Mercurial > traipse_dev
view orpg/orpg_windows.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | b633f4c64aae |
children | 24769389a7ba |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg_windows.py # Author: Chris Davis # Maintainer: # Version: # $Id: orpg_windows.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: orpg custom windows # __version__ = "$Id: orpg_windows.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from orpg.orpg_wx import * from orpg.orpgCore import * import orpg.tools.rgbhex from orpg.dirpath import dir_struct from orpg.tools.orpg_log import debug from orpg.tools.metamenus import MenuEx class img_helper: def __init__(self): pass def load_url(self,path): img_type = self.get_type(path) try: data = urllib.urlretrieve(path) if data: img = wx.Bitmap(data[0], img_type) else: raise IOError, "Image refused to load!" except IOError, e: img = None return img def load_file(self,path): img_type = self.get_type(path) return wx.Bitmap(path, img_type) def get_type(self,file_name): pos = string.rfind(file_name,'.') ext = string.lower(file_name[pos+1:]) img_type = 0 recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, "jpeg": wx.BITMAP_TYPE_JPEG, "bmp": wx.BITMAP_TYPE_BMP, "png": wx.BITMAP_TYPE_PNG} if recycle_bin.has_key(ext): img_type = recycle_bin[ext] else: img_type = None del recycle_bin; return img_type ################################ ## Tabs ################################ class orpgTabberWnd(FNB.FlatNotebook): def __init__(self, parent, closeable=False, size=wx.DefaultSize, style = False): nbstyle = FNB.FNB_HIDE_ON_SINGLE_TAB|FNB.FNB_BACKGROUND_GRADIENT FNB.FlatNotebook.__init__(self, parent, -1, size=size, style=nbstyle) rgbcovert = orpg.tools.rgbhex.RGBHex() self.log = component.get("log") self.log.log("Enter orpgTabberWnd", ORPG_DEBUG) self.settings = component.get("settings") tabtheme = self.settings.get_setting('TabTheme') tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbcovert.rgb_tuple(tabtext) tabbedwindows = component.get("tabbedWindows") tabbedwindows.append(self) component.add("tabbedWindows", tabbedwindows) theme_dict = {'slanted&aqua': FNB.FNB_VC8, 'slanted&bw': FNB.FNB_VC8, 'flat&aqua': FNB.FNB_FANCY_TABS, 'flat&bw': FNB.FNB_FANCY_TABS, 'customflat': FNB.FNB_FANCY_TABS, 'customslant': FNB.FNB_VC8, 'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, 'slant&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS} nbstyle |= theme_dict[tabtheme] if style: nbstyle |= style self.SetWindowStyleFlag(nbstyle) # Tas - sirebral. Planned changes to the huge statement below. if tabtheme == 'slanted&aqua': self.SetGradientColourTo(wx.Color(0, 128, 255)) self.SetGradientColourFrom(wx.WHITE) elif tabtheme == 'slanted&bw': self.SetGradientColourTo(wx.WHITE) self.SetGradientColourFrom(wx.WHITE) elif tabtheme == 'flat&aqua': self.SetGradientColourFrom(wx.Color(0, 128, 255)) self.SetGradientColourTo(wx.WHITE) self.SetNonActiveTabTextColour(wx.BLACK) elif tabtheme == 'flat&bw': self.SetGradientColourTo(wx.WHITE) self.SetGradientColourFrom(wx.WHITE) self.SetNonActiveTabTextColour(wx.BLACK) elif tabtheme == 'customflat': gfrom = self.settings.get_setting('TabGradientFrom') (red, green, blue) = rgbcovert.rgb_tuple(gfrom) self.SetGradientColourFrom(wx.Color(red, green, blue)) gto = self.settings.get_setting('TabGradientTo') (red, green, blue) = rgbcovert.rgb_tuple(gto) self.SetGradientColourTo(wx.Color(red, green, blue)) self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) elif tabtheme == 'customslant': gfrom = self.settings.get_setting('TabGradientFrom') (red, green, blue) = rgbcovert.rgb_tuple(gfrom) self.SetGradientColourFrom(wx.Color(red, green, blue)) gto = self.settings.get_setting('TabGradientTo') (red, green, blue) = rgbcovert.rgb_tuple(gto) self.SetGradientColourTo(wx.Color(red, green, blue)) self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue)) tabbg = self.settings.get_setting('TabBackgroundGradient') (red, green, blue) = rgbcovert.rgb_tuple(tabbg) self.SetTabAreaColour(wx.Color(red, green, blue)) self.Refresh() self.log.log("Exit orpgTabberWnd", ORPG_DEBUG) ######################## ## About HTML Dialog ######################## class AboutHTMLWindow(wx.html.HtmlWindow): "Window used to display the About dialog box" # Init using the derived from class def __init__( self, parent, id, position, size, style ): wx.html.HtmlWindow.__init__( self, parent, id, position, size, style ) def OnLinkClicked( self, ref ): "Open an external browser to resolve our About box links!!!" href = ref.GetHref() webbrowser.open( href ) """ This class extends wxSplitterWindow to add an auto expand behavior. The idea is that the sash determines the ratio of the two windows, while the mouse position determines which side will get the larger share of the screen real estate. It is used instead of regular wxSplitterWindows if the EnableSplittersAutoExpand setting doesn't evaluate as False. Note: To be truly functional, some way of passing EVT_MOTION events to this class, even when the event takes place over child windows needs to be accomplished. Once this is accomplished, however, the class should work as written. """ class orpgFocusSplitterWindow(wx.SplitterWindow): def __init__(self,parent,id = -1,AutoExpand = 1,point = wx.DefaultPosition,size = wx.DefaultSize,style=wx.SP_3D,name="splitterWindow"): wx.SplitterWindow.__init__(self,parent,id,point,size,style,name) self.auto = AutoExpand self.Bind(wx.EVT_IDLE, self.OnIdle) # used in workaround idea from Robin Dunn instead of EVT_MOTION # Get's called during idle times. It checks to see if the mouse is over self and calls # OnMotion with the coordinates def EnableAutoExpand(self,value): self.auto = value def OnIdle(self,event): if self.auto: (screen_x,screen_y) = wx.GetMousePosition() (x,y) = self.ScreenToClientXY(screen_x,screen_y) # translate coordinates (w,h) = self.GetSizeTuple() if x >= 0 and x < w and y >= 0 and y < h: self.OnMotion(x,y) event.Skip() def OnMotion(self,mouse_X,mouse_Y): # Gather some info using standard wxWindows calls (w,h) = self.GetClientSizeTuple() (second_w,second_h) = self.GetWindow2().GetClientSizeTuple() (second_x,second_y) = self.GetWindow2().GetPositionTuple() splitmode = self.GetSplitMode() sash = self.GetSashPosition() if splitmode == wx.SPLIT_VERTICAL: pos = mouse_X # Position of the mouse pointer second = second_x # Beginning of the second (Right) pane second_size = second_w # Size of the second pane else: pos = mouse_Y # Position of the mouse pointer second = second_y # Beginning of the second (Bottom) pane second_size = second_h # Size of the second pane sash_size = second - sash # Beginning of sash to beginning of second is the sash size if (pos > sash + sash_size and second_size < sash) or (pos < sash and second_size > sash): # Equivalent to the following # if # (the mouse position is below/to the right of the sash, including it's thickness # i.e. in the second window # AND # the second window is smaller than the 1st (size = the sash position)) # # OR # # (the mouse position is above/to the left of the sash # i.e. in