp.SetValue(10) sizer.Add(ac_text, (1,0), span=(1,1)) sizer.Add(self.ac, (1,1), span=(1,1)) sizer.Add(touch_text, (1,2), span=(1,1)) sizer.Add(self.touch, (1,3), span=(1,1)) sizer.Add(ff_text, (1,4), span=(1,1)) sizer.Add(self.ff, (1,5), span=(1,1)) sizer.Add(hp_text, (0,0), span=(1,1)) sizer.Add(self.hp, (0,1), span=(1,1)) sizer.Add(max_hp_text, (0,2), span=(1,1)) sizer.Add(self.max_hp, (0,3), span=(1,1)) self.SetMinSize((350,100)) self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) self.Bind(wx.EVT_CLOSE, self._close) self.SetStatus(None) def SetStatus(self, evt): new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) self.settings.set_setting('IdleStatusAlias',new_status) self.session.set_text_status(new_status) def TimeToQuit(self, event): self.settings.set_setting('IdleStatusAlias',self.old_idle) self.session.set_text_status(self.old_idle) self.frame = None self.Destroy() def _close(self, evt): self.Hide() item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) item.Check(False)