view orpg/gametree/nodehandlers/dnd35.py @ 218:b8091ede042a alpha

Traipse Alpha 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing
author sirebral
date Fri, 30 Apr 2010 11:37:37 -0500
parents bf799efe7a8a
children 3bbfd84619c0
line wrap: on
line source

from core import *
from containers import *
from string import *  #a 1.6003
from inspect import *  #a 1.9001
from orpg.dirpath import dir_struct
from xml.etree.ElementTree import parse
dnd35_EXPORT = wx.NewId()

############Global Stuff##############

HP_CUR = wx.NewId()
HP_MAX = wx.NewId()

def getRoot (node): # a 1.5002 this whole function is new.
    root = None
    target = node
    while target != None:
        root = target
        target = target.hparent
    return root

#a 1.6 convinience function added safeGetAttr
def safeGetAttr(node, label, defRetV=None):
    cna=node.attrib
    for key in cna:
        if key == label: return cna[key]
    return defRetV
#a 1.6... safeGetAttr end.

########End of My global Stuff########
########Start of Main Node Handlers#######
class dnd35char_handler(container_handler):
    """ Node handler for a dnd35 charactor
        <nodehandler name='?'  module='dnd35' class='dnd35char_handler2'  />
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.Version = "v1.000" #a 1.6000 general documentation, usage.
        print "dnd35char_handler - version:",self.Version #m 1.6000
        self.hparent = None #a 1.5002 allow ability to run up tree, this is the
        self.frame = component.get('frame')
        self.child_handlers = {}
        self.new_child_handler('general','GeneralInformation',dnd35general,'gear')
        self.new_child_handler('inventory','MoneyAndInventory',dnd35inventory,'money')
        self.new_child_handler('character','ClassesAndStats',dnd35classnstats,'knight')
        self.new_child_handler('snf','SkillsAndFeats',dnd35skillsnfeats,'book')
        self.new_child_handler('combat','Combat',dnd35combat,'spears')
        self.myeditor = None

    def new_child_handler(self,tag,text,handler_class,icon='gear'):
        node_list = self.xml.findall(tag)
        tree = self.tree
        i = self.tree.icons[icon]
        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
        handler = handler_class(node_list[0],new_tree_node,self)
        tree.SetPyData(new_tree_node,handler)
        self.child_handlers[tag] = handler

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)

    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)

    def tohtml(self):
        html_str = "<table><tr><td colspan=2 >"
        html_str += self.general.tohtml()+"</td></tr>"
        html_str += "<tr><td width='50%' valign=top >"+self.abilities.tohtml()
        html_str += "<P>" + self.saves.tohtml()
        html_str += "<P>" + self.attacks.tohtml()
        html_str += "<P>" + self.ac.tohtml()
        html_str += "<P>" + self.feats.tohtml()
        html_str += "<P>" + self.inventory.tohtml() +"</td>"
        html_str += "<td width='50%' valign=top >"+self.classes.tohtml()
        html_str += "<P>" + self.hp.tohtml()
        html_str += "<P>" + self.skills.tohtml() +"</td>"
        html_str += "</tr></table>"
        return html_str

    def about(self):
        """html_str = "<img src='" + dir_struct["icon"]
        html_str += "dnd3e_logo.gif' ><br /><b>dnd35 Character Tool "
        html_str += self.Version+"</b>" #m 1.6000 was hard coded.
        html_str += "<br />by Dj Gilcrease<br />digitalxero@gmail.com"
        return html_str"""
        text = 'dnd35 Character Tool' + self.Version +'\n'
        text += 'by Dj Gilcrease digitalxero@gmail.com'
        return text

########Core Handlers are done now############
########Onto the Sub Nodes########
##Primary Sub Node##

class outline_panel(wx.Panel):
    def __init__(self, parent, handler, wnd, txt,):
        self.parent = parent #a 1.9001
        wx.Panel.__init__(self, parent, -1)
        self.panel = wnd(self,handler)
        self.sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,txt), wx.VERTICAL)

        self.sizer.Add(self.panel, 1, wx.EXPAND)
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()

class dnd35_char_child(node_handler):
    """ Node Handler for skill.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        node_handler.__init__(self,xml_dom,tree_node)
        self.char_hander = parent
        self.drag = False
        self.frame = component.get('frame')
        self.myeditor = None

    def on_drop(self,evt):
        pass

    def on_rclick(self,evt):
        pass

    def on_ldclick(self,evt):
        return

    def on_html(self,evt):
        html_str = self.tohtml()
        wnd = http_html_window(self.frame.note,-1)
        wnd.title = self.xml.get('name')
        self.frame.add_panel(wnd)
        wnd.SetPage(html_str)

    def get_design_panel(self,parent):
        pass

    def get_use_panel(self,parent):
        return self.get_design_panel(parent)

    def delete(self):
        pass

class dnd35general(dnd35_char_child):
    """ Node Handler for general information.   This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.5002
        self.root.general = self  #a 1.5002
        self.charName = self.get_char_name() # a 1.5002 make getting name easier.

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,gen_grid,"General Information")
        wnd.title = "General Info"
        return wnd

    def tohtml(self):
        n_list = self.xml.getchildren()
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
        for n in n_list:
            html_str += "<B>"+n.tag.capitalize() +":</B> "
            html_str += n.text + ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def on_name_change(self,name):
        self.char_hander.rename(name)
        #o 1.5002 self.char_hander = parent in this case.
        self.charName = name  #a 1.5002 make getting name easier.

    def get_char_name( self ):
        node = self.xml.findall( 'name' )[0]
        return node.text

class gen_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'General')
        self.hparent = handler #a 1.5002 allow ability to run up tree, needed
        # a 1.5002 parent is functional parent, not invoking parent.
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        n_list = handler.xml.getchildren()
        self.CreateGrid(len(n_list),2)
        self.SetRowLabelSize(0)
        self.SetColLabelSize(0)
        self.n_list = n_list
        i = 0
        for i in range(len(n_list)): self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        t_node = self.n_list[row]
        t_node.text = value
        if row==0: self.handler.on_name_change(value)

    def refresh_row(self, rowi):
        self.SetCellValue(rowi, 0, self.n_list[rowi].tag)
        self.SetReadOnly(rowi, 0)
        self.SetCellValue(rowi, 1, self.n_list[rowi].text)
        self.AutoSizeColumn(1)

class dnd35inventory(dnd35_char_child):
    """ Node Handler for general information.   This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.6009
        self.root.inventory = self #a 1.6009

    def get_design_panel(self,parent):
        wnd = inventory_pane(parent, self) #outline_panel(parent,self,inventory_grid,"Inventory")
        wnd.title = "Inventory"
        return wnd

    def tohtml(self):
        n_list = self.xml.getchildren()
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>"
        for n in n_list:
            html_str += "<B>"+n.tag.capitalize() +":</B> "
            html_str += n.text + "<br />"
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

class inventory_pane(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, wx.ID_ANY)
        self.n_list = handler.xml.getchildren()
        self.autosize = False
        self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventory"), wx.VERTICAL)
        self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages")
        self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear")
        self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic")
        self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.grid.CreateGrid(len(self.n_list)-3,2)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelSize(0)
        for i in xrange(len(self.n_list)): self.refresh_row(i)
        sizer1 = wx.BoxSizer(wx.HORIZONTAL)
        sizer1.Add(self.grid, 1, wx.EXPAND)
        sizer1.Add(self.lang, 1, wx.EXPAND)
        self.sizer.Add(sizer1, 0, wx.EXPAND)
        sizer2 = wx.BoxSizer(wx.HORIZONTAL)
        sizer2.Add(self.gear, 1, wx.EXPAND)
        sizer2.Add(self.magic, 1, wx.EXPAND)
        self.sizer.Add(sizer2, 1, wx.EXPAND)
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang)
        self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear)
        self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic)
        self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid)