the first window # AND # the second window is bigger than the 1st) # flip the split self.SetSashPosition(second_size) # Both cases above set the sash to a position that corresponds to the size of the # second window. This has the effect of making the first window trade sizes with # the second window. # In the first part of the OR clause, the first window takes the second window's # size because the user wants the currently small lower window to be big, so # the first must take on the size of the small. # # In the second case of the OR clause, the first window takes the second window's # size because the user wants the currently small upper window to be big (which # the second window currently is), so make the first take the size of the second. ##################### ## A text editor for openrpg related text ##################### class html_text_edit(wx.Panel): """ a text ctrl with html helpers """ def __init__(self, parent, id, text, callback,home_dir): wx.Panel.__init__(self, parent,-1) self.r_h = orpg.tools.rgbhex.RGBHex() self.text = wx.TextCtrl(self, id, text, wx.DefaultPosition, wx.DefaultSize, wx.TE_MULTILINE ) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_TEXT, callback, id=id) self.callback = callback self.BOLD = wx.NewId() self.ITALIC = wx.NewId() self.UNDER = wx.NewId() self.COLOR = wx.NewId() self.DIE100 = wx.NewId() self.DIE20 = wx.NewId() self.DIE10 = wx.NewId() self.DIE8 = wx.NewId() self.DIE6 = wx.NewId() self.DIE4 = wx.NewId() self.DIE2 = wx.NewId() self.DIE = wx.NewId() self.sizer = wx.BoxSizer(wx.HORIZONTAL) gif = wx.Image(dir_struct["icon"]+"bold.gif", wx.BITMAP_TYPE_GIF) self.sizer.Add(wx.BitmapButton(self, self.BOLD, gif.ConvertToBitmap()), 0, wx.EXPAND) gif = wx.Image(dir_struct["icon"]+"italic.gif", wx.BITMAP_TYPE_GIF) self.sizer.Add(wx.BitmapButton(self, self.ITALIC, gif.ConvertToBitmap()), 0, wx.EXPAND) gif = wx.Image(dir_struct["icon"]+"underlined.gif", wx.BITMAP_TYPE_GIF) self.sizer.Add(wx.BitmapButton(self, self.UNDER, gif.ConvertToBitmap()), 0, wx.EXPAND) self.color_button = wx.Button(self, self.COLOR, "C",wx.Point(0,0),wx.Size(22,0)) self.color_button.SetBackgroundColour(wx.BLACK) self.color_button.SetForegroundColour(wx.WHITE) self.sizer.Add(self.color_button, 0, wx.EXPAND) self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.BOLD) self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.ITALIC) self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.UNDER) self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.COLOR) def on_text_format(self,event): id = event.GetId() if wx.Platform == '__WXMSW__': txt = self.text.GetLabel() else: txt = self.text.GetValue() (beg,end) = self.text.GetSelection() if beg != end: sel_txt = txt[beg:end] else: return # TaS - sirebral. Replaces 6 lines with 4 lines. recycle_bin = {self.BOLD: "b", self.ITALIC: "i", self.UNDER: "u"} if recycle_bin.has_key(id): sel_txt = "<" + recycle_bin[id] + ">" + sel_txt + "</" + recycle_bin[id] + ">" del recycle_bin elif id == self.COLOR: hexcolor = self.r_h.do_hex_color_dlg(self) if hexcolor: sel_txt = "<font color='"+hexcolor+"'>"+sel_txt+"</font>" self.color_button.SetBackgroundColour(hexcolor) txt = txt[:beg] + sel_txt + txt[end:] if wx.Platform == '__WXMSW__': txt = self.text.SetLabel(txt) else: txt = self.text.SetValue(txt) self.text.SetInsertionPoint(beg) self.text.SetFocus() self.callback(wx.Event(self.text.GetId())) def set_text(self,txt): self.text.SetValue(txt) def get_text(self): return self.text.GetValue() def OnSize(self,event): (w,h) = self.GetClientSizeTuple() self.text.SetDimensions(0,0,w,h-25) self.sizer.SetDimension(0,h-25,w,25) ########################### ## HTML related clasees ########################### class http_html_window(wx.html.HtmlWindow): """ a wx.html.HTMLwindow that will load links """ def __init__(self, parent, id): wx.html.HtmlWindow.