Mercurial > traipse_dev
view orpg/main.py @ 218:b8091ede042a alpha
Traipse Alpha 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 11:37:37 -0500 |
parents | 5b1550e604d8 |
children | 29cf1a17ca16 |
line wrap: on
line source
#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: Traipse 'Ornery-Orc' # $Id: main.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This is the main entry point of the oprg application # __version__ = "$Id: main.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from orpg.orpg_wx import * from orpg.orpgCore import * from orpg_version import * from orpg.orpg_windows import * import wx.py import orpg.player_list import orpg.tools.pluginui as pluginUI import orpg.tools.aliaslib import orpg.tools.toolBars import orpg.tools.orpg_sound import orpg.tools.rgbhex import orpg.gametree.gametree import orpg.chat.chatwnd import orpg.networking.gsclient import orpg.networking.mplay_client import orpg.mapper.map import orpg.mapper.images import orpg.dieroller.utils import upmana.updatemana from upmana.manifest import manifest from orpg.dirpath import dir_struct from orpg.tools.settings import settings from orpg.tools.validate import validate from orpg.tools.passtool import PassTool from orpg.tools.orpg_log import logger, crash, debug from orpg.tools.metamenus import MenuBarEx from orpg.tools.InterParse import Parse from xml.etree.ElementTree import ElementTree, Element, parse from xml.etree.ElementTree import fromstring, tostring from orpg.orpg_xml import xml #to be replaced by etree #################################### ## Main Frame #################################### class orpgFrame(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) self.validate = component.get("validate") logger.debug("Enter orpgFrame") self.rgb = orpg.tools.rgbhex.RGBHex() self._mgr = AUI.AuiManager(self) # Determine which icon format to use icon = None if wx.Platform == '__WXMSW__': icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) else: icon = wx.Icon(dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) self.SetIcon( icon ) # create session call_backs = {"on_receive":self.on_receive, "on_mplay_event":self.on_mplay_event, "on_group_event":self.on_group_event, "on_player_event":self.on_player_event, "on_status_event":self.on_status_event, "on_password_signal":self.on_password_signal, "orpgFrame":self} self.session = orpg.networking.mplay_client.mplay_client(settings.get("player"), call_backs) component.add("session", self.session) self.poll_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) self.poll_timer.Start(100) self.ping_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) # create roller manager self.DiceManager = orpg.dieroller.utils.roller_manager() self.DiceManager.setRoller(settings.get("dieroller")) component.add('DiceManager', self.DiceManager) #create password manager --SD 8/03 self.password_manager = component.get('password_manager') # build frame windows component.add('frame', self) self.build_menu() self.build_gui() self.build_hotkeys() logger.debug("GUI Built") logger.debug("openrpg components all added") self.tree.load_tree(settings.get("gametree")) logger.debug("Tree Loaded") self.players.size_cols() #Load the Plugins This has to be after the chat component has been added component.add('pluginmenu', self.pluginMenu) self.pluginsFrame.Start() logger.debug("plugins reloaded and startup plugins launched") self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) tipotday_start = settings.get('tipotday_start') try: tipotday_start = int(tipotday_start) except TypeError: tipotday_start = 0 self.TipOfTheDay = wx.CreateFileTipProvider(dir_struct['data']+'tips.txt', tipotday_start) #Load Update Manager component.add('updatemana', self.updateMana) logger.debug("update manager reloaded") self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) #Load Debug Console component.add('debugconsole', self.debugger) logger.debug("debugger window") self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) def ShowTipOfTheDay(self): if wx.ShowTip(self, self.TipOfTheDay, settings.get('tipotday_enabled') != '0'): settings.change('tipotday_enabled', '1') else: settings.change('tipotday_enabled', '0') settings.change('tipotday_start', str(self.TipOfTheDay.CurrentTip)) def post_show_init(self): """Some Actions need to be done after the main frame is drawn""" self.players.size_cols() try: if settings.get('tipotday_enabled').lower() != '0': self.ShowTipOfTheDay() except: