Mercurial > traipse_dev
view orpg/mapper/map.py @ 216:a00b40ee92fc beta
Traipse Beta 'OpenRPG' {100430-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:40:52 -0500 |
parents | 13054be69834 |
children | 9230a33defd9 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/map.py # Author: OpenRPG # Maintainer: # Version: # $Id: map.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # __version__ = "$Id: map.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from map_version import MAP_VERSION from map_msg import * from min_dialogs import * from map_prop_dialog import * import random, os, thread, traceback from miniatures_handler import * from whiteboard_handler import * from background_handler import * from grid_handler import * from map_handler import * from fog_handler import * from orpg.dirpath import dir_struct from images import ImageHandler from orpg.orpgCore import component from orpg.tools.orpg_settings import settings # Various marker modes for player tools on the map MARKER_MODE_NONE = 0 MARKER_MODE_MEASURE = 1 MARKER_MODE_TARGET = 2 MARKER_MODE_AREA_TARGET = 3 class MapCanvas(wx.ScrolledWindow): def __init__(self, parent, ID, isEditor=0): self.parent = parent self.session = component.get("session") wx.ScrolledWindow.__init__(self, parent, ID, style=wx.HSCROLL | wx.VSCROLL | wx.FULL_REPAINT_ON_RESIZE | wx.SUNKEN_BORDER ) self.frame = parent self.MAP_MODE = 1 #Mode 1 = MINI, 2 = DRAW, 3 = TAPE MEASURE self.layers = {} self.layers['bg'] = layer_back_ground(self) self.layers['grid'] = grid_layer(self) self.layers['whiteboard'] = whiteboard_layer(self) self.layers['miniatures'] = miniature_layer(self) self.layers['fog'] = fog_layer(self) self.Bind(wx.EVT_ERASE_BACKGROUND, self.on_erase_background) self.Bind(wx.EVT_PAINT, self.on_paint) self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down) self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick) self.Bind(wx.EVT_LEFT_UP, self.on_left_up) self.Bind(wx.EVT_RIGHT_DOWN, self.on_right_down) self.Bind(wx.EVT_MOTION, self.on_motion) self.Bind(wx.EVT_SCROLLWIN, self.on_scroll) self.Bind(wx.EVT_CHAR, self.on_char) self.Bind(wx.EVT_SIZE, self.on_resize) self.set_size((1000,1000)) self.root_dir = os.getcwd() self.size_change = 0 self.isEditor = isEditor self.map_version = MAP_VERSION self.cacheSize = 32 # Create the marker mode attributes for the map self.markerMode = MARKER_MODE_NONE self.markerStart = wx.Point( -1, -1 ) self.markerStop = wx.Point( -1, -1 ) self.markerMidpoint = wx.Point( -1, -1 ) self.markerAngle = 0.0 # Optimization of map refreshing during busy map load self.lastRefreshValue = 0 self.requireRefresh = 0 self.lastRefreshTime = 0 self.zoom_display_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.better_refresh, self.zoom_display_timer) random.seed( time.time() ) self.image_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.processImages, self.image_timer) self.image_timer.Start(100) # Used to check if we've used the user cache size value self.cacheSizeSet = False self.inside = 0 # miniatures drag self.drag = None def better_refresh(self, event=None): self.Refresh(True) def pre_destory_cleanup(self): self.layers["miniatures"].del_all_miniatures() def processImages(self, evt=None): self.session = component.get("session") if self.session.my_role() == self.session.ROLE_LURKER or (str(self.session.group_id) == '0' and str(self.session.status) == '1'): cidx = self.parent.get_tab_index("Background") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Grid") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Miniatures") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Whiteboard") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Fog") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("General") self.parent.layer_tabs.EnableTab(cidx, False) else: cidx = self.parent.get_tab_index("Background") if not