Mercurial > traipse_dev
view plugins/bcg/tokens.py @ 136:b4e02e8cd314 alpha
Traipse Alpha 'OpenRPG' {091016-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
**New Gametree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Mon, 16 Nov 2009 19:13:41 -0600 |
parents | 2f2bebe9c77f |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/tokens.py # Author: Chris Davis # Maintainer: # Version: # $Id: tokens.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: tokens.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" from orpg.mapper.base import * import thread import time import urllib import os.path from orpg.tools.orpg_settings import settings MIN_STICKY_BACK = -0XFFFFFF MIN_STICKY_FRONT = 0xFFFFFF ##---------------------------------------- ## token object ##---------------------------------------- FACE_NONE = 0 FACE_NORTH = 1 FACE_NORTHEAST = 2 FACE_EAST = 3 FACE_SOUTHEAST = 4 FACE_SOUTH = 5 FACE_SOUTHWEST = 6 FACE_WEST = 7 FACE_NORTHWEST = 8 SNAPTO_ALIGN_CENTER = 0 SNAPTO_ALIGN_TL = 1 def cmp_zorder(first,second): f = first.zorder s = second.zorder if f == None: f = 0 if s == None: s = 0 if f == s: value = 0 elif f < s: value = -1 else: value = 1 return value class BmpToken: def __init__(self, id,path, bmp, pos=cmpPoint(0,0), heading=FACE_NONE, rotate=0, label="", locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1): self.heading = heading self.rotate = rotate self.label = label self.path = path self.bmp = bmp self.pos = pos self.selected = False self.locked = locked self.snap_to_align = snap_to_align self.hide = hide self.id = id self.zorder = zorder self.left = 0 self.local = local self.localPath = localPath self.localTime = localTime if not width: self.width = 0 else: self.width = width if not height: self.height = 0 else: self.height = height self.right = bmp.GetWidth() self.top = 0 self.bottom = bmp.GetHeight() self.isUpdated = False self.gray = False self.drawn = {} def __del__(self): del self.bmp self.bmp = None def set_bmp(self, bmp): self.bmp = bmp def set_min_props(self, heading=FACE_NONE, rotate=0, label="", locked=False, hide=False, width=0, height=0): self.heading = heading self.rotate = rotate self.label = label if locked: self.locked = True else: self.locked = False if hide: self.hide = True else: self.hide = False self.width = int(width) self.height = int(height) self.isUpdated = True def hit_test(self, pt): rect = self.get_rect() result = None result = rect.InsideXY(pt.x, pt.y) return result def get_rect(self): ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) return ret def draw(self, dc, mini_layer, op=wx.COPY): if isinstance(self.bmp, tuple): self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap() if self.bmp != None and self.bmp.Ok(): # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size) # and write the label in the center of the mini if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: # set the width and height of the image if self.width and self.height: tmp_image = self.bmp.ConvertToImage() tmp_image.Rescale(int(self.width), int(self.height)) tmp_image.ConvertAlphaToMask() self.bmp = tmp_image.ConvertToBitmap() mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) self.bmp.SetMask(mask) del tmp_image del mask self.left = 0 self.right = self.bmp.GetWidth() self.top = 0 self.bottom = self.bmp.GetHeight() # grey outline graypen = wx.Pen("gray", 1, wx.DOT) dc.SetPen(graypen) dc.SetBrush(wx.TRANSPARENT_BRUSH) #if width or height < 20 then offset = 1 if self.bmp.GetWidth() <= 20: xoffset = 1 else: xoffset = 5 if self.bmp.GetHeight() <= 20: yoffset = 1 else: yoffset = 5 dc.DrawRectangle(self.pos.x + xoffset, self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), self.bmp.GetHeight() - (yoffset * 2)) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) ## draw label in the center of the mini label = mini_layer.get_mini_label(self) if len(label): dc.SetTextForeground(wx.RED) (textWidth,textHeight) = dc.GetTextExtent(label) x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 y = self.pos.y + (self.bmp.GetHeight() / 2) dc.SetPen(wx.GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(x, y, textWidth+2, textHeight+2) if (textWidth+2 > self.right): self.right += int((textWidth+2-self.right)/2)+1 self.left -= int((textWidth+2-self.right)/2)+1 self.bottom = y+textHeight+2-self.pos.y dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label, x+1, y+1) #selected outline if self.selected: dc.SetPen(wx.RED_PEN) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) return True elif self.hide: return True else: # set the width and height of the image bmp = self.bmp if self.width and self.height: tmp_image = self.bmp.ConvertToImage() tmp_image.Rescale(int(self.width), int(self.height)) tmp_image.ConvertAlphaToMask() self.bmp = tmp_image.ConvertToBitmap() mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) self.bmp.SetMask(mask) if self.gray: tmp_image = tmp_image.ConvertToGreyscale() bmp = tmp_image.ConvertToBitmap() else: bmp = self.bmp if self.rotate != 0: x = bmp.GetWidth(); print x y = bmp.GetHeight(); print y img = bmp.ConvertToImage() img = img.Rotate(self.rotate, (3, 80), True) img.ConvertAlphaToMask() bmp = img.ConvertToBitmap() mask = wx.Mask(bmp, wx.Colour(img.GetMaskRed(), img.GetMaskGreen(), img.GetMaskBlue())) bmp.SetMask(mask) dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) component.get('drawn')[bmp] = True self.left = 0 self.right = self.bmp.GetWidth() self.top = 0 self.bottom = self.bmp.GetHeight() # Draw the heading if needed if self.heading: x_adjust = 0 y_adjust = 4 x_half = self.bmp.GetWidth()/2 