self.add_setting('Tip of the Day') def add_setting(self, setting): if setting == 'Tip of the Day': settings.add_tab('General', 'Tip of the Day', 'grid') settings.add('Tip of the Day', 'tipotday_start', '0', 'int', 'Current Tip of the Day') settings.add('Tip of the Day', 'tipotday_enabled', '1', '0|1', 'Show Tip of the Day on startup') logger.info('New Settings added', True) self.TraipseSuiteWarn('debug') def get_activeplugins(self): try: tmp = self.pluginsFrame.get_activeplugins() except: tmp = {} return tmp def get_startplugins(self): try: tmp = self.pluginsFrame.get_startplugins() except: tmp = {} return tmp def on_password_signal(self,signal,type,id,data): try: msg = ["DEBUG: password response= ", str(signal), " (T:", str(type), " #", str(id), ")"] logger.debug("".join(msg)) id = int(id) type = str(type) data = str(data) signal = str(signal) if signal == "fail": if type == "server": self.password_manager.ClearPassword("server", 0) elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) elif type == "room": self.password_manager.ClearPassword("room", int(id)) else: pass except: traceback.print_exc() def build_menu(self): menu = \ [[ ['&OpenRPG'], [' &Settings\tCtrl-S'], [' -'], [' Tab Styles'], [' Slanted'], [' Colorful', "check"], [' Black and White', "check"], [' Aqua', "check"], [' Custom', "check"], [' Flat'], [' Black and White', "check"], [' Aqua', "check"], [' Custom', "check"], [' NewMap'], [' -'], [' &Exit'] ], [ ['&Game Server'], [' &Browse Servers\tCtrl-B'], [' -'], [' Server Heartbeat', "check"], [' -'], [' &Start Server'] ], [ ['&Tools'], [' Logging Level'], [' Debug', "check"], [' Note', "check"], [' Info', "check"], [' General', "check"], [' -'], [' Password Manager', "check"], [' -'], [' Sound Toolbar', "check"], [' Dice Bar\tCtrl-D', "check"], [' Map Bar', "check"], [' Status Bar\tCtrl-T', "check"], ], [ ['&Help'], [' &About'], [' Online User Guide'], [' Change Log'], [' Report a Bug'], [' Tip of the Day'] ]] self.mainmenu = MenuBarEx(self, menu) if settings.get('Heartbeat') == '1': self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) self.mainmenu.SetMenuState('ToolsPasswordManager', True if settings.get('PWMannager') == 'On' else False) tabtheme = settings.get('TabTheme') #This change is stable. TaS. self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') lvl = int(settings.get('LoggingLevel')) if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) self.pluginMenu = wx.Menu() item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) self.pluginMenu.AppendItem(item) self.pluginMenu.AppendSeparator() self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") # Traipse Suite of Additions. self.traipseSuite = wx.Menu() self.mainmenu.Insert(5, self.traipseSuite, "&Traipse Suite") #Update Manager mana = wx.MenuItem(self.traipseSuite, wx.ID_ANY, "Update Manager", "Update Manager") self.Bind(wx.EVT_MENU, self.OnMB_UpdateManagerPanel, mana) self.traipseSuite.AppendItem(mana) self.debugConsole = wx.MenuItem(self.traipseSuite, -1, "Debug Console", "Debug Console") self.Bind(wx.EVT_MENU, self.OnMB_DebugConsole, self.debugConsole) self.traipseSuite.AppendItem(self.debugConsole) def TraipseSuiteWarn(self, menuitem): ### Allows for the reuse of the 'Attention' menu. ### component.get('frame').TraipseSuiteWarn('item') ### Portable self.mainmenu.Remove(8) self.mainmenu.Insert(8, self.traipseSuite, "&Traipse Suite!") if menuitem == 'debug': if self.debugger.IsShown() == True: self.mainmenu.Remove(8) self.mainmenu.Insert(8, self.traipseSuite, "&Traipse Suite") else: self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'spotlight.png')) self.traipseSuite.RemoveItem(self.debugConsole) self.traipseSuite.AppendItem(self.debugConsole) def TraipseSuiteWarnCleanup(self, menuitem): ### Allows for portable cleanup of the 'Attention' menu. ### component.get('frame').TraipseSuiteWarnCleanup('item') ### Portable self.mainmenu.Remove(8) self.mainmenu.Insert(8, self.traipseSuite, "&Traipse Suite") if menuitem == 'debug': self.traipseSuite.RemoveItem(self.debugConsole) self.debugConsole.SetBitmap(wx.Bitmap(dir_struct["icon"] + 'clear.gif')) self.traipseSuite.AppendItem(self.debugConsole) ################################# ## All Menu Events ################################# #Tab Styles Menus def SetTabStyles(self, *args, **kwargs): tabtheme = settings.get('TabTheme') #This change is stable. TaS. self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') if kwargs.has_key('style'): newstyle = kwargs['style'] else: try: newstyle = args[1] except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return if kwargs.has_key('menu'): menu = kwargs['menu'] else: try: menu = args[0] except: logger.general('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)'); return if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] else: graidentTo = None if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] else: graidentFrom = None if kwargs.has_key('textColor'): textColor = kwargs['textColor'] else: textColor = None #Run though the current tabbed window list and remove those that have been closed tabbedwindows = component.get("tabbedWindows") new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag(); new.append(wnd) except: pass tabbedwindows = new component.add("tabbedWindows", tabbedwindows) #Run though the new list and set the proper styles tabbg = settings.get('TabBackgroundGradient') (red, green, blue) = self.rgb.rgb_tuple(tabbg) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror style |= newstyle wnd.SetWindowStyleFlag(style) wnd.SetTabAreaColour(wx.Color(red, green, blue)) if graidentTo != None: wnd.SetGradientColourTo(graidentTo) if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) if textColor != None: wnd.SetNonActiveTabTextColour(textColor) wnd.Refresh() def OnMB_OpenRPGNewMap(self): pass #Not Implemented yet! def OnMB_OpenRPGTabStylesSlantedColorful(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): settings.change('TabTheme', 'slanted&colorful') self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): settings.change('TabTheme', 'slanted&bw') self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) def OnMB_OpenRPGTabStylesSlantedAqua(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): settings.change('TabTheme', 'slanted&aqua') self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) def OnMB_OpenRPGTabStylesSlantedCustom(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): settings.change('TabTheme', 'customslant') gfrom = settings.get('TabGradientFrom') (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) gto = settings.get('TabGradientTo') (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) tabtext = settings.get('TabTextColor') (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) tabbg = settings.get('TabBackgroundGradient') (red, green, blue) = self.rgb.rgb_tuple(tabbg) self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): settings.change('TabTheme', 'flat&bw') self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) def OnMB_OpenRPGTabStylesFlatAqua(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): settings.change('TabTheme', 'flat&aqua') self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) def OnMB_OpenRPGTabStylesFlatCustom(self): if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): settings.change('TabTheme', 'customflat') gfrom = settings.get('TabGradientFrom') (fred, fgreen, fblue) = self.rgb.rgb_tuple(gfrom) gto = settings.get('TabGradientTo') (tored, togreen, toblue) = self.rgb.rgb_tuple(gto) tabtext = settings.get('TabTextColor') (tred, tgreen, tblue) = self.rgb.rgb_tuple(tabtext) tabbg = settings.get('TabBackgroundGradient') (red, green, blue) = self.rgb.rgb_tuple(tabbg) self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) #Window Menu def OnMB_WindowsMenu(self, event): menuid = event.GetId() name = self.mainwindows[menuid] if name == 'Alias Lib': if self.aliaslib.IsShown(): self.aliaslib.Hide() else: self.aliaslib.Show() else: if self._mgr.GetPane(name).IsShown(): self._mgr.GetPane(name).Hide() else: self._mgr.GetPane(name).Show() self._mgr.Update() #OpenRPG Menu def OnMB_OpenRPGSettings(self): dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) dlg.Centre() dlg.ShowModal() def OnMB_OpenRPGExit(self): self.OnCloseWindow(0) #Game Server Menu def OnMB_GameServerBrowseServers(self): if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() else: self._mgr.GetPane("Browse Server Window").Show() self._mgr.Update() def OnMB_GameServerServerHeartbeat(self): if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): settings.change('Heartbeat', '1') else: settings.change('Heartbeat', '0') def OnMB_GameServerStartServer(self): start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) # Spawn the new process and close the stdout handle from it start_dialog.Update( 0 ) # Adjusted following code to work with win32, can't test for Unix # as per reported bug 586227 if wx.Platform == "__WXMSW__": arg = '\"' + os.path.normpath(dir_struct["home"] + 'start_server_gui.py') + '\"' args = ( sys.executable, arg ) else: arg = dir_struct["home"] + 'start_server_gui.py' args = (arg,arg) os.spawnv( os.P_NOWAIT, sys.executable, args ) start_dialog.Update( 1 ) start_dialog.Show(False) start_dialog.Destroy() # Tools Menu def OnMB_PluginControlPanel(self, evt): if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() else: self.pluginsFrame.Show() def OnMB_UpdateManagerPanel(self, evt): if self.updateMana.IsShown() == True: self.updateMana.Hide() else: self.updateMana.Show() def OnMB_DebugConsole(self, evt): self.TraipseSuiteWarnCleanup('debug') if self.debugger.IsShown() == True: self.debugger.Hide() else: self.debugger.Show() def OnMB_ToolsLoggingLevelDebug(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG else: lvl &= ~ORPG_DEBUG logger.log_level = lvl settings.change('LoggingLevel', lvl) def OnMB_ToolsLoggingLevelNote(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG else: lvl &= ~ORPG_DEBUG logger.log_level = lvl settings.change('LoggingLevel', lvl) def OnMB_ToolsLoggingLevelInfo(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO else: lvl &= ~ORPG_INFO logger.log_level = lvl settings.change('LoggingLevel', lvl) def OnMB_ToolsLoggingLevelGeneral(self): lvl = logger.log_level if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL else: lvl &= ~ORPG_GENERAL logger.log_level = lvl settings.change('LoggingLevel', lvl) def OnMB_ToolsPasswordManager(self): if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() else: self.password_manager.Disable() def OnMB_ToolsStatusBar(self): if self._mgr.GetPane("Status Window").IsShown() == True: self.mainmenu.SetMenuState("ToolsStatusBar", False) self._mgr.GetPane("Status Window").Hide() else: self.mainmenu.SetMenuState("ToolsStatusBar", True) self._mgr.GetPane("Status Window").Show() self._mgr.Update() def OnMB_ToolsSoundToolbar(self): if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: self.mainmenu.SetMenuState("ToolsSoundToolbar", False) self._mgr.GetPane("Sound Control Toolbar").Hide() else: self.mainmenu.SetMenuState("ToolsSoundToolbar", True) self._mgr.GetPane("Sound Control Toolbar").Show() self._mgr.Update() def OnMB_ToolsDiceBar(self): if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsDiceBar", False) self._mgr.GetPane("Dice Tool Bar").Hide() else: self.mainmenu.SetMenuState("ToolsDiceBar", True) self._mgr.GetPane("Dice Tool Bar").Show() self._mgr.Update() def OnMB_ToolsMapBar(self): if self._mgr.GetPane("Map Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsMapBar", False) self._mgr.GetPane("Map Tool Bar").Hide() else: self.mainmenu.SetMenuState("ToolsMapBar", True) self._mgr.GetPane("Map Tool Bar").Show() self._mgr.Update() def OnMB_HelpAbout(self): if self.AboutORPG.IsShown() == True: self.AboutORPG.Hide() else: self.AboutORPG.Show() def OnMB_HelpOnlineUserGuide(self): wb = webbrowser.get() wb.open("http://www.assembla.com/wiki/show/traipse/User_Manual") def OnMB_HelpChangeLog(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/milestones/index/traipse?spaces_tool_id=Milestones") def OnMB_HelpReportaBug(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/tickets/index/traipse_dev?spaces_tool_id=Tickets") def OnMB_HelpTipoftheDay(self): self.ShowTipOfTheDay() ################################# ## Build the GUI ################################# def build_gui(self): self.Freeze() self.validate.config_file("layout.xml","default_layout.xml") layout = parse(dir_struct["user"] + "layout.xml") xml_dom = layout.getroot() self.windowsmenu = wx.Menu() self.mainwindows = {} # About Window self.AboutORPG = AboutORPG(self) #Plugins Window self.pluginsFrame = pluginUI.PluginFrame(self) component.add("plugins", self.get_activeplugins()) component.add("startplugs", self.get_startplugins()) logger.debug("Menu Created") h = int(xml_dom.get("height")) w = int(xml_dom.get("width")) posx = int(xml_dom.get("posx")) posy = int(xml_dom.get("posy")) maximized = int(xml_dom.get("maximized")) self.SetDimensions(posx, posy, w, h) logger.debug("Dimensions Set") # Update Manager #self.manifest = manifest.ManifestChanges() self.updateMana = upmana.updatemana.updaterFrame(self, "OpenRPG Update Manager 1.2", component, manifest, True) component.add('upmana-win', self.updateMana) logger.debug("Menu Created") h = int(xml_dom.get("height")) w = int(xml_dom.get("width")) posx = int(xml_dom.get("posx")) posy = int(xml_dom.get("posy")) maximized = int(xml_dom.get("maximized")) self.SetDimensions(posx, posy, w, h) logger.debug("Dimensions Set") # Debug Console self.debugger = orpg.tools.orpg_log.DebugConsole(self) logger.debug("Menu Created") h = int(xml_dom.get("height")) w = int(xml_dom.get("width")) posx = int(xml_dom.get("posx")) posy = int(xml_dom.get("posy")) maximized = int(xml_dom.get("maximized")) self.SetDimensions(posx, posy, w, h) logger.debug("Dimensions Set") # Sound Manager self.sound_player = orpg.tools.orpg_sound.orpgSound(self) component.add("sound", self.sound_player) wndinfo = AUI.AuiPaneInfo() menuid = wx.NewId() self.mainwindows[menuid] = "Sound Control Toolbar" wndinfo.DestroyOnClose(False) wndinfo.Name("Sound Control Toolbar") wndinfo.Caption("Sound Control Toolbar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.sound_player, wndinfo) children = xml_dom.getchildren() for c in children: self.build_window(c, self) # status window self.status = status_bar(self) wndinfo = AUI.AuiPaneInfo() menuid = wx.NewId() self.mainwindows[menuid] = "Status Window" wndinfo.DestroyOnClose(False) wndinfo.Name("Status Window") wndinfo.Caption("Status Window") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.status, wndinfo) logger.debug("Status Window Created") # Create and show the floating dice toolbar self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = Parse.Post) wndinfo = AUI.AuiPaneInfo() menuid = wx.NewId() self.mainwindows[menuid] = "Dice Tool Bar" wndinfo.DestroyOnClose(False) wndinfo.Name("Dice Tool Bar") wndinfo.Caption("Dice Tool Bar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.dieToolBar, wndinfo) logger.debug("Dice Tool Bar Created") #Create the Map tool bar self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) wndinfo = AUI.AuiPaneInfo() menuid = wx.NewId() self.mainwindows[menuid] = "Map Tool Bar" wndinfo.DestroyOnClose(False) wndinfo.Name("Map Tool Bar") wndinfo.Caption("Map Tool Bar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.mapToolBar, wndinfo) logger.debug("Map Tool Bar Created") #Create the Browse Server Window #Turn into frame, as with others. self.gs = orpg.networking.gsclient.game_server_panel(self) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Browse Server Window") wndinfo.Caption("Game Server") wndinfo.Float() wndinfo.FloatingPosition((50,50)) wndinfo.Dockable(False) wndinfo.MinSize(wx.Size(640,480)) wndinfo.Hide() self._mgr.AddPane(self.gs, wndinfo) logger.debug("Game Server Window Created") #Create the Alias Lib Window self.aliaslib = orpg.tools.aliaslib.AliasLib() component.add("alias", self.aliaslib) self.aliaslib.Hide() logger.debug("Alias Window Created") menuid = wx.NewId() self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) self.windowsmenu.Check(menuid, False) self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) self.mainwindows[menuid] = "Alias Lib" self.mainmenu.Insert(3, self.windowsmenu, 'Windows') logger.debug("Windows Menu Done") self._mgr.Update() if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) logger.debug("AUI Bindings Done") #Load the layout if one exists try: layout = xml_dom.find("DockLayout") self._mgr.LoadPerspective(layout.text) logger.debug("Perspective Loaded") except: pass self._mgr.GetPane("Browse Server Window").Hide() self._mgr.Update() self.Maximize(maximized) logger.debug("GUI is all created") self.Thaw() def do_tab_window(self, xml_dom, parent_wnd): # if container window loop through childern and do a recursive call temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) children = xml_dom.getchildren() for c in children: wnd = self.build_window(c,temp_wnd) name = c.get("name") temp_wnd.AddPage(wnd, name, False) return temp_wnd def build_window(self, xml_dom, parent_wnd): name = xml_dom.tag if name == "DockLayout" or name == "dock": return dirc = xml_dom.get("direction") #should NOT use dir, it is a built in function. pos = xml_dom.get("pos") height = xml_dom.get("height") width = xml_dom.get("width") cap = xml_dom.get("caption") dockable = xml_dom.get("dockable") layer = xml_dom.get("layer") try: layer = int(layer); dockable = int(dockable) except: layer = 0; dockable = 1 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) elif name == "map": temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) self.map = temp_wnd component.add("map",self.map) elif name == "tree": temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) self.tree = temp_wnd if