view plugins/xxquotebox.py @ 218:b8091ede042a alpha

Traipse Alpha 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing
author sirebral
date Fri, 30 Apr 2010 11:37:37 -0500
parents c54768cffbd4
children
line wrap: on
line source

import os
from orpg.dirpath import dir_struct
import orpg.plugindb
import orpg.pluginhandler
from orpg.tools.rgbhex import RGBHex
import wx

__version__ = "2.0" # updated for OpenRPG+ 1.7.0

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = "Quote Box"
        self.author = "frobnic8 (erskin@eldritch.org), mDuo13, Veggiesama"
        self.help = """This plugin allows you to put your text in a special box. Again, while
            it could (except for the color selection) be easily done with a text node,
            this plugin makes it faster, presents a consistant appearance, and saves
            you from silly HTML errors. Just type "/box" and some text to get started.

            Type /quotebox to load a help node into your game tree.

            Advanced commands:
            '/box': Displays the current settings.
            '/box *text*': Displays *text* in the box.
            '/box_size *size*': Lets you set the size of the text
            \tin the box, where *size* is a number from 1 to 7. The default is 3.
            '/box_bgcol': Brings up a color selection dialog for picking the background
            \tcolor of the box. The default is pale grey.
            '/box_fontcol': Brings up a color selection dialog for picking the color of
            \tthe font in the box. The default is black.
            '/box_border': Toggles a small black border around the box.
            '/box_italics': Toggles whether the text in the box should be italicized or not.
            '/box_bold': Toggles whether the text in the box should be bolded or not.
            '/box_type': Toggles between the old and new versions of the box. Defaults to new.
            '/box_default': Sets plugin to default settings.

            Credits go out to Travis for the original HTML code and Sunless DM for
            bringing it to mDuo13's attention."""

        self.version = __version__
        self.orpg_min_version="1.7.0"

        self.fontcolor = "#000000"
        self.bgcolor="#aaaaaa"
        self.size = 3
        self.border = 0
        self.italics = 0
        self.bold = 1
        self.boxtype = 1
        self.r_h = RGBHex()

    def plugin_enabled(self):
        self.fontcolor  = str(self.plugindb.GetString("xxquotebox", "fontcolor", "#000000"))
        self.bgcolor    = str(self.plugindb.GetString("xxquotebox", "bgcolor", "#aaaaaa"))
        self.size       = int(self.plugindb.GetString("xxquotebox", "size", "3"))
        self.border     = int(self.plugindb.GetString("xxquotebox", "border", "0"))
        self.italics    = int(self.plugindb.GetString("xxquotebox", "italics", "0"))
        self.bold       = int(self.plugindb.GetString("xxquotebox", "bold", "1"))
        self.boxtype    = int(self.plugindb.GetString("xxquotebox", "boxtype", "1"))

        self.plugin_addcommand('/box',          self.on_box,        "'/box': Displays the current settings <b>OR</b> '/box *text*': Displays *text* in the box.")
        self.plugin_addcommand('/box_size',     self.on_box_size,   "'/box_size *size*': Lets you set the size of the text in the box, where *size* is a number from 1 to 7. The default is 3.", False)
        self.plugin_addcommand('/box_bgcol',    self.on_box_bgcol,  "'/box_bgcol': Brings up a color selection dialog for picking the background color of the box. The default is pale grey.", False)
        self.plugin_addcommand('/box_fontcol',  self.on_box_fontcol,"'/box_fontcol': Brings up a color selection dialog for picking the color of the font in the box. The default is black.", False)
        self.plugin_addcommand('/box_border',   self.on_box_border, "'/box_border': Toggles a small black border around the box.", False)
        self.plugin_addcommand('/box_italics',  self.on_box_italics,"'/box_italics': Toggles whether the text in the box should be italicized or not.", False)
        self.plugin_addcommand('/box_bold',     self.on_box_bold,   "'/box_bold': Toggles whether the text in the box should be bolded or not.", False)
        self.plugin_addcommand('/box_type',     self.on_box_type,   "'/box_type': Toggles between the old and new versions of the box. Defaults to new.", False)
        self.plugin_addcommand('/box_default',  self.on_box_default,"'/box_default': Sets plugin to default settings.", False)
        self.plugin_addcommand('/quotebox',     self.on_quotebox,   "<b>TYPE /QUOTEBOX TO BEGIN.</b> Loads up a help node into gametree.")

    def plugin_disabled(self):
        self.plugin_removecmd('/box')
        self.plugin_removecmd('/box_size')
        self.plugin_removecmd('/box_bgcol')
        self.plugin_removecmd('/box_fontcol')
        self.plugin_removecmd('/box_border')
        self.plugin_removecmd('/box_italics')
        self.plugin_removecmd('/box_bold')
        self.plugin_removecmd('/box_type')
        self.plugin_removecmd('/box_default')
        self.plugin_removecmd('/box_quotebox')

    def save_changes(self):
        self.plugindb.SetString("xxquotebox", "fontcolor",str(self.fontcolor))
        self.plugindb.SetString("xxquotebox", "bgcolor",  str(self.bgcolor))
        self.plugindb.SetString("xxquotebox", "size",     str(self.size))
        self.plugindb.SetString("xxquotebox", "border",   str(self.border))
        self.plugindb.SetString("xxquotebox", "italics",  str(self.italics))
        self.plugindb.SetString("xxquotebox", "bold",     str(self.bold))
        self.plugindb.SetString("xxquotebox", "boxtype",  str(self.boxtype))

    def on_box(self, cmdargs):
        #this is just an example function for a command you create.
        # cmdargs contains everything you typed after the command
        # so if you typed /test this is a test, cmdargs = this is a test
        # args are the individual arguments split. For the above example
        # args[0] = this , args[1] = is , args[2] = a , args[3] = test
        args = cmdargs.split(None,-1)