y_half = self.bmp.GetHeight()/2 x_quarter = self.bmp.GetWidth()/4 y_quarter = self.bmp.GetHeight()/4 x_3quarter = x_quarter*3 y_3quarter = y_quarter*3 x_full = self.bmp.GetWidth() y_full = self.bmp.GetHeight() x_center = self.pos.x + x_half y_center = self.pos.y + y_half # Remember, the pen/brush must be a different color than the # facing marker!!!! We'll use black/cyan for starters. # Also notice that we will draw the heading on top of the # larger facing marker. dc.SetPen(wx.BLACK_PEN) dc.SetBrush(wx.CYAN_BRUSH) triangle = [] # Figure out which direction to draw the marker!! if self.heading == FACE_NORTH: triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) triangle.append(cmpPoint(x_center, y_center - y_3quarter )) triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) elif self.heading == FACE_SOUTH: triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) triangle.append(cmpPoint(x_center, y_center + y_3quarter )) triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) elif self.heading == FACE_NORTHEAST: triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter )) triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) elif self.heading == FACE_EAST: triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) triangle.append(cmpPoint(x_center + x_3quarter, y_center )) triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) elif self.heading == FACE_SOUTHEAST: triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter )) triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) elif self.heading == FACE_SOUTHWEST: triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter )) triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) elif self.heading == FACE_WEST: triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) triangle.append(cmpPoint(x_center - x_3quarter, y_center )) triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) elif self.heading == FACE_NORTHWEST: triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter )) triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) dc.DrawPolygon(triangle) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) #selected outline if self.selected: dc.SetPen(wx.RED_PEN) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) # draw label label = mini_layer.get_mini_label(self) if len(label): dc.SetTextForeground(wx.RED) (textWidth,textHeight) = dc.GetTextExtent(label) x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 y = self.pos.y + self.bmp.GetHeight() + 6 dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.WHITE_BRUSH) dc.DrawRectangle(x,y,textWidth+2,textHeight+2) if (textWidth+2 > self.right): self.right += int((textWidth+2-self.right)/2)+1 self.left -= int((textWidth+2-self.right)/2)+1 self.bottom = y+textHeight+2-self.pos.y dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label,x+1,y+1) self.top-=5 self.bottom+=5 self.left-=5 self.right+=5 return True else: return False def toxml(self, action="update"): if action == "del": xml_str = "<token action='del' id='" + self.id + "'/>" return xml_str xml_str = "<token" xml_str += " action='" + action + "'" xml_str += " label='" + self.label + "'" xml_str+= " id='" + self.id + "'" if self.pos != None: xml_str += " posx='" + str(self.pos.x) + "'" xml_str += " posy='" + str(self.pos.y) + "'" if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" if self.rotate != None: xml_str += " rotate='" + str(self.rotate) + "'" if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" if self.locked: xml_str += " locked='1'" else: xml_str += " locked='0'" if self.hide: xml_str += " hide='1'" else: xml_str += " hide='0'" if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" if self.width != None: xml_str += " width='" + str(self.width) + "'" if self.height != None: xml_str += " height='" + str(self.height) + "'" if self.local: xml_str += ' local="' + str(self.local) + '"' xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += " />" if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def takedom(self, xml_dom): self.id = xml_dom.getAttribute("id") if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx")) if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy")) if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading")) if xml_dom.hasAttribute("rotate"): self.rotate = int(xml_dom.getAttribute("rotate")) if xml_dom.hasAttribute("path"): self.path = urllib.unquote(xml_dom.getAttribute("path")) self.set_bmp(ImageHandler.load(self.path, 'token', self.id)) if xml_dom.hasAttribute("locked"): if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True else: self.locked = False if xml_dom.hasAttribute("hide"): if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True else: self.hide = False if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label") if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder")) if xml_dom.hasAttribute("align"): if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 else: self.snap_to_align = 0 if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width")) if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height")) ##----------------------------- ## token layer ##----------------------------- class token_layer(layer_base): def __init__(self, canvas): self.canvas = canvas layer_base.