Mercurial > traipse_dev
view plugins/xxstatus.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | 4385a7d0efd1 |
children |
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import os import orpg.pluginhandler from random import randint from time import time class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Idle Time' self.author = 'Woody, mDuo13' self.help = "When you haven't sent a message to chat for a minute or more, this\n" self.help += "plugin sets your status to end with '(* Mins)' where the * is however many\n" self.help += "minutes you've been inactive. You can also set a custom message for the timed\n" self.help += "idle by typing '/idle status *text*' where *text* is that message." self.idle_timer_status = '' self.start_time = '' self.minutes = '' self.last_update = '' def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts self.plugin_addcommand('/idle', self.on_idle, 'status - This sets your status to what ever you type') self.reset_time() def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/idle') def on_idle(self, cmdargs): args = cmdargs.split(None,1) if args[0] == 'status': self.idle_timer_status = cmdargs[7:] else: self.chat.InfoPost("Invalid syntax for /idle command") def reset_time(self): self.start_time = time() self.minutes = 0 self.last_update = 0 def pre_parse(self, text): #This is called just before a message is parsed by openrpg self.reset_time() return text def refresh_counter(self): if self.idle_timer_status == '': self.idle_timer_status = self.settings.get_setting("IdleStatusAlias") current_time = time() self.minutes = round((current_time - self.start_time)/60,1) if self.minutes > 1: plur = 's' else: plur = '' if current_time - self.last_update >= 30: self.session.set_text_status(self.idle_timer_status + ' (' + str(self.minutes) + ' min' + plur + ')') self.last_update = time()