Mercurial > traipse_dev
view upmana/mercurial/changegroup.py @ 216:a00b40ee92fc beta
Traipse Beta 'OpenRPG' {100430-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:40:52 -0500 |
parents | dcf4fbe09b70 |
children |
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# changegroup.py - Mercurial changegroup manipulation functions # # Copyright 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. from i18n import _ import util import struct, os, bz2, zlib, tempfile def getchunk(source): """get a chunk from a changegroup""" d = source.read(4) if not d: return "" l = struct.unpack(">l", d)[0] if l <= 4: return "" d = source.read(l - 4) if len(d) < l - 4: raise util.Abort(_("premature EOF reading chunk" " (got %d bytes, expected %d)") % (len(d), l - 4)) return d def chunkiter(source): """iterate through the chunks in source""" while 1: c = getchunk(source) if not c: break yield c def chunkheader(length): """build a changegroup chunk header""" return struct.pack(">l", length + 4) def closechunk(): return struct.pack(">l", 0) class nocompress(object): def compress(self, x): return x def flush(self): return "" bundletypes = { "": ("", nocompress), "HG10UN": ("HG10UN", nocompress), "HG10BZ": ("HG10", lambda: bz2.BZ2Compressor()), "HG10GZ": ("HG10GZ", lambda: zlib.compressobj()), } # hgweb uses this list to communicate it's preferred type bundlepriority = ['HG10GZ', 'HG10BZ', 'HG10UN'] def writebundle(cg, filename, bundletype): """Write a bundle file and return its filename. Existing files will not be overwritten. If no filename is specified, a temporary file is created. bz2 compression can be turned off. The bundle file will be deleted in case of errors. """ fh = None cleanup = None try: if filename: fh = open(filename, "wb") else: fd, filename = tempfile.mkstemp(prefix="hg-bundle-", suffix=".hg") fh = os.fdopen(fd, "wb") cleanup = filename header, compressor = bundletypes[bundletype] fh.write(header) z = compressor() # parse the changegroup data, otherwise we will block # in case of sshrepo because we don't know the end of the stream # an empty chunkiter is the end of the changegroup # a changegroup has at least 2 chunkiters (changelog and manifest). # after that, an empty chunkiter is the end of the changegroup empty = False count = 0 while not empty or count <= 2: empty = True count += 1 for chunk in chunkiter(cg): empty = False fh.write(z.compress(chunkheader(len(chunk)))) pos = 0 while pos < len(chunk): next = pos + 2**20 fh.write(z.compress(chunk[pos:next])) pos = next fh.write(z.compress(closechunk())) fh.write(z.flush()) cleanup = None return filename finally: if fh is not None: fh.close() if cleanup is not None: os.unlink(cleanup) def unbundle(header, fh): if header == 'HG10UN': return fh elif not header.startswith('HG'): # old client with uncompressed bundle def generator(f): yield header for chunk in f: yield chunk elif header == 'HG10GZ': def generator(f): zd = zlib.decompressobj() for chunk in f: yield zd.decompress(chunk) elif header == 'HG10BZ': def generator(f): zd = bz2.BZ2Decompressor() zd.decompress("BZ") for chunk in util.filechunkiter(f, 4096): yield zd.decompress(chunk) return util.chunkbuffer(generator(fh)) def readbundle(fh, fname): header = fh.read(6) if not header.startswith('HG'): raise util.Abort(_('%s: not a Mercurial bundle file') % fname) if not header.startswith('HG10'): raise util.Abort(_('%s: unknown bundle version') % fname) elif header not in bundletypes: raise util.Abort(_('%s: unknown bundle compression type') % fname) return unbundle(header, fh)