self.parent.layer_tabs.GetEnabled(cidx): cidx = self.parent.get_tab_index("Miniatures") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Whiteboard") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Background") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Grid") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Fog") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("General") self.parent.layer_tabs.EnableTab(cidx, False) if self.session.my_role() == self.session.ROLE_GM: cidx = self.parent.get_tab_index("Background") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Grid") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Fog") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("General") self.parent.layer_tabs.EnableTab(cidx, True) if not self.cacheSizeSet: self.cacheSizeSet = True cacheSize = component.get('settings').get_setting("ImageCacheSize") if len(cacheSize): self.cacheSize = int(cacheSize) else: pass if not ImageHandler.Queue.empty(): (path, image_type, imageId) = ImageHandler.Queue.get() if (path == 'failed' or path == dir_struct["icon"] + "failed.png"): img = wx.Image(dir_struct["icon"] + "failed.png", wx.BITMAP_TYPE_PNG) else: img = wx.ImageFromMime(path[1], path[2]) try: # Now, apply the image to the proper object if image_type == "miniature": min = self.layers['miniatures'].get_miniature_by_id(imageId) if min: min.set_bmp(img) elif image_type == "background" or image_type == "texture": self.layers['bg'].bg_bmp = img.ConvertToBitmap() if image_type == "background": self.set_size([img.GetWidth(), img.GetHeight()]) except: pass # Flag that we now need to refresh! self.requireRefresh += 1 """ Randomly purge an item from the cache, while this is lamo, it does keep the cache from growing without bounds, which is pretty important!""" if len(ImageHandler.Cache) >= self.cacheSize: ImageHandler.cleanCache() else: """ Now, make sure not only that we require a refresh, but that enough time has gone by since our last refresh. This keeps back to back refreshing occuring during large map loads. Of course, we are now trying to pack as many image refreshes as we can into a single cycle.""" if self.requireRefresh and (self.requireRefresh == self.lastRefreshValue): if (self.lastRefreshTime) < time.time(): self.requireRefresh = 0 self.lastRefreshValue = 0 self.lastRefreshTime = time.time() self.Refresh(True) else: self.lastRefreshValue = self.requireRefresh def on_scroll(self, evt): if self.drag: self.drag.Hide() if component.get('settings').get_setting("AlwaysShowMapScale") == "1": self.printscale() evt.Skip() def on_char(self, evt): if component.get('settings').get_setting("AlwaysShowMapScale") == "1": self.printscale() evt.Skip() def printscale(self): wx.BeginBusyCursor() dc = wx.ClientDC(self) self.PrepareDC(dc) self.showmapscale(dc) self.Refresh(True) wx.EndBusyCursor() def send_map_data(self, action="update"): wx.BeginBusyCursor() send_text = self.toxml(action) if send_text: if not self.isEditor: self.frame.session.send(send_text) wx.EndBusyCursor() def get_size(self): return self.size def set_size(self, size): if size[0] < 300: size = (300, size[1]) if size[1] < 300: size = (size[0], 300) self.size_changed = 1 self.size = size self.fix_scroll() self.layers['fog'].resize(size) def fix_scroll(self): scale = self.layers['grid'].mapscale pos = self.GetViewStart() unit = self.GetScrollPixelsPerUnit() pos = [pos[0]*unit[0],pos[1]*unit[1]] size = self.GetClientSize() unit = [10*scale,10*scale] if (unit[0] == 0 or unit[1] == 0): return pos[0] /= unit[0] pos[1] /= unit[1] mx = [int(self.size[0]*scale/unit[0])+1, int(self.size[1]*scale/unit[1]+1)] self.SetScrollbars(unit[0], unit[1], mx[0], mx[1], pos[0], pos[1]) def on_resize(self, evt): self.fix_scroll() wx.CallAfter(self.Refresh, True) evt.Skip() def on_erase_background(self, evt): evt.Skip() def on_paint(self, evt): scale = self.layers['grid'].mapscale