Mercurial > traipse_dev
view orpg/chat/chat_util.py @ 222:bb7b9648792c beta
Traipse Beta 'OpenRPG' {100502-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sun, 02 May 2010 16:30:28 -0500 |
parents | 3b6888bb53b5 |
children |
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# utility function; see Post() in chatwnd.py import re import string from orpg.orpgCore import * from orpg.tools.orpg_log import logger, debug from orpg.tools.decorators import debugging #============================================ # simple_html_repair(string) # # Crude html/xml parser/verifier. # Catches many mistyped and/or malformed # html tags and prevents them from causing # issues with the chat display (see chatwnd.py) # DOES NOT catch misused but properly formated # html like <script> or <li> which are known # to cause issues with the chat display # # Created 04-25-2005 by Snowdog #============================================= def simple_html_repair(string): "Returns string with extra > symbols to isolate badly formated HTML" #walk though string checking positions of < and > tags. first_instance = string.find('<') if first_instance == -1: return string #no html, bail out. #strip string of an instances of ">>" and "<<" recursively #while (string.find(">>") != -1):string = string.replace(">>",">") while (string.find("<<") != -1):string = string.replace("<<","<") last_start = first_instance in_tag_flag = 1 a = first_instance + 1 while a < len(string): if string[a] == '<': if in_tag_flag == 1: #attempt to figure out best place to put missing > #search from last_start to current position at_front = 1 for best_pos in range(last_start,a): if (str(string[best_pos]).isspace())and (at_front == 0): break else: at_front = 0 best_pos = best_pos + 1 a = best_pos string = string[:a]+">"+string[a:] in_tag_flag = 0 #jump back up one character to catch the last > and reset the in_tag_flag a = a - 1 else: in_tag_flag = 1 last_start = a if string[a] == '>': last_start = a #found a closing tag, move start of scan block up. in_tag_flag = 0 if (a >= (len(string)-1))and(in_tag_flag == 1): #at end of string and need a closing tag marker string = string +">" a = a+1 #strip string of an instances of "<>" string = string.replace("<>","") #sanity check. Count the < and > characters, if there arn't enough > chars #tack them on the end to avoid open-tag conditions diff = string.count('<') - string.count('>') if diff > 0: for d in range(1,diff): string = string+">" return string # Depricated! Might as well use the already made component.get('xml') def strip_unicode(txt): for i in xrange(len(txt)): if txt[i] not in string.printable: try: txt = txt.replace(txt[i], '&#' + str(ord(txt[i])) + ';') except: txt = txt.replace(txt[i], '{?}') return txt #================================================ # strip_script_tags(string) # # removes all script tags (start and end) # 04-26-2005 Snowdog #================================================ def strip_script_tags(string): #kill the <script> issue p = re.compile( '<(\s*)(/*)[Ss][Cc][Rr][Ii][Pp][Tt](.*?)>') string = p.sub( "<!-- script tag removed //-->", string) return string #================================================ # strip_li_tags(string) # # removes all li tags (start and end) # 05-13-2005 #================================================ def strip_li_tags(string): #kill the <li> issue string = re.sub( r'<(\s*)[Ll][Ii](.*?)>', r'<b><font color="#000000" size=+1>*</font></b> ', string) string = re.sub( r'<(/*)[Ll][Ii](.*?)>', r'<br />', string) return string #================================================ # strip_body_tags(string) # # removes all body tags (start and end) from messages # should not break the setting of custom background colors # through legitimate means such as the OpenRPG settings. # 07-27-2005 by mDuo13 #================================================ def strip_body_tags(string): bodytag_regex = re.compile(r"""<\/?body.*?>""", re.I) string = re.sub(bodytag_regex, "", string) return string #================================================ # strip_misalignment_tags(string) # # removes the alignment aspect of <p> tags, since # simply closing one doesn't actually fix the text # alignment. (I'm assuming this is a bug in wxWindows' # html parser.) # However, closing <center> tags does # return the text to its normal alignment, so this # algorithm simply closes them, allowing them to be # used legitimately without causing much annoyance. # 07-27-2005 mDuo13 #================================================ def strip_misalignment_tags(string): alignment_regex = re.compile(r"""<p([^>]*?)align\s*=\s*('.*?'|".*?"|[^\s>]*)(.*?)>""", re.I) string = re.sub(alignment_regex, "<p\\1\\3>", string) center_regex = re.compile(r"""<center.*?>""", re.I) endcenter_regex = re.compile(r"""</center.*?>""", re.I) num_centertags = center_regex.findall(string) num_endcentertags = endcenter_regex.findall(string) if num_centertags > num_endcentertags: missing_tags = len(num_centertags) - len(num_endcentertags) string = string + missing_tags*"</center>"#yes, you can do this. return string #================================================ # strip_img_tags(string) # # removes all img tags (start and end) # 05-13-2005 # redone 07-11-2005 by mDuo13 #================================================ def strip_img_tags(string): #This is a Settings definable feature, Allowing users to enable or disable image display to fix the client crash due to large img posted to chat. #p = re.sub( r'<(\s*)(/*)[Ii][Mm][Gg][ ][Ss][Rr][Cc][=](.*?)>', r'<!-- img tag removed //--> <a href=\3>\3</a>', string) #this regex is substantially more powerful than the one above img_tag_regex = re.compile(r"""<img.*?src\s*?=\s*('.*?'|".*?"|[^\s>]*).*?>""", re.I) #this is what replaces the regex match. the \\1 refers to the URL from the previous string img_repl_str = "<a href=\\1>[img]</a>" #replaces all instances of images in the string with links p = re.sub(img_tag_regex, img_repl_str, string) return p