    def fillTextNode(self, name, value):
        if name == 'Languages': self.lang.SetValue(value)
        elif name == 'Gear': self.gear.SetValue(value)
        elif name == 'Magic': self.magic.SetValue(value)

    def onTextNodeChange(self, event):
        id = event.GetId()
        if id == self.gear.GetId():
            nodeName = 'Gear'
            value = self.gear.GetValue()
        elif id == self.magic.GetId():
            nodeName = 'Magic'
            value = self.magic.GetValue()
        elif id == self.lang.GetId():
            nodeName = 'Languages'
            value = self.lang.GetValue()
        for node in self.n_list:
            if node._get_tagName() == nodeName: node.text = value

    def saveMoney(self, row, col):
        value = self.grid.GetCellValue(row, col)
        self.n_list[row].text = value

    def on_cell_change(self, evt):
        row = evt.GetRow()
        col = evt.GetCol()
        self.grid.AutoSizeColumn(col)
        wx.CallAfter(self.saveMoney, row, col)

    def refresh_row(self, row):
        tagname = self.n_list[row].tag
        value = self.n_list[row].text
        if tagname == 'Gear': self.fillTextNode(tagname, value)
        elif tagname == 'Magic': self.fillTextNode(tagname, value)
        elif tagname == 'Languages': self.fillTextNode(tagname, value)
        else:
            self.grid.SetCellValue(row, 0, tagname)
            self.grid.SetReadOnly(row, 0)
            self.grid.SetCellValue(row, 1, value)
            self.grid.AutoSize()


class dnd35classnstats(dnd35_char_child):
    """ Node handler for a dnd35 charactor
        <nodehandler name='?'  module='dnd35' class='dnd35char_handler2'  />
    """
    def __init__(self,xml_dom,tree_node,parent):
        node_handler.__init__(self,xml_dom,tree_node)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
        self.frame = component.get('frame')
        self.child_handlers = {}
        self.new_child_handler('abilities','Abilities Scores',dnd35ability,'gear')
        self.new_child_handler('classes','Classes',dnd35classes,'knight')
        self.new_child_handler('saves','Saves',dnd35saves,'skull')
        self.myeditor = None

    def new_child_handler(self,tag,text,handler_class,icon='gear'):
        node_list = self.xml.findall(tag)
        tree = self.tree
        i = self.tree.icons[icon]
        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
        handler = handler_class(node_list[0],new_tree_node,self)
        tree.SetPyData(new_tree_node,handler)
        self.child_handlers[tag] = handler

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)

    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)

class class_char_child(node_handler):
    """ Node Handler for skill.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        node_handler.__init__(self,xml_dom,tree_node)
        self.char_hander = parent
        self.drag = False
        self.frame = component.get('frame')
        self.myeditor = None

    def on_drop(self,evt):
        pass

    def on_rclick(self,evt):
        pass

    def on_ldclick(self,evt):
        return

    def on_html(self,evt):
        html_str = self.tohtml()
        wnd = http_html_window(self.frame.note,-1)
        wnd.title = self.xml.get('name')
        self.frame.add_panel(wnd)
        wnd.SetPage(html_str)

    def get_design_panel(self,parent):
        pass

    def get_use_panel(self,parent):
        return self.get_design_panel(parent)

    def delete(self):
        pass

class dnd35ability(class_char_child):
    """ Node Handler for ability.   This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        class_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self)  #a 1.5002 get top of our local function tree.
        self.root.abilities = self #a 1.5002 let other classes find me.

        self.abilities = {}
        node_list = self.xml.findall('stat')
        tree = self.tree
        icons = tree.icons

        for n in node_list:
            name = n.get('abbr')
            self.abilities[name] = n
            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
            tree.SetPyData( new_tree_node, self )

    def on_rclick( self, evt ):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText( item )
        if not item == self.mytree_node: #a 1.6016
            mod = self.get_mod( name )
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            chat = self.chat
            txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
            chat.ParsePost( txt, True, True )

    def get_mod(self,abbr):
        score = int(self.abilities[abbr].get('base'))
        mod = (score - 10) / 2
        mod = int(mod)
        return mod

    def set_score(self,abbr,score):
        if score >= 0: self.abilities[abbr].set("base",str(score))

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,abil_grid,"Abilities")
        wnd.title = "Abilities (edit)"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th>
                    <th>Base</th><th>Modifier</th></tr>"""
        node_list = self.xml.findall('stat')
        for n in node_list:
            name = n.get('name')
            abbr = n.get('abbr')
            base = n.get('base')
            mod = str(self.get_mod(abbr))
            if int(mod) >= 0: mod1 = "+"
            else: mod1 = ""
            html_str = (html_str + "<tr ALIGN='center'><td>"+
                name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod))
        html_str = html_str + "</table>"
        return html_str

class abil_grid(wx.grid.Grid):
    """grid for abilities"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Stats')
        self.hparent = handler #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self)
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        stats = handler.xml.findall('stat')
        self.CreateGrid(len(stats),3)
        self.SetRowLabelSize(0)
        col_names = ['Ability','Score','Modifier']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        self.stats = stats
        i = 0
        for i in range(len(stats)): self.refresh_row(i)
        self.char_wnd = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            self.stats[row].set('base',value)
            self.refresh_row(row)
        except:
            self.SetCellValue(row,col,"0")
        if self.char_wnd: self.char_wnd.refresh_data()

    def refresh_row(self,rowi):
        s = self.stats[rowi]
        name = s.get('name')
        abbr = s.get('abbr')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,s.get('base'))
        self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr)))
        self.SetReadOnly(rowi,2)
        self.root.saves.refresh_data() #a 1.9002
        self.root.attacks.refreshMRdata() #a 1.9001 `

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()-1): self.refresh_row(r)

class dnd35classes(class_char_child):
    """ Node Handler for classes.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        class_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self)
        self.root.classes = self

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,class_panel,"Classes")
        wnd.title = "Classes"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>"
        n_list = self.xml.getchildren()
        for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def get_char_lvl( self, attr ):
        node_list = self.xml.findall('class')
        tot = 0  #a 1.5009 actually, slipping in a quick enhancement ;-)
        for n in node_list:
            lvl = n.get('level') 
            tot += int(lvl)
            type = n.get('name')
            if attr == "level": return lvl
            elif attr == "class": return type 
        if attr == "lvl": return tot 

    def get_class_lvl( self, classN ):
        node_list = self.xml.findall('class')
        for n in node_list:
            lvl = n.get('level')
            type = n.get('name')
            if classN == type: return lvl

class class_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Class')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.VERTICAL)
        sizer.Add(self.grid, 1, wx.EXPAND)

        sizer1 = wx.BoxSizer(wx.HORIZONTAL)
        sizer1.Add(wx.Button(self, 10, "Remove Class"), 0, wx.EXPAND)
        sizer1.Add(wx.Size(10,10))
        sizer1.Add(wx.Button(self, 20, "Add Class"), 0, wx.EXPAND)

