view orpg/tools/decorators.py @ 216:a00b40ee92fc beta

Traipse Beta 'OpenRPG' {100430-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected
author sirebral
date Fri, 30 Apr 2010 05:40:52 -0500
parents 37a11fea3304
children
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line source

import warnings
import functools

from orpg.orpgCore import *

def deprecated(msg=None):
    """
    This is a decorator which can be used to mark functions
    as deprecated. It will result in a warning being emitted
    when the function is used.
    """
    def wrap(func):
        @functools.wraps(func)
        def new_func(*args, **kwargs):
            out = msg
            if not out:
                out = "Call to deprecated function %s."
            else:
                out = "Call to deprecated function %s.\n" + out

            warnings.warn_explicit(
                out % (func.__name__),
                category=DeprecationWarning,
                filename=func.func_code.co_filename,
                lineno=func.func_code.co_firstlineno + 1
            )
            return func(*args, **kwargs)
        return new_func
    return wrap

def pending_deprecation(msg=None):
    """
    This is a decorator which can be used to mark functions
    as deprecated. It will result in a warning being emitted
    when the function is used.
    """
    def wrap(func):
        @functools.wraps(func)
        def new_func(*args, **kwargs):
            out = msg
            if not out:
                out = "%s is Pending Deprecation."
            else:
                out = "%s is Pending Deprecation.\n" + out

            warnings.warn_explicit(
                out % (func.__name__),
                category=PendingDeprecationWarning,
                filename=func.func_code.co_filename,
                lineno=func.func_code.co_firstlineno + 1
            )
            return func(*args, **kwargs)
        return new_func
    return wrap

def synchronized(lock):
    """
    Synchronization decorator.
    """

    @functools.wraps(func)
    def new_func(*args, **kwargs):
        lock.acquire()
        try:
            return func(*args, **kwargs)
        finally:
            lock.release()
    return new_func

class memoized(object):
    """
    Decorator that caches a function's return value each time it is called.
    If called later with the same arguments, the cached value is returned, and
    not re-evaluated.
    """
    def __init__(self, func):
        self.func = func
        self.cache = {}

    def __call__(self, *args, **kwargs):
        try:
            return self.cache[args + kwargs.values()]
        except KeyError:
            self.cache[args] = value = self.func(*args, **kwargs)
            return value
        except TypeError:
            # uncachable -- for instance, passing a list as an argument.
            # Better to not cache than to blow up entirely.
            return self.func(*args)
    def __repr__(self):
        """
        Return the function's docstring.
        """
        return self.func.__doc__

def debugging(func):
    """
    Decorator to print Enter/Exit debugging info
    """

    @functools.wraps(func)
    def new_func(*args, **kwargs):
        from orpg_log import logger

        if not ORPG_DEBUG & logger.log_level:
            return func(*args, **kwargs)

        if str(args[0].__class__).startswith('<class'):
            cls = args[0].__class__.__name__
            args_s = "self"
            if len(args) > 1:
                args_s += ', ' + ', '.join([str(attr) for attr in args[1:]])
            kwargs_s = ""
            for k,v in kwargs.iteritems():
                kwargs_s += ', ' + k + '=' + str(v)

            call_str = '%(cls)s->%(fnc)s(%(args)s%(kwargs)s)' % {
                'cls':cls,
                'fnc':func.__name__,
                'args':args_s,
                'kwargs':kwargs_s}
            try:
                logger.debug("Enter " + call_str)
                return func(*args, **kwargs)
            finally:
                logger.debug("Exit " + call_str)
        else:
            try:
                logger.debug("Enter " + func.__name__)
                return func(*args, **kwargs)
            finally:
                logger.debug("Exit " + func.__name__)
    return new_func

"""
Cannot use this decorator till we stop supporting py2.5
as class decorators did not land till py2.6 I am just adding it here
So when we do we can convert all singleton classes to use it
"""
def singleton(cls):
    instances = {}
    def getinstance():
        if cls not in instances:
            instances[cls] = cls()
        return instances[cls]
    return getinstance