        # shows status information of the plugin in a dialog window
        if len(args) == 0:
            if self.boxtype == 0:
                msg_boxtype = "old"
            else:
                msg_boxtype = "new"

            self.dlg = wx.MessageDialog(None,
                 'Current settings used by the Quote Box plugin:\n'+
                 '\nsize: '+str(self.size)+'\nbgcolor: '+self.bgcolor+
                 '\nfontcolor: '+self.fontcolor+'\nborder: '+str(self.border)+
                 '\nitalics: '+str(self.italics)+'\nbold: '+str(self.bold)+
                 '\nboxtype: '+msg_boxtype+'\n'+
                 '\nSee the Plugin Info from the Tools/Plugin menu for '+
                 'more information.', 'Quote Box Current Settings', wx.OK)
            self.dlg.ShowModal()
            self.dlg.Destroy()

        # making a box and using the cmdargs as the text inside
        else:
            msg = cmdargs
            if self.boxtype == 0: #old
                box = '<table bgcolor="' + self.bgcolor + '" border="0" cellpadding="0" cellspacing="0" width="100%">'
                box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">'
                box += '<b>' + msg + '</b></font></table>'
                self.chat.Post(box, True, True)
            else: #new
                if self.border:
                    border = " border='1'"
                else:
                    border = ""

                if self.italics:
                    italics = "<i>"
                    enditalics = "</i>"
                else:
                    italics = ""
                    enditalics = ""

                if self.bold:
                    bold = "<b>"
                    endbold = "</b>"
                else:
                    bold = ""
                    endbold = ""

                box = '<br><center><table bgcolor="' + self.bgcolor + '" width="80%"'
                box += 'cellpadding="' + str(int(self.size * 5)) + '" cellspacing="0" ' + border + '>'
                box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">'
                box += bold + italics + msg + enditalics + endbold
                box += '</font></td></tr></table></center>'
                self.chat.Post(box, True, True)

    # changes size of font, as well as cell-padding size
    # cell padding size = font size * 5
    def on_box_size(self, cmdargs):
        try:
            self.size = int(cmdargs)
            self.save_changes()
            self.chat.InfoPost("Box size set to <b>" + str(self.size) + "</b>.")
        except:
            self.chat.InfoPost("That is not a valid font size.")

    # opens a color-choosing dialog for background color of table
    def on_box_bgcol(self, cmdargs):
        color = self.r_h.do_hex_color_dlg(None)
        if color != None:
            self.bgcolor = color
        self.save_changes()

    # opens a color-choosing dialog for font color of text
    def on_box_fontcol(self, cmdargs):
        color = self.r_h.do_hex_color_dlg(None)
        if color != None:
            self.fontcolor = color
        self.save_changes()

    # toggles whether border should be on or off
    def on_box_border(self, cmdargs):
        if self.border:
            self.border=0
            self.chat.InfoPost("No longer using border on table.")
        else:
            self.border=1
            self.chat.InfoPost("Using border on table.")
        self.save_changes()

    # toggles whether text should be italics or not
    def on_box_italics(self, cmdargs):
        if self.italics:
            self.italics=0
            self.chat.InfoPost("No longer using italic text.")
        else:
            self.italics=1
            self.chat.InfoPost("Using italic text.")
        self.save_changes()

    # toggles whether text should be bold or not
    def on_box_bold(self, cmdargs):
        if self.bold:
            self.bold=0
            self.chat.InfoPost("No longer using bold text.")
        else:
            self.bold=1
            self.chat.InfoPost("Using bold text.")
        self.save_changes()

    # toggles between old-style and new-style boxes
    def on_box_type(self, cmdargs):
        if self.boxtype:
            self.boxtype=0
            self.chat.InfoPost("Now using old-style boxes (thin, full-width, left-aligned)")
        else:
            self.boxtype=1
            self.chat.InfoPost("Now using new-style boxes (in middle, with thick borders)")
        self.save_changes()

    # reverts all quotebox settings back to default
    def on_box_default(self, cmdargs):
        self.fontcolor = "#000000"
        self.bgcolor="#aaaaaa"
        self.size = 3
        self.border = 0
        self.italics = 0
        self.bold = 1
        self.boxtype = 1

        self.chat.InfoPost("Quotebox plugin reverted to default settings.")
        self.save_changes()

    # loads up quotebox.xml as a node in the gametree
    def on_quotebox(self, cmdargs):
        f = open(dir_struct["plugins"]+ "quotebox.xml","r")
        self.gametree.insert_xml(f.read())
        f.close()
        return 1