        sizer.Add(sizer1, 0, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)

        n_list = handler.xml.getchildren()
        self.n_list = n_list
        self.xml = handler.xml
        self.grid.CreateGrid(len(n_list),3,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"Class")
        self.grid.SetColLabelValue(1,"Level")
        self.grid.SetColLabelValue(2,"Refrence")
        for i in range(len(n_list)): self.refresh_row(i)
        self.temp_dom = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        try:
            int(value)
            self.n_list[row].set('level',value)
        except: self.grid.SetCellValue(row,col,"1")


    def refresh_row(self,i):
        n = self.n_list[i]
        name = n.get('name')
        level = n.get('level')
        book = n.get('book')
        self.grid.SetCellValue(i,0,name)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,level)
        self.grid.SetCellValue(i,2,book)
        self.grid.SetReadOnly(i,0)
        self.grid.AutoSizeColumn(0)
        self.grid.AutoSizeColumn(1)
        self.grid.AutoSizeColumn(2)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["dnd35"]+"dnd35classes.xml")
            xml_dom = tree.getroot()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.findall('class')
        opts = []
        for f in f_list: opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.grid.SetColSize(i,col_w)


class dnd35saves(class_char_child):
    """ Node Handler for saves.   This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        class_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.saveGridFrame = []  #a 1.9002 handle list, check frame for close.

        tree = self.tree
        icons = self.tree.icons

        self.root = getRoot(self) #a 1.5002
        self.root.saves = self #a 1.6009
        node_list = self.xml.findall('save')
        self.saves={}
        for n in node_list:
            name = n.get('name')
            self.saves[name] = n
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            tree.SetPyData(new_tree_node,self)

    #a 1.9002 this whole method
    def refresh_data(self): # refresh the data in the melee/ranged section
        # of the attack chart.
        # count backwards, maintains context despite "removes"
        for i in range(len(self.saveGridFrame)-1,-1,-1):
            x = self.saveGridFrame[i]
            if x == None: x.refresh_data()
            else: self.saveGridFrame.remove(x)

    def get_mod(self,name):
        save = self.saves[name]
        stat = save.get('stat')
        stat_mod = self.root.abilities.get_mod(stat) 
        base = int(save.get('base'))
        miscmod = int(save.get('miscmod'))
        magmod = int(save.get('magmod'))
        total = stat_mod + base + miscmod + magmod
        return total

    def on_rclick(self,evt):

        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node:
            pass #a 1.5003 syntatic place holder
            return #a 1.5003
        else:
            mod = self.get_mod(name)
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            chat = self.chat
            txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
            chat.ParsePost( txt, True, True )

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,save_grid,"Saves")
        wnd.title = "Saves"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 >
            <th width='30%'>Save</th>
            <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th>
            <th>Misc</th><th>Total</th></tr>"""
        node_list = self.xml.findall('save')
        for n in node_list:
            name = n.get('name')
            stat = n.get('stat')
            base = n.get('base')
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>"
            stat_mod = self.root.abilities.get_mod(stat)        #a 1.5002
            mag = n.get('magmod')
            misc = n.get('miscmod')
            mod = str(self.get_mod(name))
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>"
            html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str

#mark6
class save_grid(wx.grid.Grid):
    """grid for saves"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Saves')
        self.hparent = handler #a 1.5002 allow ability to run up tree.
        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
        self.root = getRoot(self)
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        saves = handler.xml.findall('save')
        self.CreateGrid(len(saves),7)
        self.SetRowLabelSize(0)
        col_names = ['Save','Key','base','Abil','Magic','Misc','Total']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        self.saves = saves
        i = 0
        for i in range(len(saves)): self.refresh_row(i)
        climber = parent
        nameNode = climber.GetClassName()
        while nameNode != 'wxFrame':
            climber = climber.parent
            nameNode = climber.GetClassName()
        masterFrame=climber
        masterFrame.refresh_data=self.refresh_data
        handler.saveGridFrame.append(masterFrame)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col == 2: self.saves[row].set('base',value)
            elif col == 4: self.saves[row].set('magmod',value)
            elif col == 5:  self.saves[row].set('miscmod',value)
            self.refresh_row(row)
        except: self.SetCellValue(row,col,"0")

    def refresh_row(self,rowi):
        s = self.saves[rowi]
        name = s.get('name')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        stat = s.get('stat')
        self.SetCellValue(rowi,1,stat)
        self.SetReadOnly(rowi,1)
        self.SetCellValue(rowi,2,s.get('base'))
        self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat)))
        self.SetReadOnly(rowi,3)
        self.SetCellValue(rowi,4,s.get('magmod'))
        self.SetCellValue(rowi,5,s.get('miscmod'))
        mod = str(self.handler.get_mod(name))
        self.SetCellValue(rowi,6,mod)
        self.SetReadOnly(rowi,6)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()): self.refresh_row(r)

class dnd35skillsnfeats(dnd35_char_child):
    """ Node handler for a dnd35 charactor
        <nodehandler name='?'  module='dnd35' class='dnd35char_handler2'  />
    """
    def __init__(self,xml_dom,tree_node,parent):
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.6009
        node_handler.__init__(self,xml_dom,tree_node)
        dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
        self.frame = component.get('frame')
        self.child_handlers = {}
        self.new_child_handler('skills','Skills',dnd35skill,'book')
        self.new_child_handler('feats','Feats',dnd35feats,'book')
        self.myeditor = None

    def new_child_handler(self,tag,text,handler_class,icon='gear'):
        node_list = self.xml.findall(tag)
        tree = self.tree
        i = self.tree.icons[icon]
        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
        handler = handler_class(node_list[0],new_tree_node,self)
        tree.SetPyData(new_tree_node,handler)
        self.child_handlers[tag] = handler

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)

    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)

class skills_char_child(node_handler):
    """ Node Handler for skill.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        node_handler.__init__(self,xml_dom,tree_node)
        self.char_hander = parent
        self.drag = False
        self.frame = component.get('frame')
        self.myeditor = None

    def on_drop(self,evt):
        pass

    def on_rclick(self,evt):
        pass

    def on_ldclick(self,evt):
        return

    def on_html(self,evt):
        html_str = self.tohtml()
        wnd = http_html_window(self.frame.note,-1)
        wnd.title = self.xml.get('name')
        self.frame.add_panel(wnd)
        wnd.SetPage(html_str)

    def get_design_panel(self,parent):
        pass

    def get_use_panel(self,parent):
        return self.get_design_panel(parent)

    def delete(self):
        pass

class dnd35skill(skills_char_child):
    """ Node Handler for skill.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        #a 1.5002 Need the functional parent, not the invoking parent.
        self.root = getRoot(self) #a 1.5002
        self.root.skills = self #a 1.6009

        skills_char_child.__init__(self,xml_dom,tree_node,parent)
        tree = self.tree
        icons = self.tree.icons
        node_list = self.xml.findall('skill')

        self.skills={}
        #Adding code to not display skills you can not use -mgt
        for n in node_list:
            name = n.get('name')
            self.skills[name] = n
            skill_check = self.skills[name]
            ranks = int(skill_check.get('rank'))
            trained = int(skill_check.get('untrained'))
            if ranks > 0 or trained == 1:
                new_tree_node = tree.AppendItem(self.mytree_node,name,
                                            icons['gear'],icons['gear'])
            else: continue
            tree.SetPyData(new_tree_node,self)