settings.get('ColorTree') == '1': self.tree.SetBackgroundColour(settings.get('bgcolor')) self.tree.SetForegroundColour(settings.get('textcolor')) else: self.tree.SetBackgroundColour('white') self.tree.SetForegroundColour('black') elif name == "chat": temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) self.chattabs = temp_wnd self.chat = temp_wnd.MainChatPanel component.add("chat", self.chat) elif name == "player": temp_wnd = orpg.player_list.player_list(parent_wnd) self.players = temp_wnd if settings.get('ColorTree') == '1': self.players.SetBackgroundColour(settings.get('bgcolor')) self.players.SetForegroundColour(settings.get('textcolor')) else: self.players.SetBackgroundColour('white') self.players.SetForegroundColour('black') if parent_wnd != self: return temp_wnd menuid = wx.NewId() self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) self.windowsmenu.Check(menuid, True) self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) self.mainwindows[menuid] = cap wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name(cap) wndinfo.FloatingSize(wx.Size(int(width), int(height))) wndinfo.BestSize(wx.Size(int(width), int(height))) wndinfo.Layer(int(layer)) wndinfo.Caption(cap) # Lambda here should work! (future dev) if dirc.lower() == 'top': wndinfo.Top() elif dirc.lower() == 'bottom': wndinfo.Bottom() elif dirc.lower() == 'left': wndinfo.Left() elif dirc.lower() == 'right': wndinfo.Right() elif dirc.lower() == 'center': wndinfo.Center(); wndinfo.CaptionVisible(False) if dockable != 1: wndinfo.Dockable(False) wndinfo.Floatable(False) if pos != '' or pos != '0' or pos != None: wndinfo.Position(int(pos)) wndinfo.Show() self._mgr.AddPane(temp_wnd, wndinfo) return temp_wnd def onPaneClose(self, evt): pane = evt.GetPane() #Arbitrary If ELIF fix. Items had incorrect ID's set. Finding correct ID will fix it for the iteration. #Adding ID also fixed docking. Go figure. if pane.name == 'Sound Control Toolbar': self.mainmenu.SetMenuState('ToolsSoundToolbar', False) elif pane.name == 'Status Window': self.mainmenu.SetMenuState('ToolsStatusBar', False) elif pane.name == 'Dice Tool Bar': self.mainmenu.SetMenuState('ToolsDiceBar', False) elif pane.name == 'Map Tool Bar': self.mainmenu.SetMenuState('ToolsMapBar', False) else: for wndid, wname in self.mainwindows.iteritems(): if pane.name == wname: self.windowsmenu.Check(wndid, False); break evt.Skip() self._mgr.Update() def saveLayout(self): filename = dir_struct["user"] + "layout.xml" layout = parse(filename) xml_dom = layout.getroot() (x_size,y_size) = self.GetClientSize() (x_pos,y_pos) = self.GetPositionTuple() if self.IsMaximized(): max = 1 else: max = 0 xml_dom.set("height", str(y_size)) xml_dom.set("width", str(x_size)) xml_dom.set("posx", str(x_pos)) xml_dom.set("posy", str(y_pos)) xml_dom.set("maximized", str(max)) try: xml_dom.find("DockLayout").text = str(self._mgr.SavePerspective()) except: elem = Element('DockLayout') elem.set("DO_NO_EDIT","True") elem.text = str(self._mgr.SavePerspective()) xml_dom.append(elem) layout.write(filename) def build_hotkeys(self): self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) def start_timer(self): self.poll_timer.Start(100) if settings.get("Heartbeat") == "1": self.ping_timer.Start(1000*60) logger.debug("starting heartbeat...", True) def kill_mplay_session(self): self.game_name = "" self.session.start_disconnect() def quit_game(self, evt): dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: self.session.exitCondition.notifyAll() dlg.Destroy() self.kill_mplay_session() def on_status_event(self, evt): id = evt.get_id() status = evt.get_data() if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) def on_player_event(self, evt): id = evt.get_id() player = evt.get_data() display_name = self.chat.chat_display_name(player) time_str = time.strftime("%H:%M", time.localtime()) if id == orpg.networking.mplay_client.PLAYER_NEW: self.players.add_player(player) self.chat.InfoPost(display_name + " (enter): " + time_str) elif id == orpg.networking.mplay_client.PLAYER_DEL: self.players.del_player(player) self.chat.InfoPost(display_name + " (exit): " + time_str) elif id == orpg.networking.mplay_client.PLAYER_UPDATE: self.players.update_player(player) self.players.Refresh() def on_group_event(self, evt): id = evt.get_id() data = evt.get_data() if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) elif id == orpg.networking.mplay_client.GROUP_DEL: # self.password_manager.RemoveGroupData(data) #Removed for