scrollsize = self.GetScrollPixelsPerUnit() clientsize = self.GetClientSize() topleft1 = self.GetViewStart() topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]] if (clientsize[0] > 1) and (clientsize[1] > 1): dc = wx.MemoryDC() bmp = wx.EmptyBitmap(clientsize[0]+1, clientsize[1]+1) dc.SelectObject(bmp) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.Brush(self.GetBackgroundColour(), wx.SOLID)) dc.DrawRectangle(0,0,clientsize[0]+1,clientsize[1]+1) dc.SetDeviceOrigin(-topleft[0], -topleft[1]) dc.SetUserScale(scale, scale) self.layers['bg'].layerDraw(dc, scale, topleft, clientsize) self.layers['grid'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], [clientsize[0]/scale, clientsize[1]/scale]) self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], [clientsize[0]/scale, clientsize[1]/scale]) self.layers['whiteboard'].layerDraw(dc) self.layers['fog'].layerDraw(dc, topleft, clientsize) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.SelectObject(wx.NullBitmap) del dc wdc = self.preppaint() wdc.DrawBitmap(bmp, topleft[0], topleft[1]) if settings.get_setting("AlwaysShowMapScale") == "1": self.showmapscale(wdc) try: evt.Skip() except: pass def preppaint(self): dc = wx.PaintDC(self) self.PrepareDC(dc) return (dc) def showmapscale(self, dc): scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3] (textWidth, textHeight) = dc.GetTextExtent(scalestring) dc.SetUserScale(1, 1) dc.SetPen(wx.LIGHT_GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) x = dc.DeviceToLogicalX(0) y = dc.DeviceToLogicalY(0) dc.DrawRectangle(x, y, textWidth+2, textHeight+2) dc.SetPen(wx.RED_PEN) dc.DrawText(scalestring, x+1, y+1) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) def snapMarker(self, snapPoint): """Based on the position and unit size, figure out where we need to snap to. As is, on a square grid, there are four possible places to snap. On a hex gid, there are 6 or 12 snap points.""" # If snap to grid is disabled, simply return snapPoint unmodified if self.layers['grid'].snap: # This means we need to determine where to snap our line. We will support # snapping to four different snapPoints per square for now. # TODO!!! if self.layers['grid'].mode == GRID_HEXAGON: size = self.layers['grid'].unit_size_y else: size = int(self.layers['grid'].unit_size) # Find the uppper left hand corner of the grid we are to snap to offsetX = (snapPoint.x / size) * size offsetY = (snapPoint.y / size) * size # Calculate the delta value between where we clicked and the square it is near deltaX = snapPoint.x - offsetX deltaY = snapPoint.y - offsetY # Now, figure our what quadrant (x, y) we need to snap to snapSize = size / 2 # Figure out the X snap placement if deltaX <= snapSize: quadXPos = offsetX else: quadXPos = offsetX + size # Now, figure out the Y snap placement if deltaY <= snapSize: quadYPos = offsetY else: quadYPos = offsetY + size # Create our snap snapPoint and return it snapPoint = wx.Point( quadXPos, quadYPos ) return snapPoint # Bunch of math stuff for marking and measuring def calcSlope(self, start, stop): """Calculates the slop of a line and returns it.""" if start.x == stop.x: s = 0.0001 else: s = float((stop.y - start.y)) / float((stop.x - start.x)) return s def calcSlopeToAngle(self, slope): """Based on the input slope, the angle (in degrees) will be returned.""" # See if the slope is neg or positive if slope == abs(slope): # Slope is positive, so make sure it's not zero if slope == 0: a = 0 else: a = 360 - atan(slope) * (180.0/pi) else: a = atan(abs(slope)) * (180.0/pi) return a def calcLineAngle(self, start, stop): """Based on two points that are on a line, return the angle of that line.""" a = self.calcSlopeToAngle( self.calcSlope( start, stop ) ) return a def calcPixelDistance(self, start, stop): """Calculate the distance between two pixels and returns it. The calculated distance is the