    def refresh_skills(self):
        #Adding this so when you update the grid the tree will reflect
        #The change. -mgt
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.xml.findall('skill')

        self.skills={}
        for n in node_list:
            name = n.get('name')
            self.skills[name] = n
            skill_check = self.skills[name]
            ranks = int(skill_check.get('rank'))
            trained = int(skill_check.get('untrained'))
            if ranks > 0 or trained == 1:
                new_tree_node = tree.AppendItem(self.mytree_node,name,
                                            icons['gear'],icons['gear'])
            else: continue
            tree.SetPyData(new_tree_node,self)

    def get_mod(self,name):
        skill = self.skills[name]
        stat = skill.get('stat')
        stat_mod = self.root.abilities.get_mod(stat)                #a 1.5002
        rank = int(skill.get('rank'))
        misc = int(skill.get('misc'))
        total = stat_mod + rank + misc
        return total

    def on_rclick(self,evt):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node: return
        ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix.
        skill = self.skills[name]
        untr = skill.get('untrained')                         #a 1.6004
        rank = skill.get('rank')                              #a 1.6004
        if eval('%s == 0' % (untr)):                                   #a 1.6004
            if eval('%s == 0' % (rank)):                               #a 1.6004
                res = 'You fumble around, accomplishing nothing'       #a 1.6004
                txt = '%s Skill Check: %s' % (name, res)               #a 1.6004
                chat = self.chat                                       #a 1.6004
                chat.Post(txt,True,True)                               #a 1.6004
                return                                                 #a 1.6004
        armor = ''
        acCp = ''
        if ac < 0:  #acCp >= 1 #m 1.5004 this is stored as negatives.
            armorCheck = int(skill.get('armorcheck'))
            if armorCheck == 1:
                acCp=ac
                armor = '(includes Armor Penalty of %s)' % (acCp)
        if item == self.mytree_node:
            dnd35_char_child.on_ldclick(self,evt)
        else:
            mod = self.get_mod(name)
            if mod >= 0:  mod1 = "+"
            else: mod1 = ""
            chat = self.chat
            txt = '%s Skill Check: [1d20%s%s%s] %s' % (
                    name, mod1, mod, acCp, armor)
            chat.ParsePost(txt,True,True)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,skill_grid,"Skills")
        wnd.title = "Skills (edit)"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 >
                    <th width='30%'>Skill</th><th>Key</th>
                    <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>"""
        node_list = self.xml.findall('skill')

        for n in node_list:
            name = n.get('name')
            stat = n.get('stat')
            rank = n.get('rank')
            untr = n.get('untrained')                              #a 1.6004
            #Filter unsuable skills out of pretty print -mgt
            if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)):
                if eval('%s >=1' % (rank)):
                    html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>"     #a 1.6004
                    html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
                elif eval('%s == 1' % (untr)):                                  #a 1.6004
                    html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>"     #a 1.6004
                    html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>"  #a 1.6004
                else:
                    html_str += "<tr ALIGN='center'><td>"+name+"</td><td>"
                    html_str += stat+"</td><td>"+rank+"</td>"
            else: continue
            stat_mod = self.root.abilities.get_mod(stat)        #a 1.5002
            misc = n.get('misc')
            mod = str(self.get_mod(name))
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str()
            html_str += '</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str


class skill_grid(wx.grid.Grid):
    """ panel for skills """
    def __init__(self, parent, handler):
        self.hparent = handler    #a 1.5002 need function parent, not invoker
        self.root = getRoot(self) #a 1.5002
        pname = handler.xml.set("name", 'Skills')

        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        skills = handler.xml.findall('skill')
        self.CreateGrid(len(skills),6)
        self.SetRowLabelSize(0)
        col_names = ['Skill','Key','Rank','Abil','Misc','Total']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        rowi = 0
        self.skills = skills
        for i in range(len(skills)): self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col == 2: self.skills[row].set('rank',value)
            elif col == 4: self.skills[row].set('misc',value)
            self.refresh_row(row)
        except: self.SetCellValue(row,col,"0")
        self.handler.refresh_skills()

    def refresh_row(self,rowi):
        s = self.skills[rowi]
        name = s.get('name')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        stat = s.get('stat')
        self.SetCellValue(rowi,1,stat)
        self.SetReadOnly(rowi,1)
        self.SetCellValue(rowi,2,s.get('rank'))
        #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat]))  #d 1.5002
        if self.root.abilities: stat_mod=self.root.abilities.get_mod(stat)           #a 1.5002
        else: 
            stat_mod = -6 #a 1.5002 this can happen if code is changed so
            print "Please advise dnd35 maintainer alert 1.5002 raised"

        self.SetCellValue(rowi,3,str(stat_mod))         #a 1.5002
        self.SetReadOnly(rowi,3)
        self.SetCellValue(rowi,4,s.get('misc'))
        mod = str(self.handler.get_mod(name))
        self.SetCellValue(rowi,5,mod)
        self.SetReadOnly(rowi,5)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()): self.refresh_row(r)


class dnd35feats(skills_char_child):
    """ Node Handler for classes.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        skills_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.5002
        self.root.feats = self #a 1.6009


    def get_design_panel(self,parent):
        setTitle="Feats - " + self.root.general.charName    #a 1.5010
        wnd = outline_panel(parent,self,feat_panel,setTitle) #a 1.5010
        wnd.title = "Feats" #d 1.5010
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>"
        n_list = self.xml.getchildren()
        for n in n_list: html_str += n.get('name')+ ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

class feat_panel(wx.Panel):
    def __init__(self, parent, handler):

        self.hparent = handler #a 1.5002 allow ability to run up tree.

        self.root = getRoot(self) #a 1.5002
        pname = handler.xml.set("name", 'Feats') #d 1.5010
        wx.Panel.__init__(self, parent, -1)
        self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.VERTICAL)
        sizer.Add(self.grid, 1, wx.EXPAND)

        sizer1 = wx.BoxSizer(wx.HORIZONTAL)
        sizer1.Add(wx.Button(self, 10, "Remove Feat"), 0, wx.EXPAND)
        sizer1.Add(wx.Size(10,10))
        sizer1.Add(wx.Button(self, 20, "Add Feat"), 0, wx.EXPAND)

        sizer.Add(sizer1, 0, wx.EXPAND)
        self.sizer = sizer

        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)

        n_list = handler.xml.getchildren()
        self.n_list = n_list
        self.xml = handler.xml
        self.grid.CreateGrid(len(n_list),3,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"Feat")
        self.grid.SetColLabelValue(1,"Reference")
        self.grid.SetColLabelValue(2,"Description") #m 1.6 typo correction.
        wrap = wx.grid.GridCellAutoWrapStringRenderer()
        attr = wx.grid.GridCellAttr()
        attr.SetRenderer(wrap)
        self.grid.SetColAttr(2, attr)
        for i in range(len(n_list)): self.refresh_row(i)
        self.temp_dom = None

    def refresh_row(self,i):
        feat = self.n_list[i]
        name = feat.get('name')
        type = feat.get('type')
        desc = feat.get('desc') #m 1.6 correct typo
        self.grid.SetCellValue(i,0,name)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,type)
        self.grid.SetReadOnly(i,1)
        self.grid.SetCellValue(i,2,desc) #m 1.6 correct typo
        self.grid.SetReadOnly(i,2)
        self.grid.AutoSizeColumn(0)
        self.grid.AutoSizeColumn(1)
        self.grid.AutoSizeColumn(2, False)
        self.grid.AutoSizeRow(i)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])

    def on_add(self,evt):

        if not self.temp_dom:
            tree = parse(dir_struct["dnd35"]+"dnd35feats.xml")
            xml_dom = tree.getroot()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.findall('feat')
        opts = []
        for f in f_list:
            opts.append(f.get('name') + "  -  [" +
                     f.get('type') + "]  -  " + f.get('desc'))
        dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        f_list=0; opts=0
        dlg.Destroy()