__init__(self, parent, id, wx.DefaultPosition,wx.DefaultSize, wx.SUNKEN_BORDER | wx.html.HW_SCROLLBAR_AUTO) self.path = "" self.local = 0 #self.title = title def OnLinkClicked(self, linkinfo): address = linkinfo.GetHref() if address[:4] == "http": self.load_url(address) self.local = 0 elif address[0] == "#" or self.local: self.base_OnLinkClicked(linkinfo) else: self.load_url(self.path+address) def load_url(self,path): dlg = wx.ProgressDialog("HTML Document","Loading...",3,self) dlg.Update(1) try: data = urllib.urlretrieve(path) file = open(data[0]) dlg.Update(2) self.SetPage(file.read()) i = string.rfind(path,"/") self.path = path[:i+1] except: wx.MessageBox("Invalid URL","Browser Error",wx.OK) dlg.Update(3) dlg.Destroy() def load_file(self,path): self.LoadPage(path) self.local = 1 ########################### ## Some misc dialogs ########################### class orpgMultiCheckBoxDlg(wx.Dialog): """ notes """ def __init__(self, parent, opts, text, caption, selected=[], pos=wx.DefaultPosition): wx.Dialog.__init__(self, parent, wx.ID_ANY, caption, pos, wx.DefaultSize) sizers = { 'ctrls' : wx.BoxSizer(wx.VERTICAL), 'buttons' : wx.BoxSizer(wx.HORIZONTAL) } self.opts = opts self.list = wx.CheckListBox(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize,opts) for s in selected: self.list.Check(s,1) sizers['ctrls'].Add(wx.StaticText(self, -1, text), 0, 0) sizers['ctrls'].Add(wx.Size(10,10)) sizers['ctrls'].Add(self.list, 1, wx.EXPAND) sizers['buttons'].Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizers['buttons'].Add(wx.Size(10,10)) sizers['buttons'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) sizers['ctrls'].Add(sizers['buttons'], 0, wx.EXPAND) self.SetSizer(sizers['ctrls']) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) def on_ok(self,evt): checked = [] for i in range(len(self.opts)): if self.list.IsChecked(i): checked.append(i) self.checked = checked self.EndModal(wx.ID_OK) def get_selections(self): return self.checked class orpgMultiTextEntry(wx.Dialog): """ a dialog that takes two lists (labels and values) and creates a 'label: value' style text edit control for each node in the dic""" def __init__(self,parent,tlist,vlist,caption,pos=wx.DefaultPosition): wx.Dialog.__init__(self,parent,-1,caption,pos,wx.DefaultSize) num = len(tlist) sizers = { 'ctrls' : wx.FlexGridSizer(num,2,5,0), 'buttons' : wx.BoxSizer(wx.HORIZONTAL) } #keys = mlist.keys() self.tlist = tlist self.vlist = vlist add_list = [] ctrls = [] for i in range(len(tlist)): add_list.append((wx.StaticText(self, -1, tlist[i]+": "),0,wx.ALIGN_CENTER_VERTICAL )) ctrls.append(wx.TextCtrl(self, 10, vlist[i])) add_list.append((ctrls[i],1,wx.EXPAND)) self.ctrls = ctrls sizers['ctrls'].AddMany(add_list) sizers['ctrls'].AddGrowableCol(1) sizers['buttons'].Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizers['buttons'].Add(wx.Size(10,10)) sizers['buttons'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) width = 300 (w,h) = ctrls[0].GetSizeTuple() h = h + 5 height = ((num)*h)+35 self.SetClientSizeWH(width,height) sizers['ctrls'].SetDimension(10,5,width-20,num*30) sizers['buttons'].SetDimension(10,(num*h)+5,width-20,25) self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) def on_ok(self,evt): for i in range(len(self.ctrls)): self.vlist[i] = self.ctrls[i].GetValue() self.EndModal(wx.ID_OK) def get_values(self): return self.vlist class orpgScrolledMessageFrameEditor(wx.Frame): "class to implement wxScrolledMessageFrame with Find feature for the text of chatbuffer in a popup" def __init__(self, parent, msg, caption, pos = None, size = None): ID_ORPGTEXTCTRL = wx.NewId() ID_MATCHINSTRUCTION = wx.NewId() ID_MATCHINPUT = wx.NewId() ID_MATCHBUTTON = wx.NewId() ID_MATCHCASEINSTRUCTION = wx.NewId() ID_MATCHCASECHECKBOX = wx.NewId() ID_DEHTML = wx.NewId() wx.Frame.__init__(self, parent, -1, caption, pos=wx.DefaultPosition, size=(640,480)) self.SetBackgroundColour(wx.WHITE) self.text = wx.TextCtrl(self, ID_ORPGTEXTCTRL, msg, wx.DefaultPosition, wx.DefaultSize, wx.TE_MULTILINE ) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.text, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) self.matchInstruction = wx.StaticText(self, ID_MATCHINSTRUCTION, "Text to search for: ") self.sizer.Add(self.matchInstruction, 0, wx.ALIGN_CENTER_VERTICAL) self.matchCaseInstruction = wx.StaticText(self, ID_MATCHCASEINSTRUCTION, "Match case:") sizer1.Add(self.matchCaseInstruction, 0, wx.ALIGN_CENTER_VERTICAL) self.matchCaseCheckBox = wx.CheckBox(self, ID_MATCHCASECHECKBOX, "") sizer1.Add(self.matchCaseCheckBox, 0, wx.ALIGN_CENTER_VERTICAL) self.matchInput = wx.TextCtrl(self, ID_MATCHINPUT, "") sizer1.Add(self.matchInput, 1, wx.EXPAND) self.sizer.Add(sizer1, 0, wx.EXPAND) sizer2 = wx.BoxSizer(wx.HORIZONTAL) self.matchButton = wx.Button(self, ID_MATCHBUTTON, "Find") self.Bind(wx.EVT_BUTTON, self.OnMatchMe, id=ID_MATCHBUTTON) sizer2.Add(self.matchButton, 1, wx.EXPAND) self.dehtmlButton = wx.Button(self, ID_DEHTML, "Remove HTML") self.Bind(wx.EVT_BUTTON, self.OnDeHTML, id=ID_DEHTML) sizer2.Add(self.dehtmlButton, 1, wx.EXPAND) self.cancel = wx.Button(self, wx.ID_CANCEL, "Cancel") self.Bind(wx.EVT_BUTTON, self.OnCloseMe, id=wx.ID_CANCEL) sizer2.Add(self.cancel, 1, wx.EXPAND) self.sizer.Add(sizer2, 0, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() #self.Bind(wx.EVT_SIZE, self.OnSize) # current position self.matchPosition = 0 # former position self.matchPositionOld = 0 def OnDeHTML(self, event): text = re.sub( "\<[^<]*?\>", "", self.text.GetValue() ) self.text.SetValue(text) def OnMatchMe(self, event): # match case sensitive if self.matchCaseCheckBox.GetValue() == 1: textValue = self.text.GetValue() matchValue = self.matchInput.GetValue() # match case insensitive else: textValue = string.upper(self.text.GetValue()) matchValue = string.upper(self.matchInput.GetValue()) # continue search from insertion point instead of top self.matchPosition = self.matchPositionOld = self.text.GetInsertionPoint() # find search string in chatbuffer self.matchPosition = string.find(textValue[self.matchPositionOld:], matchValue) # cumulate position for substring matching in continuing search self.matchPositionOld = self.matchPositionOld + self.matchPosition # if match was found if self.matchPosition >= 0: # highlight(select) match self.text.SetSelection(self.matchPositionOld, self.matchPositionOld + len(matchValue)) # continue search from end of match self.text.SetInsertionPoint(self.matchPositionOld + len(matchValue)) # if match was not found, but match exists somewhere in buffer, start from top elif string.find(textValue, matchValue) >= 0: self.text.SetInsertionPoint(0) self.OnMatchMe(self) def OnCloseMe(self, event): self.Close(True) def OnCloseWindow(self, event): self.Destroy() class orpgProgressDlg(wx.Dialog): def __init__(self, parent, title="", text="", range=10 ): wx.Dialog.