debugging. self.gs.del_room(data) elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) def on_receive(self, data, player): # see if we are ignoring this user (ignore_id, ignore_name) = self.session.get_ignore_list() for m in ignore_id: if m == player[2]: logger.debug("ignoring message from player:" + player[0], True); return # ok we are not ignoring this message #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below etreeEl = Element('msg') try: etreeEl.append(fromstring(data)) except: etreeEl.text = data if player: display_name = self.chat.chat_display_name(player) else: display_name = "Server Administrator" if etreeEl.text: self.chat.Post(etreeEl.text) for child in etreeEl.getchildren(): if child.tag == 'tree': dlg = wx.MessageDialog(None, component.strip_html(display_name) + ' is trying to send you a tree node. Accept?', 'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.tree.on_receive_data(tostring(child)) self.chat.InfoPost(display_name + " has sent you a tree node...") elif child.tag == 'map': #TODO: Fix map to accepts elements self.map.new_data(tostring(child)) elif child.tag == 'chat': msg = orpg.chat.chat_msg.chat_msg(tostring(child)) self.chat.post_incoming_msg(msg, player) def on_mplay_event(self, evt): id = evt.get_id() if id == orpg.networking.mplay_client.MPLAY_CONNECTED: self.chat.InfoPost("Game connected!") self.gs.set_connected(1) self.password_manager.ClearPassword("ALL") elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: self.poll_timer.Stop() self.ping_timer.Stop() self.chat.SystemPost("Game disconnected!") self.players.reset() self.gs.set_connected(0) self.status.set_connect_status("Not Connected") ####Begin changes for Custom Exit Message by mDuo13###### elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: custom_msg = settings.get("dcmsg") custom_msg=custom_msg[:80] if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) else: self.chat.system_message(custom_msg) #####End Changes for Custom Exit Message by mDuo13 elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: group = evt.get_data() self.chat.InfoPost("Moving to room '"+group[1]+"'..") if self.gs : self.gs.set_cur_room_text(group[1]) self.players.reset() elif id == orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: self.chat.SystemPost("Room access denied!") def OnCloseWindow(self, event): dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.closed_confirmed() def closed_confirmed(self): self.activeplugins = component.get('plugins') self.aliaslib.OnMB_FileSave(None) #following lines added by mDuo13 #########plugin_disabled()######### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: plugin.plugin_disabled() except Exception, e: traceback.print_exc() #end mDuo13 added code self.saveLayout() try: settings.save() except Exception: logger.general("[WARNING] Error saving 'settings' component", True) try: self.map.pre_exit_cleanup() except Exception: logger.general("[WARNING] Map error pre_exit_cleanup()", True) try: save_tree = string.upper(settings.get("SaveGameTreeOnExit")) if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): self.tree.save_tree(settings.get("gametree")) except Exception: logger.general("[WARNING] Error saving gametree", True) if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() try: #Kill all the damn timers self.sound_player.timer.Stop() del self.sound_player.timer except Exception: logger.general("sound didn't die properly.", True) try: self.poll_timer.Stop() self.ping_timer.Stop() self.chat.parent.chat_timer.Stop() self.map.canvas.zoom_display_timer.Stop() self.map.canvas.image_timer.Stop() self.status.timer.Stop() del self.ping_timer; del self.poll_timer; del self.chat.parent.chat_timer del self.map.canvas.zoom_display_timer; del self.map.canvas.image_timer; del self.status.timer except Exception: logger.general("some timer didn't die properly.", True) self._mgr.UnInit() mainapp = wx.GetApp() mainapp.ExitMainLoop() self.Destroy() try: if self.server_pipe != None: dlg = wx.ProgressDialog("Exit","Stoping server",2,self) dlg.Update(2) dlg.Show(True) self.server_pipe.write("\nkill\n") logger.general("Killing Server process:", True) time.sleep(5) self.server_stop() self.server_pipe.close() self.std_out.close() self.server_thread.exit() dlg.Destroy() logger.general("Server killed:", True) except Exception: pass ######################################## ## About Dialog class ######################################## class AboutORPG(wx.Frame): def __init__(self, parent, description=''): super(AboutORPG, self).