Euclidean Distance, which is: d = sqrt( (x2 - x1)**2 + (y2 - y1)**2 )""" d = sqrt( abs((stop.x - start.x)**2 - (stop.y - start.y)**2) ) return d def calcUnitDistance(self, start, stop, lineAngle): distance = self.calcPixelDistance( start, stop ) ln = "%0.2f" % lineAngle if self.layers['grid'].mode == GRID_HEXAGON: if ln == "0.00" or ln == "359.99": ud = distance / self.layers['grid'].unit_size_y else: ud = (sqrt(abs((stop.x - start.x)**2 + (stop.y - start.y)**2))) / self.layers['grid'].unit_size_y else: if ln == "0.00" or ln == "359.99": ud = distance / self.layers['grid'].unit_size else: ud = (sqrt(abs((stop.x - start.x)**2 + (stop.y - start.y)**2))) / self.layers['grid'].unit_size #ud = sqrt( abs((stop.x - start.x)**2 - (stop.y - start.y)**2) ) return ud def on_tape_motion(self, evt): """Track mouse motion so we can update the marker visual every time it's moved""" # Make sure we have a mode to do anything, otherwise, we ignore this if self.markerMode: # Grap the current DC for all of the marker modes dc = wx.ClientDC( self ) self.PrepareDC( dc ) dc.SetUserScale(self.layers['grid'].mapscale,self.layers['grid'].mapscale) # Grab the current map position pos = self.snapMarker( evt.GetLogicalPosition( dc ) ) # Set up the pen used for drawing our marker dc.SetPen( wx.Pen(wx.RED, 1, wx.LONG_DASH) ) # Now, based on the marker mode, draw the right thing if self.markerMode == MARKER_MODE_MEASURE: if self.markerStop.x != -1 and self.markerStop.y != -1: # Set the DC function that we need dc.SetLogicalFunction(wx.INVERT) # Erase old and Draw new marker line dc.BeginDrawing() dc.DrawLine( self.markerStart.x, self.markerStart.y, self.markerStop.x, self.markerStop.y ) dc.DrawLine( self.markerStart.x, self.markerStart.y, pos.x, pos.y ) dc.EndDrawing() # Restore the default DC function dc.SetLogicalFunction(wx.COPY) # As long as we are in marker mode, we ned to update the stop point self.markerStop = pos dc.SetPen(wx.NullPen) del dc def on_tape_down(self, evt): """Greg's experimental tape measure code. Hopefully, when this is done, it will all be modal based on a toolbar.""" dc = wx.ClientDC( self ) self.PrepareDC( dc ) dc.SetUserScale(self.layers['grid'].mapscale,self.layers['grid'].mapscale) pos = evt.GetLogicalPosition( dc ) # If grid snap is enabled, then snap the tool to a proper position pos = self.snapMarker( evt.GetLogicalPosition( dc ) ) # Maker mode should really be set by a toolbar self.markerMode = MARKER_MODE_MEASURE # Erase the old line if her have one if self.markerStart.x != -1 and self.markerStart.y != -1: # Set up the pen used for drawing our marker dc.SetPen( wx.Pen(wx.RED, 1, wx.LONG_DASH) ) # Set the DC function that we need dc.SetLogicalFunction(wx.INVERT) # Draw the marker line dc.BeginDrawing() dc.DrawLine( self.markerStart.x, self.markerStart.y, self.markerStop.x, self.markerStop.y ) dc.EndDrawing() # Restore the default DC function and pen dc.SetLogicalFunction(wx.COPY) dc.SetPen(wx.NullPen) # Save our current start and reset the stop value self.markerStart = pos self.markerStop = pos del dc def on_tape_up(self, evt): """When we release the middle button, disable any marking updates that we have been doing.""" # If we are in measure mode, draw the actual UNIT distance if self.markerMode == MARKER_MODE_MEASURE: dc = wx.ClientDC( self ) self.PrepareDC( dc ) dc.SetUserScale(self.layers['grid'].mapscale,self.layers['grid'].mapscale) # Draw the measured distance on the DC. Since we want # the text to match the line angle, calculate the angle # of the line. lineAngle = self.calcLineAngle( self.markerStart, self.markerStop ) distance = self.calcUnitDistance( self.markerStart, self.markerStop, lineAngle ) midPoint = (self.markerStart + self.markerStop) midPoint.x /= 2 midPoint.y /= 2 # Adjust out font to be bigger & scaled font = dc.GetFont() # Set the DC function that we need dc.SetLogicalFunction(wx.INVERT) # Set