view orpg/mapper/images.py @ 218:b8091ede042a alpha

Traipse Alpha 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing
author sirebral
date Fri, 30 Apr 2010 11:37:37 -0500
parents b633f4c64aae
children
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/images.py
# Author: OpenRPG
# Maintainer:
# Version:
#   $Id: images.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description:
#
from __future__ import with_statement

import urllib, Queue, thread, time
from threading import Lock
from orpg.orpg_wx import *
from orpg.orpgCore import *

from orpg.dirpath import dir_struct
from orpg.tools.orpg_log import logger
from orpg.tools.settings import settings

class ImageHandlerClass(object):
    __cache = {}
    __fetching = {}
    __queue = Queue.Queue(0)
    __lock = Lock()

    def __new__(cls):
        it = cls.__dict__.get("__it__")
        if it is not None:
            return it
        cls.__it__ = it = object.__new__(cls)
        return it

    def load(self, path, image_type, imageId):
        # Load an image, with a intermideary fetching image shown while it loads in a background thread
        if self.__cache.has_key(path):
            return wx.ImageFromMime(self.__cache[path][1],
                                    self.__cache[path][2])
        if path not in self.__fetching:
            self.__fetching[path] = True
            #Start Image Loading Thread
            thread.start_new_thread(self.__loadThread,
                                    (path, image_type, imageId))
        else:
            if self.__fetching[path]:
                thread.start_new_thread(self.__loadCacheThread,
                                        (path, image_type, imageId))
        return wx.Image(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG)

    def directLoad(self, path):
        # Directly load an image, no threads
        if path in self.__cache:
            return wx.ImageFromMime(self.__cache[path][1],
                                    self.__cache[path][2])
        uriPath = urllib.unquote(path)
        try:
            d = urllib.urlretrieve(uriPath)
            # We have to make sure that not only did we fetch something, but that
            # it was an image that we got back.
            if d[0] and d[1].getmaintype() == "image":
                with self.__lock:
                    self.__cache[path] = (path, d[0], d[1].gettype(), None)
                return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2])
            else:
                logger.general("Image refused to load or URI did not "
                               "reference a valid image: " + path, True)
                return None
        except IOError:
            logger.general("Unable to resolve/open the specified URI; "
                           "image was NOT loaded: " + path, True)
            return None

    def cleanCache(self):
        # Shrinks the Cache down to the proper size
        try:
            cacheSize = int(settings.get("ImageCacheSize"))
        except:
            cacheSize = 32
        cache = self.__cache.keys()
        cache.sort()
        for key in cache[cacheSize:]:
            del self.__cache[key]

    def flushCache(self):
        # This function will flush all images contained within the image cache.
        with self.__lock:
            self.__cache = {}
            self.__fetching = {}
            urllib.urlcleanup()

    #Private Methods
    def __loadThread(self, path, image_type, imageId):
        uriPath = urllib.unquote(path)
        try:
            d = urllib.urlretrieve(uriPath)
            # We have to make sure that not only did we fetch something, but that
            # it was an image that we got back.
            if d[0] and d[1].getmaintype() == "image":
                with self.__lock:
                    self.__cache[path] = (path, d[0], d[1].gettype(), imageId)
                    self.__queue.put((self.__cache[path], image_type, imageId))
                if path in self.__fetching: del self.__fetching[path]
            else:
                logger.general("Image refused to load or URI did not "
                               "reference a valid image: " + path, True)
                self.__queue.put(('failed', image_type, imageId))
                del self.__fetching[path]
        except IOError:
            del self.__fetching[path]
            logger.general("Unable to resolve/open the specified URI; "
                           "image was NOT laoded: " + path, True)
            self.__queue.put((dir_struct["icon"] + "failed.png", image_type, imageId))

    def __loadCacheThread(self, path, image_type, imageId):
        try:
            st = time.time()
            while path in self.__fetching and self.__fetching[path] is not False:
                time.sleep(0.025)
                if (time.time()-st) > 120:
                    logger.general("Timeout: " + path, True)
                    del self.__fetching[path]
                    break
        except:
            del self.__fetching[path]
            logger.general("Unable to resolve/open the specified URI; "
                           "image was NOT loaded: " + path, True)
            return
        with self.__lock:
            if path in self.__cache:
                logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path]))
                self.__queue.put((self.__cache[path], image_type, imageId))
            else: self.__loadThread(path, image_type, imageId)

    #Property Methods
    def _getCache(self):
        return self.__cache

    def _getQueue(self):
        return self.__queue

    #Properties
    Cache = property(_getCache)
    Queue = property(_getQueue)

ImageHandler = ImageHandlerClass()