    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols): self.grid.SetColSize(i,col_w)

class dnd35combat(dnd35_char_child):
    """ Node handler for a dnd35 charactor
        <nodehandler name='?'  module='dnd35' class='dnd35char_handler2'  />
    """
    def __init__(self,xml_dom,tree_node,parent):

        node_handler.__init__(self,xml_dom,tree_node)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.5012
        #mark3
        dnd35_char_child.__init__(self,xml_dom,tree_node,parent)
        self.frame = component.get('frame')
        self.child_handlers = {}
        self.new_child_handler('hp','Hit Points',dnd35hp,'gear')
        self.new_child_handler('attacks','Attacks',dnd35attacks,'spears')
        self.new_child_handler('ac','Armor',dnd35armor,'spears')
        self.myeditor = None

    def new_child_handler(self,tag,text,handler_class,icon='gear'):
        node_list = self.xml.findall(tag)
        tree = self.tree
        i = self.tree.icons[icon]
        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
        handler = handler_class(node_list[0],new_tree_node,self)
        tree.SetPyData(new_tree_node,handler)
        self.child_handlers[tag] = handler

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)

    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)


class combat_char_child(node_handler):
    """ Node Handler for combat.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        node_handler.__init__(self,xml_dom,tree_node)
        self.char_hander = parent
        self.drag = False
        self.frame = component.get('frame')
        self.myeditor = None

    def on_drop(self,evt):
        pass

    def on_rclick(self,evt):
        pass

    def on_ldclick(self,evt):
        return

    def on_html(self,evt):
        html_str = self.tohtml()
        wnd = http_html_window(self.frame.note,-1)
        wnd.title = self.xml.get('name')
        self.frame.add_panel(wnd)
        wnd.SetPage(html_str)

    def get_design_panel(self,parent):
        pass

    def get_use_panel(self,parent):
        return self.get_design_panel(parent)

    def delete(self):
        pass

class dnd35hp(combat_char_child):
    """ Node Handler for hit points.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        combat_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.6009
        self.root.hp = self #a 1.6009

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,hp_panel,"Hit Points")
        wnd.title = "Hit Points"
        return wnd

    def on_rclick( self, evt ):
        chp = self.xml.get('current')
        mhp = self.xml.get('max')
        txt = '((HP: %s / %s))' % ( chp, mhp )
        self.chat.ParsePost( txt, True, True )

    def tohtml(self):
        html_str = "<table width=100% border=1 >"
        html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>"
        html_str += "<tr><th>Max:</th>"
        html_str += "<td>"+self.xml.get('max')+"</td>"
        html_str += "<th>Current:</th>"
        html_str += "<td>"+self.xml.get('current')+"</td>"
        html_str += "</tr></table>"
        return html_str

class hp_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.hparent = handler
        pname = handler.xml.set("name", 'HitPoints')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.xml = handler.xml
        self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"),   0,
           wx.ALIGN_CENTER_VERTICAL),
          (wx.TextCtrl(self, HP_CUR,
           self.xml.get('current')),   0, wx.EXPAND),
          (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
          (wx.TextCtrl(self, HP_MAX, self.xml.get('max')),
           0, wx.EXPAND),
         ])
        self.sizer.AddGrowableCol(1)
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX)
        self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR)

    def on_text(self,evt):
        id = evt.GetId()
        if id == HP_CUR: self.xml.set('current',evt.GetString())
        elif id == HP_MAX: self.xml.set('max',evt.GetString())

    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])

class dnd35attacks(combat_char_child):
    """ Node Handler for attacks.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        combat_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.5002
        self.root.attacks = self #a 1.6009 so others can find me.
        self.mrFrame = [] #a 1.9001
        self.updateFootNotes = False
        self.updateFootNotes = False
        self.html_str = "<html><body>"
        self.html_str += ("<br />  This character has weapons with no "+
             "footnotes.  This program will "+
             "add footnotes to the weapons which have names that still match "+
             "the orginal names.  If you have changed the weapon name, you "+
             "will see some weapons with a footnote of 'X', you will have "+
             "to either delete and re-add the weapon, or research "+
             "and add the correct footnotes for the weapon.\n"+
             "<br />  Please be aware, that only the bow/sling footnote is "+
             "being used to affect changes to rolls; implemenation of other "+
             "footnotes to automaticly adjust rolls will be completed as "+
             "soon as time allows." +
             "<br /><br />Update to character:"+self.root.general.charName+
             "<br /><br />"+
             """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 >
              <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""")
        self.temp_dom={}
        node_list = self.xml.findall('melee')
        self.melee = node_list[0]
        node_list = self.xml.findall('ranged')
        self.ranged = node_list[0]
        self.refresh_weapons()
        if self.updateFootNotes == True:
            self.updateFootNotes = False
            name = self.root.general.charName
            self.html_str +=  "</table>"
            self.html_str +=  "</body> </html> "
            masterFrame = self.root.frame
            title = name+"'s weapons' update to have footnotes"
            fnFrame = wx.Frame(masterFrame, -1, title)
            fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1)
            fnFrame.panel.SetPage(self.html_str)
            fnFrame.Show()

    #a 1.9001 this whole method
    def refreshMRdata(self): # refresh the data in the melee/ranged section
        # of the attack chart.
        # count backwards, maintains context despite "removes"
        for i in range(len(self.mrFrame)-1,-1,-1):   #a 1.9001
            x = self.mrFrame[i]
            if x == None: x.refreshMRdata() #a 1.9001
            else: self.mrFrame.remove(x)

    def refresh_weapons(self):
        self.weapons = {}

        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.xml.findall('weapon')
        for n in node_list:
            name = n.get('name')
            fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when
            if fn == None:#a 1.5012
                self.updateFootNotes=True
                self.updateFootN(n) #a 1.5012
            new_tree_node = tree.AppendItem(
                self.mytree_node,name,icons['sword'],icons['sword'])
            tree.SetPyData(new_tree_node,self)
            self.weapons[name]=n

    def updateFootN(self,n):#a 1.5012 this whole function
        if not self.temp_dom:
            tree = parse(dir_struct["dnd35"]+"dnd35weapons.xml")
            self.temp_dom = tree.getroot()
        nameF = n.get('name')
        w_list = self.temp_dom.findall('weapon')
        found = False
        for w in w_list:
            if nameF == w.get('name'):
                found = True
                fnN = safeGetAttr(n,'fn')
                if fnN == None or fnN == 'None':
                    fnW = w.get('fn')
                    self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+
                                     "<td>"+fnW+"</td></tr>\n")
                    n.set('fn',fnW)
                break
        if not found:
            self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+
              "Weapon, research "+
              "and update manually; setting footnote to indicate custom</td>"+
                                     "<td>"+'X'+"</td></tr>\n")
            n.set('fn','X')


    def get_mod(self,type='m'):
        (base, base2, base3, base4, base5, base6, stat_mod, misc) \
            = self.get_attack_data(type)
        return int(base + misc + int(stat_mod))

    def get_attack_data(self,type='m'):
        if type=='m' or type=='0':
            stat = 'Str'  #m was dnd_globals["stats"]['Str'] 1.5002
            temp = self.melee
        else:
            stat = 'Dex'  #m was dnd_globals["stats"]['Dex'] 1.5002
            temp = self.ranged
        stat_mod = -7
        stat_mod = self.root.abilities.get_mod(stat)    #a 1.5002
        base = int(temp.get('base'))
        base2 = int(temp.get('second'))
        base3 = int(temp.get('third'))
        base4 = int(temp.get('forth'))
        base5 = int(temp.get('fifth'))
        base6 = int(temp.get('sixth'))
        misc = int(temp.get('misc'))
        return (base, base2, base3, base4, base5, base6, stat_mod ,misc)

    def on_rclick(self,evt):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node: return 
        else:
            mod = int(self.weapons[name].get('mod'))
            wepMod = mod #a 1.5008
            footNotes = safeGetAttr(self.weapons[name],'fn','')
            cat = self.weapons[name].get('category') #a1.6001
            result = split(cat,"-",2) #a 1.6001
            if len(result) < 2: #a 1.6021 this if & else
                print "warning: 1.6002 unable to interpret weapon category"
                print "format 'type weapon-[Range|Melee]', probably missing"
                print "the hyphen.  Assuming Melee"
                print "weapon name: ",name
                tres="Melee"
            else:
                tres=result[1]
            if tres == 'Melee': rangeOrMelee = 'm' 
            elif tres == 'Ranged': rangeOrMelee = 'r'
            else:
                print "warning: 1.6001 unable to interpret weapon category"
                print "treating weapon as Melee, please correct xml"
                print "weapon name:",name
                rangeOrMelee ='m'
            mod = mod + self.get_mod(rangeOrMelee) #a 1.5008
            chat = self.chat
            dmg = self.weapons[name].get('damage')

            #a 1.6003 start code fix instance a
            result = split(dmg,"/",2)
            dmg = result[0]
            monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002
            if find(dmg, "Monk Med") > -1:
                if monkLvl == None:     #a 1.5009
                    txt = 'Attempting to use monk attack, but has no monk '
                    txt += 'levels, please choose a different attack.'
                    chat.ParsePost( txt, True, True ) #a 1.5009
                    return #a 1.5009
                else:   #a 1.5009
                    lvl=int(monkLvl)
                    if lvl <= 3: dmg = dmg.replace("Monk Med", "1d6")
                    elif lvl <= 7: dmg = dmg.replace("Monk Med", "1d8")
                    elif lvl <= 11: dmg = dmg.replace("Monk Med", "1d10")
                    elif lvl <= 15: dmg = dmg.replace("Monk Med", "2d6")
                    elif lvl <= 19: dmg = dmg.replace("Monk Med", "2d8")
                    elif lvl <= 20: dmg = dmg.replace("Monk Med", "2d10")
            if find(dmg, "Monk Small") > -1:
                if monkLvl == None:     #a 1.5009
                    txt = 'Attempting to use monk attack, but has no monk '
                    txt += 'levels, please choose a different attack.'
                    chat.ParsePost( txt, True, True ) #a 1.5009
                    return #a 1.5009
                else:   #a 1.5009
                    lvl=int(monkLvl)
                    if lvl <= 3: dmg = dmg.replace("Monk Small", "1d4")
                    elif lvl <= 7: dmg = dmg.replace("Monk Small", "1d6")
                    elif lvl <= 11: dmg = dmg.replace("Monk Small", "1d8")
                    elif lvl <= 15: dmg = dmg.replace("Monk Small", "1d10")
                    elif lvl <= 19: dmg = dmg.replace("Monk Small", "2d6")
                    elif lvl <= 20: dmg = dmg.replace("Monk Small", "2d8")
            if find(dmg, "Monk Large") > -1:
                if monkLvl == None:     #a 1.5009
                    txt = 'Attempting to use monk attack, but has no monk '
                    txt += 'levels, please choose a different attack.'
                    chat.ParsePost( txt, True, True ) #a 1.5009
                    return #a 1.5009
                else:   #a 1.5009
                    lvl=int(monkLvl)
                    if lvl <= 3: dmg = dmg.replace("Monk Large", "1d8")
                    elif lvl <= 7: dmg = dmg.replace("Monk Large", "2d6")
                    elif lvl <= 11: dmg = dmg.replace("Monk Large", "2d8")
                    elif lvl <= 15: dmg = dmg.replace("Monk Large", "3d6")
                    elif lvl <= 19: dmg = dmg.replace("Monk Large", "3d8")
                    elif lvl <= 20: dmg = dmg.replace("Monk Large", "4d8")
            flurry = False
            str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13
            if rangeOrMelee == 'r':                     #a 1.5008
                #if off_hand == True then stat_mod = stat_mod/2 #o 1.5013
                #c 1.5007 ranged weapons normally get no str mod
                if find(footNotes,'b') > -1:#a 1.5012 if it's a bow
                    if str_mod >= 0: str_mod = 0 
                else: str_mod = 0
            mod2 = "" 
            if str_mod >= 0: mod2 = "+"   #1.6 tidy up code.
            aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod
            if find(name ,"Flurry of Blows") > -1:  flurry = True
            (base, base2, base3, base4, base5, base6, stat_mod, misc) = self.get_attack_data(rangeOrMelee)  #a 1.5008
            name = name.replace('(Monk Med)', '')
            name = name.replace('(Monk Small)', '')
            if not flurry:
                if name == 'Shuriken':
                    for n in xrange(3):
                        self.sendRoll(base, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod, rollAnyWay=True)
                        self.sendRoll(base2, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                        self.sendRoll(base3, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                        self.sendRoll(base4, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                        self.sendRoll(base5, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                        self.sendRoll(base6, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                else:
                    self.sendRoll(base, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod, rollAnyWay=True)
                    self.sendRoll(base2, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                    self.sendRoll(base3, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                    self.sendRoll(base4, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                    self.sendRoll(base5, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
                    self.sendRoll(base6, stat_mod, misc, wepMod, name, '', dmg, aStrengthMod)
            else:
                if monkLvl == None:
                    txt = 'Attempting to use monk attack, but has no monk '
                    txt += 'levels, please choose a different attack.'
                    chat.ParsePost( txt, True, True ) #a 1.5009
                    return
                else:
                    lvl = int(monkLvl)
                    if lvl <= 4:
                        flu = '-2'
                        atks = False
                    elif lvl <= 8:
                        flu = '-1'
                        atks = False
                    elif lvl <= 10:
                        flu = ''
                        atks = False
                    elif lvl <= 20:
                        flu = ''
                        atks = True

                    self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True)
                    self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True)
                    if atks: self.sendRoll(base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=True)
                    self.sendRoll(base2, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod)
                    self.sendRoll(base3, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod)
                    self.sendRoll(base4, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod)
                    self.sendRoll(base5, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod)
                    self.sendRoll(base6, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod)

    def sendRoll(self, base, stat_mod, misc, wepMod, name, flu, dmg, aStrengthMod, rollAnyWay=False):
        if base != 0 or rollAnyWay:
            base = base + int(stat_mod) + misc + wepMod #m 1.5008
            if base >= 0: mod1 = "+"
            else: mod1 = ""
            txt = ' %s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu)
            txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod)
            self.chat.ParsePost( txt, True, True )

