Mercurial > traipse_dev
view plugins/xxsimpleinit.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | 4dc11df853bf |
children |
line wrap: on
line source
import os, wx import orpg.pluginhandler from orpg.orpgCore import * from orpg.tools.InterParse import Parse class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.orpgframe = component.get('frame') # The Following code should be edited to contain the proper information self.name = 'Simple Init' self.author = 'Dj Gilcrease + Tyler Starke' self.help = 'This is a simplistic Init tool that does not rely on Chat message parsing' #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled #to set their proper values. def plugin_menu(self): self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'Show') self.topframe.Bind(wx.EVT_MENU, self.on_init, self.toggle) self.toggle.Check(True) def plugin_enabled(self): self.plugin_addcommand('/inittoggle', self.on_init, '- This will Show or Hide the Init window') self.plugin_addcommand('/rollinit', self.rollInit, '- This will roll a new set of Inits', False) self.plugin_addcommand('/startcombat', self.startInit, '- This will start the combat', False) self.plugin_addcommand('/nextplayer', self.advanceInit, '- This will advance the Initiative to the next Player', False) self.plugin_addcommand('/stopcombat', self.stopInit, '- This will end the combat', False) self.plugin_addcommand('/pausecombat', self.pauseInit, '- This will pause the auto Advancer', False) self.InitSaves = self.plugindb.GetDict("xxsimpleinit", "InitSaves", {}) self.frame = InitFrame(self) self.frame.Show() self.advanceTimer = wx.Timer(self.frame, wx.NewId()) self.frame.Bind(wx.EVT_TIMER, self.advanceInit, self.advanceTimer) self.buttonTimer = wx.Timer(self.frame, wx.NewId()) self.frame.Bind(wx.EVT_TIMER, self.buttonCheck, self.buttonTimer) self.buttonTimer.Start(250) self.autoAdvancePaused = False def plugin_disabled(self): self.plugin_removecmd('/inittoggle') self.plugin_removecmd('/rollinit') self.plugin_removecmd('/startcombat') self.plugin_removecmd('/nextplayer') self.plugin_removecmd('/stopcombat') self.plugin_removecmd('/pausecombat') self.advanceTimer.Stop() del self.advanceTimer self.buttonTimer.Stop() del self.buttonTimer try: self.frame.Destroy() except: pass def on_init(self, cmdargs): if self.frame.IsShown(): self.toggle.Check(False) self.frame.Hide() else: self.toggle.Check(True) self.frame.Show() def startInit(self, evt=None): if self.frame.initList.GetItemCount() == 0: self.chat.InfoPost('You need to add some stuff to the Init list before you start') return if not self.frame.startButton.IsEnabled(): self.chat.InfoPost('Combat Round has already started! You must Stop the current combat to start a new one.') return self.orpgframe.Freeze() self.frame.Freeze() self.frame.nextButton.Enable() self.frame.stopButton.Enable() self.frame.startButton.Disable() self.frame.rollButton.Disable() self.frame.autoAdvanceCheck.Disable() self.frame.autoAdvanceList.Disable() self.frame.autoAdvanceToggle.Enable() self.frame.addButton.Disable() self.frame.editButton.Disable() self.frame.deleteButton.Disable() self.frame.saveButton.Disable() self.frame.loadButton.Disable() self.frame.clearButton.Disable() self.frame.currentInit = -1 self.round = 0 self.chat.Post('<center><font