__init__(self) self.id = -1 #added. self.tokens = [] self.serial_number = 0 self.drawn = {} component.add('drawn', self.drawn) # Set the font of the labels to be the same as the chat window # only smaller. font_size = int(settings.get_setting('defaultfontsize')) if (font_size >= 10): font_size -= 2 self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, False, settings.get_setting('defaultfont')) def next_serial(self): self.serial_number += 1 return self.serial_number def get_next_highest_z(self): z = len(self.tokens)+1 return z def cleanly_collapse_zorder(self): # lock the zorder stuff sorted_tokens = self.tokens[:] sorted_tokens.sort(cmp_zorder) i = 0 for mini in sorted_tokens: mini.zorder = i i = i + 1 # unlock the zorder stuff def collapse_zorder(self): # lock the zorder stuff sorted_tokens = self.tokens[:] sorted_tokens.sort(cmp_zorder) i = 0 for mini in sorted_tokens: if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i else: pass i = i + 1 # unlock the zorder stuff def rollback_serial(self): self.serial_number -= 1 def add_token(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, rotate=0, width=0, height=0, local=False, localPath='', localTime=-1): bmp = ImageHandler.load(path, 'token', id) if bmp: mini = BmpToken(id, path, bmp, pos, heading, rotate, label, zorder=self. get_next_highest_z(), width=width, height=height, local=local, localPath=localPath, localTime=localTime) self.tokens.append(mini) self.drawn[mini.bmp] = False xml_str = "<map><tokens>" xml_str += mini.toxml("new") xml_str += "</tokens></map>" component.get('session').send(xml_str) def get_token_by_id(self, id): for mini in self.tokens: if str(mini.id) == str(id): return mini return None def del_token(self, min): xml_str = "<map><tokens>" xml_str += min.toxml("del") xml_str += "</tokens></map>" self.canvas.frame.session.send(xml_str) self.tokens.remove(min) del min self.collapse_zorder() def del_all_tokens(self): while len(self.tokens): min = self.tokens.pop() del min self.collapse_zorder() def layerDraw(self, dc, topleft, size): dc.SetFont(self.label_font) sorted_tokens = self.tokens[:] sorted_tokens.sort(cmp_zorder) for m in sorted_tokens: if (m.pos.x>topleft[0]-m.right and m.pos.y>topleft[1]-m.bottom and m.pos.x<topleft[0]+size[0]-m.left and m.pos.y<topleft[1]+size[1]-m.top): """ if self.drawn.has_key(m.bmp): if self.drawn[m.bmp] == True: dc2 = wx.MemoryDC() img = m.bmp.ConvertToImage() bmp = img.ConvertToBitmap() dc2.SelectObject(bmp) dc.Blit(m.pos.x, m.pos.y, img.GetHeight(), img.GetWidth(), dc2, 0, 0, wx.COPY, True, 0, 0) del dc2 else: """ m.draw(dc, self) def find_token(self, pt, only_unlocked=False): min_list = [] for m in self.tokens: if m.hit_test(pt): if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue if only_unlocked and not m.locked: min_list.append(m) elif not only_unlocked and m.locked: min_list.append(m) else: continue if len(min_list) > 0: return min_list else: return None def layerToXML(self, action="update"): """ format """ minis_string = "" if self.tokens: for m in self.tokens: minis_string += m.toxml(action) if minis_string != '': s = "<tokens" s += " serial='" + str(self.serial_number) + "'" s += ">" s += minis_string s += "</tokens>" return s else: return "" def layerTakeDOM(self, xml_dom): if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial')) children = xml_dom._get_childNodes() for c in children: action = c.getAttribute("action") id = c.getAttribute('id') if action == "del": mini = self.get_token_by_id(id) if mini: self.tokens.remove(mini) del mini elif action == "new": pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) path = urllib.unquote(c.getAttribute('path')) label = c.getAttribute('label') height = width = heading = rotate = snap_to_align = zorder = 0 locked = hide = False if c.hasAttribute('height'): height = int(c.getAttribute('height')) if c.hasAttribute('width'): width = int(c.getAttribute('width')) if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) if c.hasAttribute('rotate'): rotate = int(c.getAttribute('rotate')) if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) min = BmpToken(id, path, ImageHandler.load(path, 'token', id), pos, heading, rotate, label, locked, hide, snap_to_align, zorder, width, height) self.tokens.append(min) if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): localPath = urllib.unquote(c.getAttribute('localPath')) local = True localTime = float(c.getAttribute('localTime')) if localTime-time.time() <= 144000: file = open(localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, localPath, True)) # collapse the zorder. If the client behaved well, then nothing should change. # Otherwise, this will ensure that there's some kind of z-order self.collapse_zorder() else: mini = self.get_token_by_id(id) if mini: mini.takedom(c) def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): self.lock.acquire() url = settings.get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = minidom.parseString(recvdata)._get_documentElement() if xml_dom.nodeName == 'path': path = xml_dom.getAttribute('url') path = urllib.unquote(path) if not modify: start = path.rfind("/") + 1 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] else: min_label = "" id = 'mini-' + self.canvas.frame.session.get_next_id() self.add_token(id, path, pos=pos, label=min_label, local=True, localPath=filename, localTime=time.time()) else: self.tokens[len(self.tokens)-1].local = True self.tokens[len(self.tokens)-1].localPath = filename self.tokens[len(self.tokens)-1].localTime = time.time() self.tokens[len(self.tokens)-1].path = path else: print xml_dom.getAttribute('msg') except Exception, e: print e print recvdata urllib.urlcleanup() self.lock.release() #################################################################### ## helper function def get_mini_label(self, mini): # override this to change the label displayed under each mini (and the label on hidden minis) return mini.label