the pen we want to use dc.SetPen(wx.BLACK_PEN) # Now, draw the text at the proper angle on the canvas self.markerMidpoint = midPoint self.markerAngle = lineAngle dText = "%0.2f Units" % (distance) dc.BeginDrawing() dc.DrawRotatedText( dText, midPoint.x, midPoint.y, lineAngle ) dc.EndDrawing() # Restore the default font and DC dc.SetFont(wx.NullFont) dc.SetLogicalFunction(wx.COPY) del font del dc self.markerMode = MARKER_MODE_NONE # MODE 1 = MOVE, MODE 2 = whiteboard, MODE 3 = Tape measure def on_left_down(self, evt): if evt.ShiftDown(): self.on_tape_down (evt) else: self.frame.on_left_down(evt) def on_right_down(self, evt): if evt.ShiftDown(): pass else: self.frame.on_right_down(evt) def on_left_dclick(self, evt): if evt.ShiftDown(): pass else: self.frame.on_left_dclick(evt) def on_left_up(self, evt): if evt.ShiftDown(): self.on_tape_up(evt) elif component.get('tree_fs').dragging: tree = component.get('tree_fs') if tree.drag_obj.map_aware(): tree.drag_obj.on_send_to_map(evt) tree.dragging = False tree.drag_obj = None else: self.frame.on_left_up(evt) def on_motion(self, evt): if evt.ShiftDown(): self.on_tape_motion(evt) elif evt.LeftIsDown() and component.get('tree_fs').dragging: pass else: self.frame.on_motion(evt) def on_zoom_out(self, evt): if self.layers['grid'].mapscale > 0.2: # attempt to keep same logical point at center of screen scale = self.layers['grid'].mapscale scrollsize = self.GetScrollPixelsPerUnit() clientsize = self.GetClientSize() topleft1 = self.GetViewStart() topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]] scroll_x = (((topleft[0]+clientsize[0]/2)*(scale-.1)/scale)-clientsize[0]/2)/scrollsize[0] scroll_y = (((topleft[1]+clientsize[1]/2)*(scale-.1)/scale)-clientsize[1]/2)/scrollsize[1] self.Scroll(scroll_x, scroll_y) self.layers['grid'].mapscale -= .1 scalestring = "x" + `self.layers['grid'].mapscale`[:3] self.frame.get_current_layer_handler().zoom_out_button.SetToolTip(wx.ToolTip("Zoom out from " + scalestring) ) self.frame.get_current_layer_handler().zoom_in_button.SetToolTip(wx.ToolTip("Zoom in from " + scalestring) ) self.set_size(self.size) dc = wx.ClientDC(self) dc.BeginDrawing() scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3] (textWidth,textHeight) = dc.GetTextExtent(scalestring) dc.SetPen(wx.LIGHT_GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(dc.DeviceToLogicalX(0),dc.DeviceToLogicalY(0),textWidth,textHeight) dc.SetPen(wx.RED_PEN) dc.DrawText(scalestring,dc.DeviceToLogicalX(0),dc.DeviceToLogicalY(0)) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.EndDrawing() del dc self.zoom_display_timer.Start(500,1) def on_zoom_in(self, evt): # attempt to keep same logical point at center of screen scale = self.layers['grid'].mapscale scrollsize = self.GetScrollPixelsPerUnit() clientsize = self.GetClientSize() topleft1 = self.GetViewStart() topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]] scroll_x = (((topleft[0]+clientsize[0]/2)*(scale+.1)/scale)-clientsize[0]/2)/scrollsize[0] scroll_y = (((topleft[1]+clientsize[1]/2)*(scale+.1)/scale)-clientsize[1]/2)/scrollsize[1] self.Scroll(scroll_x, scroll_y) self.layers['grid'].mapscale += .1 scalestring = "x" + `self.layers['grid'].mapscale`[:3] self.frame.get_current_layer_handler().zoom_out_button.SetToolTip(wx.ToolTip("Zoom out from " + scalestring) ) self.frame.get_current_layer_handler().zoom_in_button.SetToolTip(wx.ToolTip("Zoom in from " + scalestring) ) self.set_size(self.size) dc = wx.ClientDC(self) dc.BeginDrawing() scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3] (textWidth,textHeight) = dc.GetTextExtent(scalestring) dc.SetPen(wx.LIGHT_GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(dc.DeviceToLogicalX(0), dc.DeviceToLogicalY(0), textWidth,textHeight) dc.SetPen(wx.RED_PEN) dc.DrawText(scalestring, dc.DeviceToLogicalX(0), dc.DeviceToLogicalY(0)) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.EndDrawing() del