__init__(self, parent, -1, title, size= wx.Size(200,75)) self.sizer = wx.BoxSizer(wx.VERTICAL) self.text = wx.StaticText( self, -1, text) self.gauge = wx.Gauge(self,-1,range) self.sizer.Add(self.text,1,wx.ALIGN_CENTER | wx.EXPAND) self.sizer.Add(self.gauge,1,wx.ALIGN_CENTER | wx.EXPAND) (w,h) = self.GetClientSizeTuple() self.sizer.SetDimension(10,10,w-20,h-20) def Update(self,pos,text=None): self.gauge.SetValue(pos) if text: self.text.SetLabel(text) ######################### #status frame window ######################### class status_bar(wx.StatusBar): def __init__(self, parent): wx.StatusBar.__init__(self, parent, -1) GENERAL_MENU = 1 URL_MENU = 2 self.parent = parent self.connect_status = "Not Connected" self.urlis = "" self.window = 1 self.menu = wx.Menu("Switch layout to...") item = wx.MenuItem(self.menu, wx.ID_ANY, "General", "General", wx.ITEM_CHECK) self.Bind(wx.EVT_MENU, self.OnM_SwitchlayouttoGeneral, item) self.menu.AppendItem(item) item = wx.MenuItem(self.menu, wx.ID_ANY, "Url Display", "Url Display", wx.ITEM_CHECK) self.Bind(wx.EVT_MENU, self.OnM_SwitchlayouttoUrlDisplay, item) self.menu.AppendItem(item) #menu = [["Switch layout to..."], # [" General"], # [" Url Display"]] #self.menu = MenuEx(self, menu) self.Bind(wx.EVT_RIGHT_DOWN, self.onPopup) self.widths = [-1,200] (msgwidth,msgheight) = self.GetTextExtent(`self.connect_status`) #parent.SetClientSize(wx.Size(450,msgheight+8)) #self.SetClientSize(wx.Size(450,msgheight+7)) self.SetFieldsCount(2) self.timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.Notify) self.timer.Start(3000) def onPopup(self, evt): self.PopupMenu(self.menu) def OnM_SwitchlayouttoUrlDisplay(self, evt): self.window = 2 self.bar1() def OnM_SwitchlayouttoGeneral(self, evt): self.window = 1 self.bar0() def set_connect_status(self,connect): self.connect_status = connect def Notify(self, event): if self.window == 1: self.bar0() elif self.window == 2: self.bar1() pass def bar1(self): self.SetFieldsCount(1) self.widths = [-1] self.SetStatusWidths(self.widths) self.SetStatusText("URL: " + self.urlis, 0) def bar0(self): self.SetFieldsCount(2) self.widths = [-1,200] t = time.gmtime(time.time()) st = time.strftime("GMT: %d-%b-%Y %I:%M:%S", t) #(x,y) = self.GetTextExtent(self.connect_status) #self.widths[0] = x+10 (x,y) = self.GetTextExtent(st) self.widths[1] = x+10 self.SetStatusWidths(self.widths) self.SetStatusText(self.connect_status, 0) self.SetStatusText(st, 1) def set_url(self, url): self.urlis = url def __del__(self): self.timer.Stop() del self.timer ##################### ## Some misc utilties for the GUI ##################### def do_progress_dlg(parent,title,text,range): " Returns a new progress dialog" if wx.Platform == '__WXMSW__': dlg = orpgProgressDlg(parent,title,text,range) dlg.Centre() dlg.Show(1) dlg.Raise() else: dlg = wx.ProgressDialog(title,text,range,parent) return dlg def parseXml_with_dlg(parent,s,ownerDocument=None): "Parse xml with progress dialog" dlg = do_progress_dlg(parent,"XML Parser","Reading Configuration Files...",2) #dlg.Update(1) doc = component.get('xml').parseXml(s) dlg.Update(1,"Done.") dlg.Destroy() return doc def createMaskedButton( parent, image, tooltip, id, mask_color=wx.WHITE, image_type=wx.BITMAP_TYPE_GIF ): gif = wx.Image( image, image_type, ).ConvertToBitmap() mask = wx.Mask( gif, mask_color ) gif.SetMask( mask ) btn = wx.BitmapButton( parent, id, gif ) btn.SetToolTip( wx.ToolTip( tooltip ) ) return btn