Mercurial > traipse_dev
view orpg/mapper/fog.py @ 222:bb7b9648792c beta
Traipse Beta 'OpenRPG' {100502-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sun, 02 May 2010 16:30:28 -0500 |
parents | 6081bdc2b8d5 |
children | 9230a33defd9 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/fog.py # Author: OpenRPG Team # # Description: Maintenance of data structures required for FoW # import sys from base import * from random import Random from region import * from orpg.minidom import Element import traceback COURSE = 10 class FogArea: def __init__(self, outline, log): self.log = log self.outline = outline def set_fog_props(self, str): self.outline = str def points_to_elements(self, points=None): result = [] if points == None: return result for pairs in string.split( points, ';' ): pair = string.split( pairs, ',' ) p = Element( "point" ) p.setAttribute( "x", pair[0] ) p.setAttribute( "y", pair[1] ) result.append( p ) return result def toxml(self, action="update"): xml_str = "" localOutline = self.outline if localOutline != None and localOutline != "all" and localOutline != "none": localOutline = "points" elem = Element( "poly" ) if action == "del": elem.setAttribute( "action", action ) elem.setAttribute( "outline", localOutline ) if localOutline == 'points': list = self.points_to_elements( self.outline ) for p in list: elem.appendChild( p ) str = elem.toxml() elem.unlink() return str elem.setAttribute( "action", action ) if localOutline != None: elem.setAttribute( "outline", localOutline ) if localOutline == 'points': list = self.points_to_elements( self.outline ) for p in list: elem.appendChild( p ) xml_str = elem.toxml() elem.unlink() return xml_str class fog_layer(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.color = wx.Color(128, 128, 128) self.fogregion = wx.Region() self.fogregion.Clear() self.fog_bmp = None self.width = 0 self.height = 0 self.use_fog = False self.last_role = "" def clear(self): self.fogregion.Clear() self.use_fog = True self.del_area("all") self.recompute_fog() def remove_fog(self): self.fogregion.Clear() self.use_fog = False self.del_area("all") self.add_area("none") self.fog_bmp = None def resize(self, size): try: if self.width == size[0] and self.height == size[1]: return self.recompute_fog() except: pass def recompute_fog(self): if not self.use_fog: return size = self.canvas.size self.width = size[0] self.height = size[1] self.fog_bmp = wx.EmptyBitmap(self.width,self.height) self.fill_fog() def fill_fog(self): if not self.use_fog: return mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) mdc.SetPen(wx.TRANSPARENT_PEN) if (self.canvas.frame.session.role == "GM"): color = self.color else: color = wx.BLACK self.last_role = self.canvas.frame.session.role mdc.SetBrush(wx.Brush(color,wx.SOLID)) mdc.DestroyClippingRegion() mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID)) if self.fogregion.GetBox().GetWidth()>0: mdc.SetClippingRegionAsRegion(self.fogregion) mdc.DrawRectangle(0, 0, self.width+2, self.height+2) mdc.SelectObject(wx.NullBitmap) del mdc def layerDraw(self, dc, topleft, size): if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return if self.last_role != self.canvas.frame.session.role: self.fill_fog() mdc = wx.MemoryDC() mdc.SelectObject(self.fog_bmp) dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND) mdc.SelectObject(wx.NullBitmap) del mdc def createregn2(self, polyline, mode, show): regn = self.scanConvert(polyline) area = "" for i in polyline: if (area != ""): area += ";" area += str(i.X) + "," + str(i.Y) if mode == 'new': if self.fogregion.IsEmpty(): self.fogregion = regn else: self.fogregion.UnionRegion(regn) self.add_area(area, show) else: if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn) else: self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1]) self.fogregion.SubtractRegion(regn) self.del_area(area, show) def createregn(self, polyline, mode, show="Yes"): if not self.use_fog and mode == 'del': self.clear() self.canvas.Refresh(False) if self.use_fog: self.createregn2(polyline, mode, show) self.fill_fog() def scanConvert(self, polypt): regn = wx.Region() regn.Clear() list = IRegion().scan_Convert(polypt) for i in list: if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE) return regn def add_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("new") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def del_area(self, area="", show="Yes"): poly = FogArea(area, self.log) xml_str = "<map><fog>" xml_str += poly.toxml("del") xml_str += "</fog></map>" if show == "Yes": self.canvas.frame.session.send(xml_str) def layerToXML(self, action="update"): if not self.use_fog: return "" fog_string = "" ri = wx.RegionIterator(self.fogregion) if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del") while ri.HaveRects(): x1 = ri.GetX()/COURSE x2 = x1+(ri.GetW()/COURSE)-1 y1 = ri.GetY()/COURSE y2 = y1+(ri.GetH()/COURSE)-1 poly = FogArea(str(x1) + "," + str(y1) + ";" + str(x2) + "," + str(y1) + ";" + str(x2) + "," + str(y2) + ";" + str(x1) + "," + str(y2), self.log) fog_string += poly.toxml(action) ri.Next() if fog_string: s = "<fog" s += ">" s += fog_string s += "</fog>" return s else: return "" def layerTakeDOM(self, xml_dom): try: if not self.use_fog: self.use_fog = True self.recompute_fog() if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial')) children = xml_dom._get_childNodes() for l in children: action = l.getAttribute("action") outline = l.getAttribute("outline") if (outline == "all"): polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0), IPoint().make(self.width-1, self.height-1), IPoint().make(0, self.height-1)] elif (outline == "none"): polyline = [] self.use_fog = 0 self.fog_bmp = None else: polyline = [] lastx = None lasty = None list = l._get_childNodes() for point in list: x = point.getAttribute( "x" ) y = point.getAttribute( "y" ) if (x != lastx or y != lasty): polyline.append(IPoint().make(int(x), int(y))) lastx = x lasty = y if (len(polyline) > 1): self.createregn2(polyline, action, "No") self.fill_fog() except: pass