dc self.zoom_display_timer.Start(500, 1) def on_prop(self, evt): self.session = component.get("session") self.chat = component.get("chat") if (self.session.my_role() != self.session.ROLE_GM): self.chat.InfoPost("You must be a GM to use this feature") return dlg = general_map_prop_dialog(self.frame.GetParent(),self.size,self.layers['bg'],self.layers['grid']) if dlg.ShowModal() == wx.ID_OK: self.set_size(dlg.size) self.send_map_data() self.Refresh(False) dlg.Destroy() os.chdir(self.root_dir) def add_miniature(self, min_url, min_label='', min_unique=-1): if min_unique == -1: min_unique = not self.use_serial if min_url == "" or min_url == "http://": return if min_url[:7] != "http://" : min_url = "http://" + min_url # make label wx.BeginBusyCursor() if self.auto_label: if min_label == '': min_label = self.get_label_from_url( min_url ) if not min_unique and self.use_serial: min_label = '%s %d' % ( min_label, self.layers['miniatures'].next_serial() ) else: min_label = "" if self.frame.min_url.FindString(min_url) == -1: self.frame.min_url.Append(min_url) try: id = 'mini-' + self.frame.session.get_next_id() self.layers['miniatures'].add_miniature(id, min_url, label=min_label) except: self.layers['miniatures'].rollback_serial() wx.EndBusyCursor() self.send_map_data() self.Refresh(False) def get_label_from_url(self, url=''): if url == '': return '' start = url.rfind("/")+1 label = url[start:len(url)-4] return label def toxml(self, action="update"): if action == "new": self.size_changed = 1 xml_str = "<map version='" + self.map_version + "'" changed = self.size_changed if self.size_changed: xml_str += " sizex='" + str(self.size[0]) + "'" xml_str += " sizey='" + str(self.size[1]) + "'" s = "" keys = self.layers.keys() for k in keys: if (k != "fog" or action != "update"): s += self.layers[k].layerToXML(action) self.size_changed = 0 if s: return xml_str + " action='" + action + "'>" + s + "</map>" else: if changed: return xml_str + " action='" + action + "'/>" else: return "" def takexml(self, xml): """ Added Process Dialog to display during long map parsings as well as a try block with an exception traceback to try and isolate some of the map related problems users have been experiencing --Snowdog 5/15/03 Apparently Process Dialog causes problems with linux.. commenting it out. sheez. --Snowdog 5/27/03 """ try: #parse the map DOM xml_dom = parseXml(xml) if xml_dom == None: return node_list = xml_dom.getElementsByTagName("map") if len(node_list) < 1: pass else: # set map version to incoming data so layers can convert self.map_version = node_list[0].getAttribute("version") action = node_list[0].getAttribute("action") if action == "new": self.layers = {} try: self.layers['bg'] = layer_back_ground(self) except: pass try: self.layers['grid'] = grid_layer(self) except: pass try: self.layers['miniatures'] = miniature_layer(self) except: pass try: self.layers['whiteboard'] = whiteboard_layer(self) except: pass try: self.layers['fog'] = fog_layer(self) except: pass sizex = node_list[0].getAttribute("sizex") if sizex != "": sizex = int(float(sizex)) sizey = self.size[1] self.set_size((sizex,sizey)) self.size_changed = 0 sizey = node_list[0].getAttribute("sizey") if sizey != "": sizey = int(float(sizey)) sizex = self.size[0] self.set_size((sizex,sizey)) self.size_changed = 0 children = node_list[0]._get_childNodes() #fog layer must be computed first, so that no data is inadvertently revealed for c in children: name = c._get_nodeName() if name == "fog": self.layers[name].layerTakeDOM(c) for c in children: name = c._get_nodeName() if name != "fog": self.layers[name].layerTakeDOM(c) # all map data should be converted, set map version to current version self.map_version = MAP_VERSION self.Refresh(False) xml_dom.unlink() # eliminate circular refs except: pass def re_ids_in_xml(self, xml): new_xml = "" tmp_map = map_msg() xml_dom = parseXml(str(xml)) node_list = xml_dom.getElementsByTagName("map") if len(node_list) < 1: pass else: tmp_map.init_from_dom(node_list[0]) if tmp_map.children.has_key("miniatures"): miniatures_layer = tmp_map.children["miniatures"] if miniatures_layer: minis = miniatures_layer.get_children().keys() if minis: for mini in minis: m = miniatures_layer.children[mini] id = 'mini-' + self.frame.session.get_next_id() m.init_prop("id", id) # This allows for backward compatibility with older maps which do not # have a whiteboard node. As such, if it's not there, we'll just happily # move on and process as always. if tmp_map.children.has_key("whiteboard"): whiteboard_layer = tmp_map.children["whiteboard"] if whiteboard_layer: lines = whiteboard_layer.get_children().keys() if lines: for line in lines: l = whiteboard_layer.children[line] if l.tagname == 'line': id = 'line-' + self.frame.session.get_next_id() elif l.tagname == 'text': id = 'text-' + self.frame.session.get_next_id() elif l.tagname == 'circle': id = 'circle-' + self.frame.session.get_next_id() l.init_prop("id", id) new_xml = tmp_map.get_all_xml() if xml_dom: xml_dom.unlink() return str(new_xml) class map_wnd(wx.Panel): def __init__(self, parent, id): wx.Panel.__init__(self, parent, id) self.canvas = MapCanvas(self, -1) self.session = component.get('session') self.top_frame = component.get('frame') self.chat = self.top_frame.chat self.root_dir = os.getcwd() self.current_layer = 2 self.layer_tabs = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON|FNB.FNB_BOTTOM|FNB.FNB_NO_NAV_BUTTONS) self.layer_handlers = [] self.layer_handlers.append(background_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[0],"Background") self.layer_handlers.append(grid_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[1],"Grid") self.layer_handlers.append(miniatures_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[2],"Miniatures", True) self.layer_handlers.append(whiteboard_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[3],"Whiteboard") self.layer_handlers.append(fog_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[4],"Fog") self.layer_handlers.append(map_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[5],"General") self.layer_tabs.SetSelection(2) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.canvas, 1, wx.EXPAND) self.sizer.Add(self.layer_tabs, 0, wx.EXPAND) self.SetSizer(self.sizer) self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CHANGED, self.on_layer_change) #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeave) self.load_default() def OnLeave(self, evt): if "__WXGTK__" in wx.PlatformInfo: wx.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) def load_default(self): if self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM) and (self.session.use_roles()): self.chat.InfoPost("You must be a GM to use this feature") return f = open(dir_struct["template"] + "default_map.xml") self.new_data(f.read()) f.close() self.canvas.send_map_data("new") if not self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM): self.session.update_role("GM") def new_data(self, data): self.canvas.takexml(data) self.update_tools() def on_save(self,evt): if (self.session.my_role() != self.session.ROLE_GM): self.chat.InfoPost("You must be a GM to use this feature") return d = wx.FileDialog(self.GetParent(), "Save map data", dir_struct["user"], "", "*.xml", wx.SAVE) if d.ShowModal() == wx.ID_OK: f = open(d.GetPath(), "w") data = '<nodehandler class="min_map" icon="compass" module="core" name="miniature Map">' data += self.canvas.toxml("new") data += "</nodehandler>" data = data.replace(">",">\n") f.write(data) f.close() d.Destroy() os.chdir(self.root_dir) def on_open(self, evt): if self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM) and (self.session.use_roles()): self.chat.InfoPost("You must