Mercurial > traipse_dev
view upmana/mercurial/config.py @ 216:a00b40ee92fc beta
Traipse Beta 'OpenRPG' {100430-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:40:52 -0500 |
parents | dcf4fbe09b70 |
children |
line wrap: on
line source
# config.py - configuration parsing for Mercurial # # Copyright 2009 Matt Mackall <mpm@selenic.com> and others # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. from i18n import _ import error import re, os class sortdict(dict): 'a simple sorted dictionary' def __init__(self, data=None): self._list = [] if data: self.update(data) def copy(self): return sortdict(self) def __setitem__(self, key, val): if key in self: self._list.remove(key) self._list.append(key) dict.__setitem__(self, key, val) def __iter__(self): return self._list.__iter__() def update(self, src): for k in src: self[k] = src[k] def items(self): return [(k, self[k]) for k in self._list] def __delitem__(self, key): dict.__delitem__(self, key) self._list.remove(key) class config(object): def __init__(self, data=None): self._data = {} self._source = {} if data: for k in data._data: self._data[k] = data[k].copy() self._source = data._source.copy() def copy(self): return config(self) def __contains__(self, section): return section in self._data def __getitem__(self, section): return self._data.get(section, {}) def __iter__(self): for d in self.sections(): yield d def update(self, src): for s in src: if s not in self: self._data[s] = sortdict() self._data[s].update(src._data[s]) self._source.update(src._source) def get(self, section, item, default=None): return self._data.get(section, {}).get(item, default) def source(self, section, item): return self._source.get((section, item), "") def sections(self): return sorted(self._data.keys()) def items(self, section): return self._data.get(section, {}).items() def set(self, section, item, value, source=""): if section not in self: self._data[section] = sortdict() self._data[section][item] = value self._source[(section, item)] = source def parse(self, src, data, sections=None, remap=None, include=None): sectionre = re.compile(r'\[([^\[]+)\]') itemre = re.compile(r'([^=\s][^=]*?)\s*=\s*(.*\S|)') contre = re.compile(r'\s+(\S.*\S)') emptyre = re.compile(r'(;|#|\s*$)') unsetre = re.compile(r'%unset\s+(\S+)') includere = re.compile(r'%include\s+(\S.*\S)') section = "" item = None line = 0 cont = 0 for l in data.splitlines(1): line += 1 if cont: m = contre.match(l) if m: if sections and section not in sections: continue v = self.get(section, item) + "\n" + m.group(1) self.set(section, item, v, "%s:%d" % (src, line)) continue item = None m = includere.match(l) if m: inc = m.group(1) base = os.path.dirname(src) inc = os.path.normpath(os.path.join(base, inc)) if include: include(inc, remap=remap, sections=sections) continue if emptyre.match(l): continue m = sectionre.match(l) if m: section = m.group(1) if remap: section = remap.get(section, section) if section not in self: self._data[section] = sortdict() continue m = itemre.match(l) if m: item = m.group(1) cont = 1 if sections and section not in sections: continue self.set(section, item, m.group(2), "%s:%d" % (src, line)) continue m = unsetre.match(l) if m: name = m.group(1) if sections and section not in sections: continue if self.get(section, name) != None: del self._data[section][name] continue raise error.ConfigError(_('config error at %s:%d: \'%s\'') % (src, line, l.rstrip())) def read(self, path, fp=None, sections=None, remap=None): if not fp: fp = open(path) self.parse(path, fp.read(), sections, remap, self.read)