Mercurial > traipse_dev
view orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 206:ab271cbd05c8 alpha
Traipse Alpha 'OpenRPG' {100427-07}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Daily-0?: I was having problems with Chat tabs. All fixed now.
Daily-0?: Chat tabs an a small urgency with the Server, plus I kept working.
Daily-05: Cuz I messed up just a little.
Daily-06: Copied the wrong file for the Update Manager update.
Daily-07: This time with the wrong repo. Oops.
author | sirebral |
---|---|
date | Tue, 27 Apr 2010 23:26:15 -0500 |
parents | b633f4c64aae |
children | 72e0cce81a47 |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: map_miniature_nodehandler.py # Author: Andrew Bennett # Maintainer: # Version: # $Id: map_miniature_nodehandler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: nodehandler for miniature images # #from nodehandlers.core import * from core import * from orpg.gametree import * from orpg.mapper.miniatures_msg import mini_msg from orpg.mapper.images import ImageHandler import urllib class map_miniature_handler(node_handler): """ A node handler for miniatures <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> </nodehandler > """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.mapper = component.get("map") self.session = component.get("session") self.miniature_xml = self.xml.find("miniature") def get_scaled_bitmap(self,x,y): my_mini_msg = mini_msg() my_mini_msg.init_from_dom(self.miniature_xml) bmp = None path = my_mini_msg.get_prop("path") if path: path = urllib.unquote(path) if ImageHandler.Cache.has_key(path): bmp = ImageHandler.Cache[path] else: bmp = ImageHandler.directLoad(path)# Old Code TaS. if bmp: img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) #img = wx.ImageFromBitmap(bmp) scaled_img = img.Scale(x,y) scaled_bmp = scaled_img.ConvertToBitmap() scratch = scaled_img.ConvertToBitmap() memDC = wx.MemoryDC() memDC.BeginDrawing() memDC.SelectObject(scaled_bmp) memDC.SetBrush(wx.WHITE_BRUSH) memDC.SetPen(wx.WHITE_PEN) memDC.DrawRectangle(0,0,x,y) memDC.SetPen(wx.NullPen) memDC.SetBrush(wx.NullBrush) memDC.DrawBitmap(scratch,0,0,1) memDC.SelectObject(wx.NullBitmap) memDC.EndDrawing() del memDC return scaled_bmp def map_aware(self): return 1 def get_miniature_XML(self): my_mini_msg = mini_msg() my_mini_msg.init_from_dom(self.miniature_xml) my_mini_msg.init_prop("id",self.session.get_next_id()) label = self.xml.get("name") my_mini_msg.init_prop("label",label) new_xml = my_mini_msg.get_all_xml() return new_xml def get_to_map_XML(self): new_xml = self.get_miniature_XML() new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>") return new_xml def on_send_to_map(self,evt): if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event dc = wx.ClientDC(self.mapper.canvas) self.mapper.canvas.PrepareDC(dc) grid = self.mapper.canvas.layers['grid'] dc.SetUserScale(grid.mapscale, grid.mapscale) pos = evt.GetLogicalPosition(dc) try: align = int(self.xml.get("align")) width = int(self.xml.get("width")) height = int(self.xml.get("height")) pos = grid.get_snapped_to_pos(pos, align, width, height) except: pass self.miniature_xml.set("posx", str(pos.x)) self.miniature_xml.set("posy", str(pos.y)) new_xml = self.get_to_map_XML() if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") return if new_xml: self.mapper.new_data(new_xml) self.session.send(new_xml) else: print "problem converting old mini xml to new mini xml" def about(self): return "Miniature node by Andrew Bennett" def tohtml(self): html_str = "<table><tr><td>" html_str += "<center><img src='" + self.xml.get("path") + "'>" html_str += "</center></td></tr>\n" html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>" return html_str