color="#00ff00"><b>== START COMBAT ==</b></font></center>', True, True, c='simpleinit-combat') self.advanceInit() self.frame.Thaw() if self.frame.autoAdvanceCheck.IsChecked(): time = int(60000*int(self.frame.autoAdvanceList.GetStringSelection())) self.advanceTimer.Start(time) else: self.frame.addButton.Enable() self.frame.editButton.Enable() self.frame.deleteButton.Enable() if self.frame.IsShown(): wx.CallAfter(self.frame.SetFocus) wx.CallAfter(self.orpgframe.Thaw) def stopInit(self, evt=None): if not self.frame.stopButton.IsEnabled(): self.chat.InfoPost('Combat is already ended!') return self.frame.Freeze() self.frame.nextButton.Disable() self.frame.stopButton.Disable() self.frame.startButton.Enable() self.frame.rollButton.Enable() self.frame.autoAdvanceCheck.Enable() self.frame.autoAdvanceList.Enable() self.frame.autoAdvanceToggle.Disable() self.frame.addButton.Enable() self.frame.editButton.Enable() self.frame.deleteButton.Enable() self.frame.saveButton.Enable() self.frame.loadButton.Enable() self.frame.clearButton.Enable() for i in xrange(0, self.frame.initList.GetItemCount()): self.frame.currentInit = i if self.frame.currentInit.type == 'Effect': self.frame.initList.DeleteItem(i) self.frame.currentInit = 0 if self.autoAdvancePaused and self.frame.autoAdvanceCheck.IsChecked(): self.pauseInit('No Adv') self.frame.Thaw() self.advanceTimer.Stop() self.chat.Post('<center><font color="#ff0000" ><b>== END COMBAT ==</b></font></center>', True, True, c='simpleinit-combat') def advanceInit(self, evt=None): if not self.frame.nextButton.IsEnabled(): self.chat.InfoPost('You must first Start combat inorder to advance the initiative turn!') return self.frame.currentInit = self.frame.initIdx+1 if self.frame.currentInit.type == 'Effect': newDur = str(int(self.frame.currentInit.duration)-1) self.frame.initList.SetStringItem(self.frame.initIdx, 2, newDur) msg = '<br><table width="100%" border="1"><tr><td align="center"><center><u><b><font color="#ff0000" >EFFECT NOTICE</font></b></u></center></td></tr>' msg += '<tr><td align="center"><font color="#000000">' + self.frame.currentInit.name + ' has ' + newDur + ' rounds remaining</font></td></tr></table><br />' self.chat.Post(msg, True, True, c='simpleinit-effect') wx.CallAfter(self.advanceInit) else: msg = '<table width="100%" border="1"><tr><td align="center"><u><font color="#ff0000" ><b>' + self.frame.nextMessage.GetValue() + '</b></font></u></td></tr>' msg += '<tr><td align="center"><b><font color="#ff0000">' + str(self.frame.initIdx+1) + ':</font> ' msg += '<font color="#0000ff">(' + self.frame.currentInit.init + ')</font> ' msg += '<font color="#000000">' + self.frame.currentInit.name + '</b></font></td></tr></table><br />' self.chat.Post(msg, True, True, c='simpleinit-pc') if self.frame.currentInit.type == 'Effect' and int(self.frame.currentInit.duration) <= 0: self.frame.Freeze() cidx = self.frame.initIdx self.frame.initList.DeleteItem(cidx) self.frame.currentInit = cidx self.frame.Thaw() def pauseInit(self, evt=None): self.frame.Freeze() if not self.autoAdvancePaused: self.frame.autoAdvanceToggle.SetLabel('Resume Auto Advance') self.autoAdvancePaused = True self.advanceTimer.Stop() self.frame.nextButton.Disable() self.frame.addButton.Enable() self.frame.editButton.Enable() self.frame.deleteButton.Enable() else: self.frame.autoAdvanceToggle.SetLabel('Pause Auto Advance') self.frame.nextButton.Enable() self.frame.addButton.Disable() self.frame.editButton.Disable() self.frame.deleteButton.Disable() self.autoAdvancePaused = False if evt != 'No Adv': self.advanceInit() self.advanceTimer.Start() self.frame.Thaw() def newRound(self): self.round += 1 msg = '<br><hr><font color="#ff0000" ><b>End of Round #' + str(self.round-1) + ', Starting Round #' + str(self.round) + '</b></font><hr>' self.chat.Post(msg, True, True) def rollD20Init(self): if not self.frame.rollButton.IsEnabled(): self.chat.InfoPost("You cannot roll new Inits at this time") return self.orpgframe.Freeze() self.frame.Freeze() msg = '<br><center><font color="#0000ff" ><b>== START INIT LIST ==</b></font></center><br>' msg += '<font color="#000000"><b>' for i in xrange(0, self.frame.initList.GetItemCount()): self.frame.currentInit = i if self.frame.currentInit.manual == 'No': initRoll = Parse.Dice('[1d20' + self.frame.currentInit.initMod + ']') initRoll = initRoll.split('(') initRoll = initRoll[1].replace(')','') self.frame.initList.SetStringItem(i, 4, initRoll) self.frame.initList.SetItemData(i, int(initRoll)) else: initRoll = self.frame.currentInit.init if self.frame.currentInit.type != 'Effect': msg += '<br>' + self.frame.currentInit.name + ' = <font color="#ff0000">' + initRoll + '</font>' msg += '</b></font><br>' self.frame.initList.SortItems(self.frame.initSort) msg += '<center><font color="#0000ff" ><b>== END INIT LIST ==</b></center></font>' self.chat.Post(msg, True, True, c='simpleinit-lst') self.frame.Thaw() if self.frame.IsShown(): wx.CallAfter(self.frame.SetFocus) wx.CallAfter(self.orpgframe.Thaw) #Events def rollInit(self, evt): if self.frame.initRollType.GetStringSelection() == 'd20': self.rollD20Init() def buttonCheck(self, evt): if self.frame.initList.GetItemCount() == 0: self.frame.Freeze() self.advanceTimer.Stop() self.frame.startButton.Disable() self.frame.rollButton.Disable() self.frame.nextButton.Disable() self.frame.stopButton.Disable() self.frame.editButton.Disable() self.frame.deleteButton.Disable() self.frame.saveButton.Disable() self.frame.clearButton.Disable() self.frame.Thaw() elif not self.frame.stopButton.IsEnabled(): self.frame.startButton.Enable() self.frame.rollButton.Enable() self.frame.editButton.Enable() self.frame.deleteButton.Enable() self.frame.saveButton.Enable() self.frame.clearButton.Enable() if self.autoAdvancePaused: return if not self.frame.autoAdvanceCheck.IsChecked(): self.frame.autoAdvanceToggle.Disable() self.autoAdvancePaused = True elif self.frame.autoAdvanceCheck.IsChecked() and self.frame.stopButton.IsEnabled(): self.frame.autoAdvanceToggle.Enable() class InitFrame(wx.Frame): def __init__(self, plugin): self.plugin = plugin self.toggle = plugin.toggle self.log = component.get('log') self.log.log("Enter InitFrame", ORPG_DEBUG) wx.Frame.