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,attack_panel,"Attacks")
        wnd.title = "Attacks"
        return wnd

    def tohtml(self):
        melee = self.get_attack_data('m')
        ranged = self.get_attack_data('r')
        html_str = ("""<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >"""+
          "<th>Attack</th><th>Total</th><th >Base</th>"+
          "<th>Abil</th><th>Misc</th></tr>")
        html_str += "<tr ALIGN='center' ><th >Melee:</th>"
        html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>"
        html_str += "<td>"+str(melee[0])+"</td>"
        html_str += "<td>"+str(melee[1])+"</td>"
        html_str += "<td>"+str(melee[2])+"</td></tr>"

        html_str += "<tr ALIGN='center' ><th >Ranged:</th>"
        html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>"
        html_str += "<td>"+str(ranged[0])+"</td>"
        html_str += "<td>"+str(ranged[1])+"</td>"
        html_str += "<td>"+str(ranged[2])+"</td></tr></table>"

        n_list = self.xml.findall('weapon')
        for n in n_list:
            mod = n.get('mod')
            if mod >= 0: mod1 = "+"
            else: mod1 = ""
            ran = n.get('range')
            total = str(int(mod) + self.get_mod(ran))
            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >
                    <th colspan=2>Weapon</th>
                    <th>Attack</th><th >Damage</th><th>Critical</th></tr>"""
            html_str += "<tr ALIGN='center' ><td  colspan=2>"
            html_str += n.get('name')+"</td><td>"+total+"</td>"
            html_str += "<td>"+n.get('damage')+"</td><td>"
            html_str += n.get('critical')+"</td></tr>"
            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th>
                        <th>Type</th><th>Size</th><th>Misc Mod</th></tr>"""
            html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>"
            html_str += n.get('weight')+"</td>"
            html_str += "<td>"+n.get('type')+"</td><td>"
            html_str += n.get('size')+"</td>"
            html_str += '<td>%s%s</td></tr>'  % (mod1, mod)
            html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>"""
            html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>"
            html_str += '</table>'
        return html_str

class attack_grid(wx.grid.Grid):
    """grid for attacks"""
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Melee')
        self.hparent = handler
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.root = getRoot(self) #a 1.9001
        self.parent = parent
        self.handler = handler
        self.rows = (self.handler.melee,self.handler.ranged)
        self.CreateGrid(2,10)
        self.SetRowLabelSize(0)
        col_names = ['Type','base','base 2','base 3','base 4','base 5',
            'base 6','abil','misc','Total']
        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
        self.SetCellValue(0,0,"Melee")
        self.SetCellValue(1,0,"Ranged")
        self.refresh_data()
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        climber = parent
        nameNode = climber.GetClassName()
        while nameNode != 'wxFrame':
            climber = climber.parent
            nameNode = climber.GetClassName()
        masterFrame=climber
        masterFrame.refreshMRdata=self.refresh_data

        handler.mrFrame.append(masterFrame)


    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col==1: self.rows[row].set('base',value)
            elif col== 2: self.rows[row].set('second',value)
            elif col== 3: self.rows[row].set('third',value)
            elif col== 4: self.rows[row].set('forth',value)
            elif col== 5: self.rows[row].set('fifth',value)
            elif col== 6: self.rows[row].set('sixth',value)
            elif col== 8: self.rows[row].set('misc',value)
            self.parent.refresh_data()
        except: self.SetCellValue(row,col,"0")

    def refresh_data(self):

        melee = self.handler.get_attack_data('m')
        ranged = self.handler.get_attack_data('r')
        tmelee = int(melee[0]) + int(melee[6]) + int(melee[7])
        tranged = int(ranged[0]) + int(ranged[6]) + int(ranged[7])
        for i in range(0,8):    #a 1.5005
            self.SetCellValue(0,i+1,str(melee[i]))
            self.SetCellValue(1,i+1,str(ranged[i]))
        self.SetCellValue(0,9,str(tmelee))
        self.SetCellValue(1,9,str(tranged))
        self.SetReadOnly(0,0)
        self.SetReadOnly(1,0)
        self.SetReadOnly(0,7)
        self.SetReadOnly(1,7)
        self.SetReadOnly(0,9)
        self.SetReadOnly(1,9)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+1)
        self.SetColSize(0,col_w*2)
        for i in range(1,cols): self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class weapon_panel(wx.Panel):
    def __init__(self, parent, handler):
        self.hparent = handler                          #a 1.5012
        self.root = getRoot(self)

        pname = handler.xml.set("name", 'Weapons')

        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.VERTICAL)
        sizer.Add(self.grid, 1, wx.EXPAND)

        sizer2 = wx.BoxSizer(wx.HORIZONTAL)
        sizer2.Add(wx.Button(self, 10, "Remove Weapon"), 0, wx.EXPAND)
        sizer2.Add(wx.Size(10,10))
        sizer2.Add(wx.Button(self, 20, "Add Weapon"), 0, wx.EXPAND)

        sizer.Add(sizer2, 0, wx.EXPAND)
        sizer.Add(wx.StaticText(self, -1, "Right click a weapon's footnote to see what the footnotes mean."),0, wx.EXPAND)#a 1.5012
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.sizer2 = sizer2
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012

        n_list = handler.xml.findall('weapon')
        self.n_list = n_list
        self.xml = handler.xml
        self.handler = handler
        self.colAttr = ['name','damage','mod','critical','type','weight',
                    'range','size','Total','fn',    'comment'] #a 1.5012
        col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight',
                    'Range','Size','Total','Foot\nnotes','Comment'] #a 1.5012
        gridColCount=len(col_names)#a 1.5012
        self.grid.CreateGrid(len(n_list),gridColCount,1) #a 1.5012
        self.grid.SetRowLabelSize(0)

        for i in range(gridColCount): self.grid.SetColLabelValue(i,col_names[i])
        self.refresh_data()
        self.temp_dom = None


    #mark4
    #a 1.5012 add entire method.
    def on_gridRclick(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)

        if col == 9 and value != 'None':
            n = self.n_list[row]
            name = n.get('name')
            handler = self.hparent
            masterFrame = handler.frame
            title = name+"'s Special Weapon Characteristics"
            fnFrame = wx.Frame(masterFrame, -1, title)
            fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1)
            if not self.temp_dom:
                tree = parse(dir_struct["dnd35"]+ "dnd35weapons.xml")
                self.temp_dom = tree.getroot()
            f_list = self.temp_dom.findall('f') # the footnotes
            n = self.n_list[row]
            name = n.get('name')
            footnotes = n.get('fn')
            html_str = "<html><body>"
            html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 >
                        <th width='10%'>Note</th><th>Description</th></tr>\n"""
            if footnotes == "":
                html_str += "<tr ALIGN='center'><td></td>"
                html_str += "  <td>This weapon has no footnotes</td></tr>"
            for i in range(len(footnotes)):
                aNote=footnotes[i]
                found=False
                for f in f_list:
                    if f.get('mark') == aNote:
                        found=True
                        text=f.get('txt')
                        html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+
                                     "<td>"+text+"</td></tr>\n")
                if not found:
                    html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+
                       "<td>is not a recognized footnote</td></tr>\n")

            html_str +=  "</table>"
            html_str +=  "</body> </html> "
            fnFrame.panel.SetPage(html_str)
            fnFrame.Show()
            return
        pass


