Mercurial > traipse_dev
view orpg/tools/decorators.py @ 216:a00b40ee92fc beta
Traipse Beta 'OpenRPG' {100430-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:40:52 -0500 |
parents | 37a11fea3304 |
children |
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import warnings import functools from orpg.orpgCore import * def deprecated(msg=None): """ This is a decorator which can be used to mark functions as deprecated. It will result in a warning being emitted when the function is used. """ def wrap(func): @functools.wraps(func) def new_func(*args, **kwargs): out = msg if not out: out = "Call to deprecated function %s." else: out = "Call to deprecated function %s.\n" + out warnings.warn_explicit( out % (func.__name__), category=DeprecationWarning, filename=func.func_code.co_filename, lineno=func.func_code.co_firstlineno + 1 ) return func(*args, **kwargs) return new_func return wrap def pending_deprecation(msg=None): """ This is a decorator which can be used to mark functions as deprecated. It will result in a warning being emitted when the function is used. """ def wrap(func): @functools.wraps(func) def new_func(*args, **kwargs): out = msg if not out: out = "%s is Pending Deprecation." else: out = "%s is Pending Deprecation.\n" + out warnings.warn_explicit( out % (func.__name__), category=PendingDeprecationWarning, filename=func.func_code.co_filename, lineno=func.func_code.co_firstlineno + 1 ) return func(*args, **kwargs) return new_func return wrap def synchronized(lock): """ Synchronization decorator. """ @functools.wraps(func) def new_func(*args, **kwargs): lock.acquire() try: return func(*args, **kwargs) finally: lock.release() return new_func class memoized(object): """ Decorator that caches a function's return value each time it is called. If called later with the same arguments, the cached value is returned, and not re-evaluated. """ def __init__(self, func): self.func = func self.cache = {} def __call__(self, *args, **kwargs): try: return self.cache[args + kwargs.values()] except KeyError: self.cache[args] = value = self.func(*args, **kwargs) return value except TypeError: # uncachable -- for instance, passing a list as an argument. # Better to not cache than to blow up entirely. return self.func(*args) def __repr__(self): """ Return the function's docstring. """ return self.func.__doc__ def debugging(func): """ Decorator to print Enter/Exit debugging info """ @functools.wraps(func) def new_func(*args, **kwargs): from orpg_log import logger if not ORPG_DEBUG & logger.log_level: return func(*args, **kwargs) if str(args[0].__class__).startswith('<class'): cls = args[0].__class__.__name__ args_s = "self" if len(args) > 1: args_s += ', ' + ', '.join([str(attr) for attr in args[1:]]) kwargs_s = "" for k,v in kwargs.iteritems(): kwargs_s += ', ' + k + '=' + str(v) call_str = '%(cls)s->%(fnc)s(%(args)s%(kwargs)s)' % { 'cls':cls, 'fnc':func.__name__, 'args':args_s, 'kwargs':kwargs_s} try: logger.debug("Enter " + call_str) return func(*args, **kwargs) finally: logger.debug("Exit " + call_str) else: try: logger.debug("Enter " + func.__name__) return func(*args, **kwargs) finally: logger.debug("Exit " + func.__name__) return new_func """ Cannot use this decorator till we stop supporting py2.5 as class decorators did not land till py2.6 I am just adding it here So when we do we can convert all singleton classes to use it """ def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance