Mercurial > traipse_dev
view plugins/server/base_plugin.py @ 161:a766e1cbcb7c alpha
Traipse Alpha 'OpenRPG' {091128-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Sat, 28 Nov 2009 01:25:20 -0600 |
parents | 4385a7d0efd1 |
children |
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import sys import os class BasePluginClass(object): def __init__(self): self.__name = "" self.__author = "" self.__help = "" self.__file = __file__ self.__activated = False self.__inputpriority = -1 # -1 = not used; 99 = priority doesn't matter # Any other number is priority, lowest number # executes first self.__outputpriority = -1# -1 = not used; 99 = priority doesn't matter # Any other number is priority, lowest number # executes first self.__pollpriority = -1 # -1 = not used; 99 = priority doesn't matter # Any other number is priority, lowest number # executes first def preParseIncoming(self, xml_dom, data): return xml_dom, data def postParseIncoming(self, data): return data def getPlayer(self): return None def setPlayer(self, playerData): return def preParseOutgoing(self): return [] def _getName(self): return self.__name def _setName(self, val): if isinstance(val, basestring): self.__name = val else: self.__name = str(val) def _getAuthor(self): return self.__author def _setAuthor(self, val): if isinstance(val, basestring): self.__author = val else: self.__author = str(val) def _getHelp(self): return self.__help def _setHelp(self, val): if isinstance(val, basestring): self.__help = val else: self.__help = str(val) def _getFile(self): return self.__file def _setFile(self, val): if isinstance(val, basestring): self.__file = val else: self.__file = str(val) def _getActivated(self): return self.__activated def _setActivated(self, val): if isinstance(val, bool): self.__activated = val elif isinstance(val, int): if val <= 0: self.__activated = False else: self.__activated = True else: self.__activated = False def _getInputPriority(self): return self.__activated def _setInputPriority(self, val): if isinstance(val, int) and val in xrange(-1, 100): self.__inputpriority = val else: self.__inputpriority = -1 def _getOutputPriority(self): return self.__activated def _setOutputPriority(self, val): if isinstance(val, int) and val in xrange(-1, 100): self.__outputpriority = val else: self.__outputpriority = -1 def _getPollPriority(self): return self.__pollpriority def _setPollPriority(self, val): if isinstance(val, int) and val in xrange(-1, 100): self.__pollpriority = val else: self.__pollpriority = -1 Name = property(_getName, _setName) Author = property(_getAuthor, _setAuthor) Help = property(_getHelp, _setHelp) File = property(_getFile, _setFile) Activated = property(_getActivated, _setActivated) InputPriority = property(_getInputPriority, _setInputPriority) OutputPriority = property(_getOutputPriority, _setOutputPriority) PollPriority = property(_getPollPriority, _setPollPriority)