be a GM to use this feature") return d = wx.FileDialog(self.GetParent(), "Select a file", dir_struct["user"], "", "*.xml", wx.OPEN) if d.ShowModal() == wx.ID_OK: f = open(d.GetPath()) map_string = f.read() new_xml = self.canvas.re_ids_in_xml(map_string) if new_xml: self.canvas.takexml(new_xml) self.canvas.send_map_data("new") self.update_tools() if not self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM): self.session.update_role("GM") d.Destroy() os.chdir(self.root_dir) def get_current_layer_handler(self): return self.layer_handlers[self.current_layer] def get_tab_index(self, layer): """Return the index of a chatpanel in the wxNotebook.""" for i in xrange(self.layer_tabs.GetPageCount()): if (self.layer_tabs.GetPageText(i) == layer): return i return 0 def on_layer_change(self, evt): layer = self.layer_tabs.GetPage(evt.GetSelection()) for i in xrange(0, len(self.layer_handlers)): if layer == self.layer_handlers[i]: self.current_layer = i if self.current_layer == 0: bg = self.layer_handlers[0] if (self.session.my_role() != self.session.ROLE_GM): bg.url_path.Show(False) else: bg.url_path.Show(True) self.canvas.Refresh(False) evt.Skip() def on_left_down(self, evt): self.layer_handlers[self.current_layer].on_left_down(evt) def on_left_dclick(self, evt): self.layer_handlers[self.current_layer].on_left_dclick(evt) def on_right_down(self, evt): self.layer_handlers[self.current_layer].on_right_down(evt) def on_left_up(self, evt): self.layer_handlers[self.current_layer].on_left_up(evt) def on_motion(self, evt): self.layer_handlers[self.current_layer].on_motion(evt) def MapBar(self, id, data): self.canvas.MAP_MODE = data if id == 1: self.canvas.MAP_MODE = data def set_map_focus(self, evt): self.canvas.SetFocus() def pre_exit_cleanup(self): # do some pre exit clean up for bitmaps or other objects try: ImageHandler.flushCache() self.canvas.pre_destory_cleanup() except: pass def update_tools(self): for h in self.layer_handlers: h.update_info() def on_hk_map_layer(self, evt): id = self.top_frame.mainmenu.GetHelpString(evt.GetId()) if id == "Background Layer": self.current_layer = self.get_tab_index("Background") if id == "Grid Layer": self.current_layer = self.get_tab_index("Grid") if id == "Miniature Layer": self.current_layer = self.get_tab_index("Miniatures") elif id == "Whiteboard Layer": self.current_layer = self.get_tab_index("Whiteboard") elif id == "Fog Layer": self.current_layer = self.get_tab_index("Fog") elif id == "General Properties": self.current_layer = self.get_tab_index("General") self.layer_tabs.SetSelection(self.current_layer) def on_flush_cache(self, evt): ImageHandler.flushCache() def build_menu(self): # temp menu menu = wx.Menu() item = wx.MenuItem(menu, wx.ID_ANY, "&Load Map", "Load Map") self.top_frame.Bind(wx.EVT_MENU, self.on_open, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "&Save Map", "Save Map") self.top_frame.Bind(wx.EVT_MENU, self.on_save, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "Background Layer\tCtrl+1", "Background Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Grid Layer\tCtrl+2", "Grid Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Miniature Layer\tCtrl+3", "Miniature Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Whiteboard Layer\tCtrl+4", "Whiteboard Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Fog Layer\tCtrl+5", "Fog Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "General Properties\tCtrl+6", "General Properties") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "&Flush Image Cache\tCtrl+F", "Flush Image Cache") self.top_frame.Bind(wx.EVT_MENU, self.on_flush_cache, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "&Properties", "Properties") self.top_frame.Bind(wx.EVT_MENU, self.canvas.on_prop, item) menu.AppendItem(item) self.top_frame.mainmenu.Insert(2, menu, '&Map') def get_hot_keys(self): self.build_menu() return []