Mercurial > traipse_dev
view plugins/xxspell.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | b633f4c64aae |
children |
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import os, wx import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Spelling Checker (aka Autoreplace)' self.author = 'Woody, mDuo13' self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr" self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n" self.help += "even corrects other people's spelling." self.checklist = {} def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) self.toggle.Check(True) def plugin_toggle(self, evt): pass def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list") self.checklist = self.plugindb.GetDict("xxspell", "checklist", {}) def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/spell') def replace(self, text): for a in self.checklist.keys(): text = text.replace(a, self.checklist[a]) return text def plugin_incoming_msg(self, text, type, name, player): if self.toggle.IsChecked() == True: text = self.replace(text) return text, type, name def pre_parse(self, text): if self.toggle.IsChecked() == True: text = self.replace(text) return text def on_spell(self, cmdargs): args = cmdargs.split(None,-1) if len(args) == 0: args = [' '] if args[0] == 'list': self.chat.InfoPost(self.make_list()) elif args[0] == 'remove': args = self.create_spaces(args) if self.checklist.has_key(args[1]): del self.checklist[args[1]] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s removed from the check list" % args[1]) else: self.chat.InfoPost("%s was not in the check list" % args[1]) elif args[0] == 'add': args = self.create_spaces(args) self.checklist[args[1]] = args[2] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s will now be replaced by %s" % (args[1], args[2])) else: helptxt = "Spelling Command Help:<br />" helptxt += "<b>/spell add bad_word new_word</b> - Here it is important to remember that any spaces in your bad or new words needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell remove bad_word</b> - Here it is important to remember that any spaces in your bad word needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell list</b> - This will list all of the bad words you are checking for, along with thier replacements.<br />" self.chat.InfoPost(helptxt) def create_spaces(self, list): i = 0 for n in list: list[i] = n.replace("_"," ") i += 1 return list def make_list(self): keychain = self.checklist.keys() lister = "" for key in keychain: lister += "<b>" + key.replace("<","<").replace(">",">") + "</b> :: <b>" + self.checklist[key].replace("<","<").replace(">",">") + "</b><br />" if len(keychain)==0: return "No variables!" else: return lister