__init__(self, None, wx.ID_ANY, title="Simple Init", style=wx.DEFAULT_FRAME_STYLE) self.SetOwnBackgroundColour('#EFEFEF') self.dir_struct = component.get('dir_struct') self.settings = component.get('settings') self.xml = component.get('xml') self.validate = component.get('validate') self.Freeze() self.buildMenu() self.buildButtons() self.buildGUI() wx.CallAfter(self.InitSetup) self.Bind(wx.EVT_CLOSE, self.onCloseWindow) self.log.log("Exit InitFrame", ORPG_DEBUG) def InitSetup(self): self.chat = component.get('chat') self.gametree = component.get('tree') self.map = component.get('map') self.session = component.get('session') self.initIdx = -1 self.Thaw() def initSort(self, item1, item2): if item1 == item2: return 0 elif item1 > item2: return -1 elif item1 < item2: return 1 return 0 def onCloseWindow(self, evt): self.Hide() self.toggle.Check(False) def buildMenu(self): self.log.log("Enter InitFrame->buildMenu(self)", ORPG_DEBUG) initmenu = wx.Menu() item = wx.MenuItem(initmenu, wx.ID_ANY, "Add\tInsert", "Add") self.Bind(wx.EVT_MENU, self.OnMB_InitAdd, item) initmenu.AppendItem(item) item = wx.MenuItem(initmenu, wx.ID_ANY, "Edit\tCtrl+E", "Edit") self.Bind(wx.EVT_MENU, self.OnMB_InitEdit, item) initmenu.AppendItem(item) item = wx.MenuItem(initmenu, wx.ID_ANY, "Delete\tCtrl+D", "Delete") self.Bind(wx.EVT_MENU, self.OnMB_InitDelete, item) initmenu.AppendItem(item) item = wx.MenuItem(initmenu, wx.ID_ANY, "Clear\tCtrl+C", "Clear") self.Bind(wx.EVT_MENU, self.OnMB_InitClear, item) initmenu.AppendItem(item) initmenu.AppendSeparator() item = wx.MenuItem(initmenu, wx.ID_ANY, "Next\tEnter", "Next") self.Bind(wx.EVT_MENU, self.plugin.advanceInit, item) initmenu.AppendItem(item) initmenu.AppendSeparator() item = wx.MenuItem(initmenu, wx.ID_ANY, "Save\tCtrl+S", "Save Current Init List") self.Bind(wx.EVT_MENU, self.OnMB_InitSave, item) initmenu.AppendItem(item) item = wx.MenuItem(initmenu, wx.ID_ANY, "Load", "Load New Init List") self.Bind(wx.EVT_MENU, self.OnMB_InitLoad, item) initmenu.AppendItem(item) menu = wx.MenuBar() menu.Append(initmenu, "&Init") self.SetMenuBar(menu) self.log.log("Exit InitFrame->buildMenu(self)", ORPG_DEBUG) def buildButtons(self): self.log.log("Enter InitFrame->buildButtons(self)", ORPG_DEBUG) self.autoAdvanceCheck = wx.CheckBox(self, wx.ID_ANY, "") self.autoAdvanceCheck.SetValue(True) self.autoAdvanceList = wx.Choice(self, wx.ID_ANY, choices=['1','2','3','4','5']) self.autoAdvanceList.SetSelection(2) self.autoAdvanceToggle = wx.Button(self, wx.ID_ANY, "Pause Auto Advance") self.Bind(wx.EVT_BUTTON, self.plugin.pauseInit, self.autoAdvanceToggle) self.autoAdvanceToggle.Disable() self.psizer = wx.BoxSizer(wx.HORIZONTAL) self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Auto Advance"), 0, wx.ALIGN_CENTER|wx.ALL, 5) self.psizer.Add(self.autoAdvanceCheck, 0, wx.ALIGN_CENTER|wx.ALL, 0) self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Every"), 0, wx.ALIGN_CENTER|wx.ALL, 5) self.psizer.Add(self.autoAdvanceList, 0, wx.ALIGN_CENTER|wx.ALL, 0) self.psizer.Add(wx.StaticText(self, wx.ID_ANY, "Minutes"), 0, wx.ALIGN_CENTER|wx.ALL, 5) self.psizer.Add(self.autoAdvanceToggle, 0, wx.ALIGN_CENTER|wx.ALL, 10) self.addButton = wx.Button(self, wx.ID_ANY, "Add") self.Bind(wx.EVT_BUTTON, self.OnMB_InitAdd, self.addButton) self.editButton = wx.Button(self, wx.ID_ANY, "Edit") self.editButton.Disable() self.Bind(wx.EVT_BUTTON, self.OnMB_InitEdit, self.editButton) self.deleteButton = wx.Button(self, wx.ID_ANY, "Delete") self.deleteButton.Disable() self.Bind(wx.EVT_BUTTON, self.OnMB_InitDelete, self.deleteButton) self.saveButton = wx.Button(self, wx.ID_ANY, "Save") self.saveButton.Disable() self.Bind(wx.EVT_BUTTON, self.OnMB_InitSave, self.saveButton) self.loadButton = wx.Button(self, wx.ID_ANY, "Load") self.Bind(wx.EVT_BUTTON, self.OnMB_InitLoad, self.loadButton) self.clearButton = wx.Button(self, wx.ID_ANY, "Clear") self.clearButton.Disable() self.Bind(wx.EVT_BUTTON, self.OnMB_InitClear, self.clearButton) self.esizer = wx.BoxSizer(wx.VERTICAL) self.esizer.Add(self.addButton, 0, wx.EXPAND|wx.ALL, 2) self.esizer.Add(self.editButton, 0, wx.EXPAND|wx.ALL, 3) self.esizer.Add(self.deleteButton, 0, wx.EXPAND|wx.ALL, 2) self.esizer.Add(self.saveButton, 0, wx.EXPAND|wx.ALL, 3) self.esizer.Add(self.loadButton, 0, wx.EXPAND|wx.ALL, 2) self.esizer.Add(self.clearButton, 0, wx.EXPAND|wx.ALL, 3) self.rollButton = wx.Button(self, wx.ID_ANY, "Roll New Inits") self.Bind(wx.EVT_BUTTON, self.plugin.rollInit, self.rollButton) self.startButton = wx.Button(self, wx.ID_ANY, "Start") self.Bind(wx.EVT_BUTTON, self.plugin.startInit, self.startButton) self.nextButton = wx.Button(self, wx.ID_ANY, "Next") self.nextButton.Disable() self.Bind(wx.EVT_BUTTON, self.plugin.advanceInit, self.nextButton) self.stopButton = wx.Button(self, wx.ID_ANY, "Stop") self.stopButton.Disable() self.Bind(wx.EVT_BUTTON, self.plugin.stopInit, self.stopButton) self.asizer = wx.BoxSizer(wx.HORIZONTAL) self.asizer.Add(self.rollButton, 0, wx.EXPAND|wx.ALL, 5) self.asizer.Add(self.startButton, 0, wx.EXPAND|wx.ALL, 5) self.asizer.Add(self.nextButton, 0, wx.EXPAND|wx.ALL, 5) self.asizer.Add(self.stopButton, 0, wx.EXPAND|wx.ALL, 5) self.log.log("Exit InitFrame->buildButtons(self)", ORPG_DEBUG) def buildGUI(self): self.log.log("Enter InitFrame->buildGUI(self)", ORPG_DEBUG) sizer = wx.GridBagSizer(hgap=1, vgap=1) self.initList = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_SINGLE_SEL|wx.LC_REPORT|wx.LC_HRULES) self.initList.InsertColumn(0, "Name") self.initList.InsertColumn(1, "Type") self.initList.InsertColumn(2, "Duration") self.initList.InsertColumn(3, "Init Mod") self.initList.InsertColumn(4, "Init") self.initList.InsertColumn(5, "Manualy Set") self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.selectInit, self.initList) self.Bind(wx.EVT_LIST_ITEM_DESELECTED, self.deselectInit, self.initList) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.OnMB_InitEdit, self.initList) self.Bind(wx.EVT_LIST_ITEM_FOCUSED, self.Test, self.initList) self.nextMessage = wx.TextCtrl(self, wx.ID_ANY, "UP NEXT FOR THE KILLING") msgsizer = wx.BoxSizer(wx.HORIZONTAL) msgsizer.Add(wx.StaticText(self, wx.ID_ANY, "Next Message"), 0, wx.ALIGN_CENTER|wx.ALL, 5) msgsizer.Add(self.nextMessage, 1, wx.EXPAND|wx.ALL, 5) self.initRollType = wx.Choice(self, wx.ID_ANY, choices=['d20']) self.initRollType.SetSelection(0) sizer.Add(self.psizer, (0,0), flag=wx.EXPAND) sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Init Roll Type'), (0,1), flag=wx.ALIGN_BOTTOM|wx.ALIGN_CENTER_HORIZONTAL) sizer.Add(msgsizer, (1,0), flag=wx.EXPAND) sizer.Add(self.initRollType, (1,1), flag=wx.ALIGN_CENTER) sizer.Add(self.initList, (2,0), flag=wx.EXPAND) sizer.Add(self.esizer, (2,1), flag=wx.EXPAND) sizer.Add(self.asizer, (3,0), flag=wx.EXPAND) sizer.AddGrowableCol(0) sizer.AddGrowableRow(2) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() self.log.log("Exit InitFrame->buildGUI(self)", ORPG_DEBUG) def