view orpg/dirpath/__init__.py @ 8:b28777975827 traipse_dev

I had problems updating from stable to dev and I thought the branch name might be the problem. setting branch name to traipse_dev to test.
author sirebral
date Thu, 16 Jul 2009 18:28:29 -0500
parents 4385a7d0efd1
children 0b8b7e3ed78d
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# Old dirpath.py replaced with new dirpath 'package/module' to allow dynamic
# checking on directory structure at dirpath import without requiring alteration
# of almost every openrpg1 python file
#
# This module is functionally identical to the dirpath.py file it replaces.
# All directory locations are now handled by the load_paths() function
# in the dirpath_tools.py file  -- Snowdog 3-8-05

# CHANGE LOG
# -----------------------------
# * Reworked path verification process to attempt to fall back on the
#   current working directory if approot fails to verify before
#   asking the user to locate the root directory -- Snowdog 12-20-05

import sys
import os
from dirpath_tools import *

root_dir = None

try:
    import approot
    root_dir = approot.basedir
except:
    #attempt to load default path
    t = __file__.split(os.sep)
    if len(t) > 2:
        root_dir = os.sep.join(t[:-3])
    else:
        root_dir = os.getcwd()   #default ORPG root dir

dir_struct = {}

if not verify_home_path(root_dir):
    root_dir = os.getcwd()
    if not verify_home_path(root_dir):
        root_dir = get_user_located_root()
        while not verify_home_path(root_dir):
            root_dir = get_user_located_root()

#switch backslashes to forward slashes just for display on screen only (avoids issues with escaped characters)
clean = str(root_dir)
clean = str.replace(clean,'\\','/')
print "Rooting OpenRPG at: " + clean

load_paths(dir_struct, root_dir)