__init__(parent, -1, "About 'Traipse' OpenRPG") icon = None icon = wx.Icon(dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) self.SetIcon( icon ) sizer = wx.GridBagSizer(hgap=1, vgap=1) height = 425; width = 350 self.About = wx.TextCtrl(self, -1, size=wx.DefaultSize, style=wx.TE_MULTILINE | wx.TE_READONLY) img = wx.Image(dir_struct['icon']+'splash.gif', wx.BITMAP_TYPE_ANY).ConvertToBitmap() image = wx.StaticBitmap(self, -1, img, size=wx.DefaultSize) sizer.Add(image, (0,0), flag=wx.ALIGN_CENTER_HORIZONTAL|wx.ALL|wx.ADJUST_MINSIZE) sizer.Add(self.About, (1,0), flag=wx.EXPAND) self.SetSizer(sizer) self.SetAutoLayout(True) self.SetSize((width, height)) sizer.AddGrowableCol(0) sizer.AddGrowableCol(1) sizer.AddGrowableRow(1) self.Bind(wx.EVT_CLOSE, self.Min) self.Min(None) description += "OpenRPG is a Virtual Game Table that allows users to connect via a network and play table " description += "top games with friends. 'Traipse' is an OpenRPG distro that is easy to setup and provides superb " description += "functionality. OpenRPG is originally designed by Chris Davis." license = "OpenRPG is free software; you can redistribute it and/or modify it " license += "under the terms of the GNU General Public License as published by the Free Software Foundation; " license += "either version 2 of the License, or (at your option) any later version.\n\n" license += "OpenRPG and Traipse 'OpenRPG' is distributed in the hope that it will be useful, but WITHOUT ANY " license += "WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. " license += "See the GNU General Public License for more details. You should have received a copy of " license += "the GNU General Public License along with Traipse 'OpenRPG'; if not, write to " license += "the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \n\n" license += "'Traipse' and the 'Traipse' Logo are trademarks of Mad Mathematics Laboratories." self.About.AppendText(description+'\n\n') self.About.AppendText(license+'\n\n') self.About.AppendText('OpenRPG Developers:\n') orpg_devs = ['Thomas Baleno', 'Andrew Bennett', 'Lex Berezhny', 'Ted Berg', 'Bernhard Bergbauer', 'Chris Blocher', 'David Byron', 'Ben Collins-Sussman', 'Robin Cook', 'Greg Copeland', 'Chris Davis', 'Michael Edwards', 'Andrew Ettinger', 'Todd Faris', 'Dj Gilcrease', 'Christopher Hickman', 'Paul Hosking', 'Brian Manning', 'Scott Mackay', 'Jesse McConnell', 'Brian Osman', 'Rome Reginelli', 'Christopher Rouse', 'Dave Sanders', 'Tyler Starke', 'Mark Tarrabain', 'David Vrabel'] for dev in orpg_devs: self.About.AppendText(dev+'\n') def Min(self, evt): self.Hide() ######################################## ## Application class ######################################## class orpgSplashScreen(wx.SplashScreen): def __init__(self, parent, bitmapfile, duration, callback): wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) self.callback = callback self.closing = False self.Bind(wx.EVT_CLOSE, self.callback) class orpgApp(wx.App): def OnInit(self): component.add('log', logger) component.add('xml', xml) component.add('settings', settings) component.add('validate', validate) component.add("tabbedWindows", []) self.called = False wx.InitAllImageHandlers() self.splash = orpgSplashScreen(None, dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) self._crust = None wx.Yield() return True def OnKeyPress(self, evt): #Event handler if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() else: evt.Skip() def ShowShell(self): #Show the PyCrust window. if not self._crust: self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) self._crust.shell.interp.locals['app'] = self win = wx.FindWindowAtPointer() self._crust.shell.interp.locals['win'] = win self._crust.Show() def AfterSplash(self,evt): if not self.called: self.splash.Hide() self.called = True self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) self.frame.Raise() self.frame.Refresh() self.frame.Show(True) self.SetTopWindow(self.frame) #self.frame.show_dlgs() self.frame.post_show_init() wx.CallAfter(self.splash.Close) return True def OnExit_CleanUp(self): logger.debug("Preforming cleanup\n") try: del os.environ["OPENRPG_BASE"] except: pass try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.py') except: pass try: os.remove(os.environ["OPENRPG_BASE"] + os.sep + 'orpg' + os.sep + 'dirpath' + os.sep + 'approot.pyc') except: pass def OnExit(self): self.OnExit_CleanUp() #Exit logger.debug("Main Application Exit\n\n")