updateInit(self, init, type): reset = False if not self.startButton.IsEnabled() and self.initList.GetItemCount() > 0: reset = True name = self.currentInit.name self.Freeze() if type == 'Add': i = self.initList.InsertStringItem(self.initList.GetItemCount(), init.name) self.initList.SetStringItem(i, 1, init.type) self.initList.SetStringItem(i, 2, init.duration) self.initList.SetStringItem(i, 3, init.initMod) self.initList.SetStringItem(i, 4, init.init) self.initList.SetStringItem(i, 5, init.manual) self.initList.SetItemData(i, init) else: self.initList.SetStringItem(self.initIdx, 0, init.name) self.initList.SetStringItem(self.initIdx, 1, init.type) self.initList.SetStringItem(self.initIdx, 2, init.duration) self.initList.SetStringItem(self.initIdx, 3, init.initMod) self.initList.SetStringItem(self.initIdx, 4, init.init) self.initList.SetStringItem(self.initIdx, 5, init.manual) self.initList.SetItemData(self.initIdx, init) self.initList.SortItems(self.initSort) self.initList.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.initList.SetColumnWidth(1, wx.LIST_AUTOSIZE) self.initList.SetColumnWidth(2, wx.LIST_AUTOSIZE) self.initList.SetColumnWidth(3, wx.LIST_AUTOSIZE) if reset: for i in xrange(0, self.initList.GetItemCount()): self.currentInit = i if self.currentInit.name == name and type == 'Add': break elif self.currentInit.name == name and type == 'Edit': self.currentInit = self.initIdx-1 break self.initList.Select(self.initIdx) else: self.currentInit = 0 self.Thaw() #Events def Test(self, evt): pass def selectInit(self, evt): self.currentInit = evt.GetIndex() self.initList.SetItemState(self.initIdx, 0, wx.LIST_STATE_SELECTED) def deselectInit(self, evt): #self.currentInit = -1 evt.Skip() def OnMB_InitAdd(self, evt): addeditwnd = AddEditWnd(self, Init('New'), 'Add') addeditwnd.Show() def OnMB_InitEdit(self, evt): addeditwnd = AddEditWnd(self, self.currentInit, 'Edit') addeditwnd.Show() def OnMB_InitDelete(self, evt): if self.initIdx != -1: self.initList.DeleteItem(self.initIdx) self.currentInit = 0 def OnMB_InitClear(self, evt): self.initList.DeleteAllItems() self.initIdx = -1 def OnMB_InitSave(self, evt): dlg = wx.TextEntryDialog(self, "Please Name This Init List", "New Init List") if dlg.ShowModal() == wx.ID_OK: saveas = dlg.GetValue() dlg.Destroy() else: dlg.Destroy() return self.Freeze() cidx = self.initIdx self.plugin.InitSaves[saveas] = [] for i in xrange(0, self.initList.GetItemCount()): self.currentInit = i cinit = {} cinit['name'] = self.currentInit.name cinit['type'] = self.currentInit.type cinit['duration'] = self.currentInit.duration cinit['initMod'] = self.currentInit.initMod cinit['init'] = self.currentInit.init cinit['manual'] = self.currentInit.manual self.plugin.InitSaves[saveas].append(cinit) self.currentInit = cidx self.Thaw() self.plugin.plugindb.SetDict("xxsimpleinit", "InitSaves", self.plugin.InitSaves) def OnMB_InitLoad(self, evt): dlg = wx.Dialog(self, wx.ID_ANY, "Load Init List") sz = wx.BoxSizer(wx.HORIZONTAL) sz.Add(wx.StaticText(dlg, wx.ID_ANY, 'Select the Init List to Load'), 0, wx.ALIGN_CENTER) selectList = wx.Choice(dlg, wx.ID_ANY, choices=self.plugin.InitSaves.keys()) selectList.SetSelection(0) sz.Add(selectList, 0, wx.EXPAND) sz.Add(wx.Button(dlg, wx.ID_OK, 'Load'), 