Mercurial > traipse_dev
view orpg/networking/mplay_groups.py @ 240:b0d4d17e6581 beta
Traipse Beta 'OpenRPG' {100811-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Update to Dieroller. Cleaner, more effecient expression system.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
author | sirebral |
---|---|
date | Wed, 11 Aug 2010 14:02:23 -0500 |
parents | 6081bdc2b8d5 |
children |
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from orpg.mapper.map_msg import * from orpg.tools.orpg_log import debug from xml.etree.ElementTree import parse, tostring class game_group: def __init__( self, id, name, pwd, desc="", boot_pwd="", minVersion="", mapFile=None, messageFile=None, persist=0 ): self.id = id self.name = name self.desc = desc self.minVersion = minVersion self.messageFile = messageFile self.players = [] self.pwd = pwd self.boot_pwd = boot_pwd self.game_map = map_msg() self.lock = Lock() self.moderated = 0 self.voice = {} self.persistant = persist if mapFile != None: tree = parse(mapFile) else: tree = parse(dir_struct["template"] + "default_map.xml") tree = tree.getroot() self.game_map.init_from_xml(tostring(tree)) def add_player(self,id): self.players.append(id) def remove_player(self,id): if self.voice.has_key(id): del self.voice[id] self.players.remove(id) def get_num_players(self): num = len(self.players) return num def get_player_ids(self): tmp = self.players return tmp def check_pwd(self,pwd): return (pwd==self.pwd) def check_boot_pwd(self,pwd): return (pwd==self.boot_pwd) def check_version(self,ver): if (self.minVersion == ""): return 1 minVersion=self.minVersion.split('.') version=ver.split('.') for i in range(min(len(minVersion),len(version))): w=max(len(minVersion[i]),len(version[i])) v1=minVersion[i].rjust(w); v2=version[i].rjust(w); if v1<v2: return 1 if v1>v2: return 0 if len(minVersion)>len(version): return 0 return 1 #depreciated - see send_group_list() def toxml(self, act="new"): # Please don't add the boot_pwd to the xml, as this will give it away to players watching their console xml_data = "<group id='" + self.id xml_data += "' name='" + self.name xml_data += "' pwd='" + str(self.pwd!="") xml_data += "' players='" + str(self.get_num_players()) xml_data += "' action='" + act + "' />" return xml_data