Mercurial > traipse_dev
view orpg/tools/predTextCtrl.py @ 216:a00b40ee92fc beta
Traipse Beta 'OpenRPG' {100430-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:40:52 -0500 |
parents | dd9eeaa22d14 |
children |
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# Copyright (C) 2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: predTextCtrl.py # Author: Andrew Bennett # Maintainer: Andrew Bennett # Version: $id:$ # # Description: This file contains an extension to the wxPython wx.TextCtrl that provides predictive word completion # based on a word file loaded at instantiation. Also, it learns new words as you type, dynamically # adjusting a weight for each word based on how often you type it. # ## ## Module Loading ## import string from orpg.orpg_windows import * import wx #wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) from wx.lib.expando import ExpandoTextCtrl from orpg.tools.orpg_log import logger, debug # This line added to test CVS commit ## ## Class Definitions ## # This class implements a tree node that represents a letter # # Defines: # __init__(self,filename) # class Letter: def __init__(self,asciiCharIn,parentNodeIn): self.asciiChar = asciiCharIn # should be an ASCII char self.parentNode = parentNodeIn # should be ref to a class Letter self.priority = 0 # should be an int self.mostCommon = self # should be a ref to a class Letter self.children = {} # should be a ref to a dictionary of class Letter def __str__(self): return self.asciiChar class LetterTreeClass(object): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use LetterTree() to get access to singleton")) self.rootNode = Letter("",None) self.rootNode.children = {} def updateMostCommon(self, target): prev = target.parentNode while prev: if prev.mostCommon is None: prev.mostCommon = target else: if target.priority > prev.mostCommon.priority: prev.mostCommon = target prev = prev.parentNode def setWord(self,wordText,priority = 1,sumFlag = 0): cur = self.rootNode for ch in wordText: if cur.children.has_key(ch): cur = cur.children[ch] else: newLetter = Letter(ch,cur) if cur is self.rootNode: newLetter.parentNode = None cur.children[ch] = newLetter cur = newLetter if sumFlag: cur.priority += priority else: cur.priority = priority self.updateMostCommon(cur) def addWord(self,wordText): self.setWord(wordText,priority = 1) def incWord(self,wordText): self.setWord(wordText,priority = 1, sumFlag = 1) def setWordPriority(self,wordText,priority): self.setWord(wordText,priority = priority) def findWordNode(self,wordText): cur = self.rootNode for ch in wordText: if cur.children.has_key(ch): cur = cur.children[ch] else: return None return cur def findWordPriority(self,wordText): cur = self.findWordNode(wordText) if cur: return cur.priority else: return 0 def printTree(self, current=None): letters = [] if current is None: current = self.rootNode for l, letter in current.children.iteritems(): letters.append(str(letter)) if letter.children != {}: m = self.printTree(letter) letters.append(m) return letters def getPrediction(self,k,cur): if cur.children.has_key(k) : cur = cur.children[k] backtrace = cur.mostCommon returnText = '' while cur is not backtrace: returnText = backtrace.asciiChar + returnText backtrace = backtrace.parentNode return returnText else: return "" class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst __key = _SingletonKey() LetterTree = LetterTreeClass(__key) class predTextCtrl(ExpandoTextCtrl): def __init__(self, parent, id = -1, value = "", size = (30,30), style = 0, name = "text", keyHook = None, validator=None): if validator: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) else: ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) self.tree = LetterTree self.parent = parent self.cur = self.tree.rootNode self.keyHook = keyHook ExpandoTextCtrl._wrapLine = self._wrapLine def _wrapLine(self, line, dc, width): pte = dc.GetPartialTextExtents(line) width -= wx.SystemSettings.GetMetric(wx.SYS_VSCROLL_X) idx = 0 start = 0 count = 0 spc = -1 while idx < len(pte): if line[idx] == ' ': spc = idx if pte[idx] - start > width: count += 1 if spc != -1: idx = spc + 1 spc = -1 start = pte[idx] else: idx += 1 return count def findWord(self, insert, st): begin = 0 for offset in range(insert - 1): if st[-(offset + 2)] not in string.ascii_letters: begin = insert - (offset + 1) break return st[begin:insert] def OnChar(self,event): if(self.keyHook): if self.keyHook(event) == 1: self.parent.OnChar(event) return asciiKey = "" if (event.GetKeyCode() < 256) and (event.GetKeyCode() > 19): asciiKey = chr(event.GetKeyCode()) if asciiKey == "": if event.GetKeyCode() == wx.WXK_TAB: fromPos = toPos = 0 (fromPos,toPos) = self.GetSelection() if (toPos - fromPos) == 0: self.parent.OnChar(event) return else: self.SetInsertionPoint(toPos) self.SetSelection(toPos,toPos) return elif event.GetKeyCode() == wx.WXK_RETURN: st = self.GetValue() newSt = "" (startSel,endSel) = self.GetSelection() self.Remove( startSel, endSel ) st = string.strip( self.GetValue() ) for ch in st: if ch not in string.ascii_letters: newSt += " " else: newSt += ch for aWord in string.split(newSt): self.tree.incWord(string.lower(aWord)) self.parent.OnChar(event) return elif event.GetKeyCode() == wx.WXK_RIGHT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(endSel) self.parent.OnChar(event) return elif event.GetKeyCode() == wx.WXK_LEFT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(startSel) self.parent.OnChar(event) return else: self.parent.OnChar(event) return elif asciiKey in string.ascii_letters: (startSel,endSel) = self.GetSelection() st = self.GetValue() front = st[:startSel] back = st[endSel:] st = front + asciiKey + back insert = startSel + 1 curWord = "" if (len(back) == 0) or (back[0] not in string.ascii_letters): curWord = self.findWord(insert,front + asciiKey) else: self.parent.OnChar(event) return if curWord == "": self.parent.OnChar(event) return self.cur = self.tree.findWordNode(string.lower(curWord[:-1])) if self.cur is None: self.parent.OnChar(event) return predictText = self.tree.getPrediction(string.lower(asciiKey),self.cur) if predictText == "": self.parent.OnChar(event) return front = st[:insert] back = st[insert:] st = front + predictText + back self.SetValue(st) self.SetInsertionPoint(insert) self.SetSelection(insert,insert+len(predictText)) return else: self.parent.OnChar(event) return