0) sz.Add(wx.Button(dlg, wx.ID_CANCEL, 'Cancel'), 0) dlg.Show() dlg.SetSizer(sz) dlg.SetAutoLayout(True) dlg.Fit() if dlg.ShowModal() == wx.ID_OK: load = selectList.GetStringSelection() dlg.Destroy() else: dlg.Destroy() return self.Freeze() self.OnMB_InitClear(None) for newInit in self.plugin.InitSaves[load]: init = Init(newInit['name'], newInit['type'], newInit['duration'], newInit['initMod'], newInit['init'], newInit['manual']) self.updateInit(init, 'Add') del init self.initList.SortItems(self.initSort) self.currentInit = 0 self.Thaw() #Getter/Setter def GetSelectedInit(self): return Init(self.initList.GetItem(self.initIdx, 0).GetText(),\ self.initList.GetItem(self.initIdx, 1).GetText(),\ self.initList.GetItem(self.initIdx, 2).GetText(),\ self.initList.GetItem(self.initIdx, 3).GetText(),\ self.initList.GetItem(self.initIdx, 4).GetText(),\ self.initList.GetItem(self.initIdx, 5).GetText()) def SetSelectedInit(self, idx): for i in xrange(0, self.initList.GetItemCount()): self.initList.SetItemBackgroundColour(i, (255,255,255)) if idx >= self.initList.GetItemCount(): self.initIdx = 0 self.plugin.newRound() else: self.initIdx = idx if self.initIdx != -1: self.initList.SetItemBackgroundColour(self.initIdx, (0,255,0)) #Properties currentInit = property(GetSelectedInit, SetSelectedInit) class Init: def __init__(self, *args, **kwargs): """__init__(self, name, type='Player', duration='0', initMod='+0', init='0', manual='No')""" if kwargs.has_key('name'): self.name = kwargs['name'] else: try: self.name = args[0] except: print 'Exception: Invalid initilization of ' + __name__ + ' Message. Missing name' try: self.type = args[1] except: if kwargs.has_key('type'): self.type = kwargs['type'] else: self.type = 'Player' try: self.duration = args[2] except: if kwargs.has_key('duration'): self.duration = kwargs['duration'] else: self.duration = '0' try: self.initMod = args[3] except: if kwargs.has_key('initMod'): self.initMod = kwargs['initMod'] else: self.initMod = '0' try: self.init = args[4] except: if kwargs.has_key('init'): self.init = kwargs['init'] else: self.init = '0' try: self.manual = args[5] except: if kwargs.has_key('manual'): self.manual = kwargs['manual'] else: self.manual = 'No' def __int__(self): return int(self.init) class AddEditWnd(wx.Frame): def __init__(self, parent, Init, edittype="Add"): self.parent = parent self.edittype = edittype if edittype == 'Add': wndTitle = 'Add New Initiative Member' else: wndTitle = 'Edit Initive Member' wx.Frame.__init__(self, parent, wx.ID_ANY, title=wndTitle, style=wx.DEFAULT_FRAME_STYLE|wx.STAY_ON_TOP) #self.MakeModal(True) self.SetOwnBackgroundColour('#EFEFEF') self.currentInit = Init self.Freeze() self.buildGUI() self.Thaw() def buildGUI(self): sizer = wx.GridBagSizer(hgap=1, vgap=1) sizer.SetEmptyCellSize((0,0)) self.stDuration = wx.StaticText(self, wx.ID_ANY, 'Duration') self.stInitiative = wx.StaticText(self, wx.ID_ANY, 'Initiative') sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Name'), (0,0), flag=wx.ALIGN_BOTTOM) sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Type'), (0,1), flag=wx.ALIGN_BOTTOM) sizer.Add(self.stDuration, (0,2), flag=wx.ALIGN_BOTTOM) sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Int