    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col == 2 and not int(value): # special case for mod, demoted
            value = "0" #a 5.012 demoted
            self.n_list[row].set('mod',value) # a 5.012 demoted
        if not (col == 9 and value == "None" and
                self.n_list[row].get('fn') == "None"
                ): #a 5.012 special case for footnotes
            self.n_list[row].set(self.colAttr[col],value)#a 5.012


    def refresh_row(self,i):
        n = self.n_list[i]
        fn = n.get('fn')
        name = n.get('name')
        mod = n.get('mod')
        ran = n.get('range')
        total = str(int(mod) + self.handler.get_mod(ran))
        self.grid.SetCellValue(i,0,name)
        self.grid.SetCellValue(i,1,n.get('damage'))
        self.grid.SetCellValue(i,2,mod)
        self.grid.SetCellValue(i,3,n.get('critical'))
        self.grid.SetCellValue(i,4,n.get('type'))
        self.grid.SetCellValue(i,5,n.get('weight'))
        self.grid.SetCellValue(i,6,ran)
        self.grid.SetCellValue(i,7,n.get('size') )
        self.grid.SetCellValue(i,8,total)
        self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012
        self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012
        self.grid.SetReadOnly(i,8)

    def on_remove(self,evt): #o 1.6011 correcting wrongful deletion
        rows = self.grid.GetNumberRows()
        for i in range(rows-1,-1,-1):   #a 1.6011 or you lose context
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])
                self.n_list = self.xml.findall('weapon')
                self.handler.refresh_weapons()

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["dnd35"]+"dnd35weapons.xml")
            self.temp_dom = tree.getroot()
        f_list = self.temp_dom.findall('weapon')
        opts = []
        for f in f_list: opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.n_list = self.xml.findall('weapon')
            self.refresh_row(self.grid.GetNumberRows()-1)
            self.handler.refresh_weapons()
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-40)
        self.sizer.SetDimension(0,s[1]-40,s[0],25)
        self.sizer2.SetDimension(0,s[1]-15,s[0],15)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols+1)
        self.grid.SetColSize(0,col_w*2)
        for i in range(1,cols): self.grid.SetColSize(i,col_w)

    def refresh_data(self):
        for i in range(len(self.n_list)): self.refresh_row(i)


class attack_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Melee')
        self.parent = parent #a 1.9001
        wx.Panel.__init__(self, parent, -1)
        self.a_grid = attack_grid(self, handler)
        self.w_panel = weapon_panel(self, handler)
        self.sizer = wx.BoxSizer(wx.VERTICAL)
        self.sizer.Add(self.a_grid, 1, wx.EXPAND)
        self.sizer.Add(self.w_panel, 2, wx.EXPAND)
        self.Bind(wx.EVT_SIZE, self.on_size)

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])

    def refresh_data(self):
        self.w_panel.refresh_data()
        self.a_grid.refresh_data()


class dnd35armor(combat_char_child):
    """ Node Handler for ac.  This handler will be
        created by dnd35char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        combat_char_child.__init__(self,xml_dom,tree_node,parent)
        self.hparent = parent #a 1.5002 allow ability to run up tree.
        self.root = getRoot(self) #a 1.5002
        self.root.ac = self #a 1.6009

    def get_spell_failure(self):
        return self.get_total('spellfailure')

    def get_total_weight(self):
        return self.get_total('weight')

    def get_check_pen(self):
        return self.get_total('checkpenalty')

    def get_armor_class(self):
        ac_total = 10

        ac_total += self.get_total('bonus')
        #m 1.5009 change to hardcode dex, was incorrect gv "stat"
        dex_mod = self.root.abilities.get_mod('Dex')#m 1.5009 hardcode dex
        max_dex = self.get_max_dex()
        if dex_mod < max_dex: ac_total += dex_mod
        else: ac_total += max_dex
        return ac_total

    def get_max_dex(self):
        armor_list = self.xml.findall('armor')
        dex = 10
        for a in armor_list:
            temp = int(a.get("maxdex"))
            if temp < dex: dex = temp
        return dex

    def get_total(self,attr):
        armor_list = self.xml.findall('armor')
        total = 0
        for a in armor_list: total += int(a.get(attr))
        return total

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,ac_panel,"Armor")
        wnd.title = "Armor"
        return wnd

    def on_rclick( self, evt ):
        ac = self.get_armor_class()
        fac = (int(ac)-(self.root.abilities.get_mod('Dex')))

        txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002
        self.chat.ParsePost( txt, True, True )

    def tohtml(self):
        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >
            <th>AC</th><th>Check Penalty</th><th >Spell Failure</th>
            <th>Max Dex</th><th>Total Weight</th></tr>"""
        html_str += "<tr ALIGN='center' >"
        html_str += "<td>"+str(self.get_armor_class())+"</td>"
        html_str += "<td>"+str(self.get_check_pen())+"</td>"
        html_str += "<td>"+str(self.get_spell_failure())+"</td>"
        html_str += "<td>"+str(self.get_max_dex())+"</td>"
        html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>"
        n_list = self.xml.getchildren()
        for n in n_list:
            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >
                <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>"""
            html_str += "<tr ALIGN='center' >"
            html_str += "<td  colspan=3>"+n.get('name')+"</td>"
            html_str += "<td>"+n.get('type')+"</td>"
            html_str += "<td>"+n.get('bonus')+"</td></tr>"
            html_str += """<tr BGCOLOR=#E9E9E9 >"""
            html_str += "<th>Check Penalty</th><th>Spell Failure</th>"
            html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>"
            html_str += "<tr ALIGN='center'>"
            html_str += "<td>"+n.get('checkpenalty')+"</td>"
            html_str += "<td>"+n.get('spellfailure')+"</td>"
            html_str += "<td>"+n.get('maxdex')+"</td>"
            html_str += "<td>"+n.get('speed')+"</td>"
            html_str += "<td>"+n.get('weight')+"</td></tr></table>"
        return html_str


class ac_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.xml.set("name", 'Armor')
        self.hparent = handler 
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.VERTICAL)
        sizer.Add(self.grid, 1, wx.EXPAND)

        sizer1 = wx.BoxSizer(wx.HORIZONTAL)
        sizer1.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND)
        sizer1.Add(wx.Size(10,10))
        sizer1.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND)

        sizer.Add(sizer1, 0, wx.EXPAND)

        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()

        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.xml = handler.xml
        n_list = handler.xml.getchildren()
        self.n_list = n_list
        col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type']
        self.grid.CreateGrid(len(n_list),len(col_names),1)
        self.grid.SetRowLabelSize(0)
        for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i])
        self.atts =['name','bonus','maxdex','checkpenalty',
            'spellfailure','weight','speed','type']
        for i in range(len(n_list)): self.refresh_row(i)
        self.temp_dom = None


    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col >= 1 and col <= 5:
            try:
                int(value)
                self.n_list[row].set(self.atts[col],value)
            except: self.grid.SetCellValue(row,col,"0")
        else: self.n_list[row].set(self.atts[col],value)

    def refresh_row(self,i):
        n = self.n_list[i]
        for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y]))

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.xml.remove(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tree = parse(dir_struct["dnd35"]+"dnd35armor.xml")
            self.temp_dom = tree.getroot()
        f_list = self.temp_dom.findall('armor')
        opts = []
        for f in f_list: opts.append(f.get('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.xml.append(f_list[i])
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols+2)
        self.grid.SetColSize(0,col_w*3)
        for i in range(1,cols): self.grid.SetColSize(i,col_w)