Mod'), (0,3), flag=wx.ALIGN_BOTTOM) sizer.Add(self.stInitiative, (0,4), flag=wx.ALIGN_BOTTOM) sizer.Add(wx.StaticText(self, wx.ID_ANY, 'Manualy Set'), (0,5), flag=wx.ALIGN_BOTTOM) self.name = wx.TextCtrl(self, wx.ID_ANY) self.type = wx.Choice(self, wx.ID_ANY, choices=['Player', 'NPC', 'Effect']) self.type.SetSelection(0) self.Bind(wx.EVT_CHOICE, self.typeSelect, self.type) self.duration = wx.TextCtrl(self, wx.ID_ANY, '', size=(40,-1)) self.duration.SetMaxLength(4) self.duration.Bind(wx.EVT_CHAR, self.validateNumber) self.initMod = wx.Choice(self, wx.ID_ANY, choices=['-20', '-19', '-18', '-17', '-16', '-15', '-14', '-13', '-12', '-11', '-10', '-9', '-8', '-7', '-6', '-5', '-4', '-3', '-2', '-1', '+0', '+1', '+2', '+3', '+4', '+5', '+6', '+7', '+8', '+9','+10', '+11', '+12', '+13', '+14', '+15', '+16', '+17', '+18', '+19', '+20']) self.initMod.SetSelection(20) self.initiative = wx.TextCtrl(self, wx.ID_ANY, '0', size=(40,-1)) self.initiative.SetMaxLength(4) self.initiative.Bind(wx.EVT_CHAR, self.validateNumber) self.manual = wx.Choice(self, wx.ID_ANY, choices=['No', 'Yes']) self.manual.SetSelection(0) self.Bind(wx.EVT_CHOICE, self.manualSelect, self.manual) self.initiative.Hide() self.stInitiative.Hide() self.stDuration.Hide() self.duration.Hide() if self.edittype == 'Edit': self.name.SetValue(self.currentInit.name) self.type.SetStringSelection(self.currentInit.type) self.duration.SetValue(self.currentInit.duration) self.initMod.SetStringSelection(self.currentInit.initMod) self.initiative.SetValue(self.currentInit.init) self.manual.SetStringSelection(self.currentInit.manual) self.manualSelect(None) self.typeSelect(None) sizer.Add(self.name, (1,0), flag=wx.ALIGN_CENTER) sizer.Add(self.type, (1,1), flag=wx.ALIGN_CENTER) sizer.Add(self.duration, (1,2), flag=wx.ALIGN_CENTER) sizer.Add(self.initMod, (1,3), flag=wx.ALIGN_CENTER) sizer.Add(self.initiative, (1,4), flag=wx.ALIGN_CENTER) sizer.Add(self.manual, (1,5), flag=wx.ALIGN_CENTER) self.okButton = wx.Button(self, wx.ID_OK, 'Ok') self.cancelButton = wx.Button(self, wx.ID_CANCEL, 'Cancel') sizer.Add(self.okButton, (0,6), flag=wx.EXPAND) sizer.Add(self.cancelButton, (1,6)) self.Bind(wx.EVT_BUTTON, self.onOK, self.okButton) self.Bind(wx.EVT_BUTTON, self.onCancel, self.cancelButton) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() #Events def validateNumber(self, evt): if evt.GetKeyCode() == wx.WXK_DELETE or evt.GetKeyCode() == wx.WXK_BACK or (evt.GetKeyCode() < 256 and chr(evt.GetKeyCode()) in string.digits): evt.Skip() else: wx.Bell() def manualSelect(self, evt): if self.manual.GetStringSelection() == 'Yes': self.initiative.Show() self.stInitiative.Show() else: self.initiative.Hide() self.stInitiative.Hide() self.Fit() def typeSelect(self, evt): if self.type.GetStringSelection() == 'Effect': self.stDuration.Show() self.duration.Show() else: self.stDuration.Hide() self.duration.Hide() self.Fit() def onOK(self, evt): self.currentInit.name = self.name.GetValue() self.currentInit.type = self.type.GetStringSelection() self.currentInit.duration = self.duration.GetValue() self.currentInit.initMod = self.initMod.GetStringSelection() self.currentInit.init = self.initiative.GetValue() self.currentInit.manual = self.manual.GetStringSelection() self.parent.updateInit(self.currentInit, self.edittype) self.Close() def onCancel(self, evt): self.Close()