view orpg/mapper/grid_handler.py @ 216:a00b40ee92fc beta

Traipse Beta 'OpenRPG' {100430-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected
author sirebral
date Fri, 30 Apr 2010 05:40:52 -0500
parents dcae32e219f1
children cd4ac7e46d3c
line wrap: on
line source

#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg/mapper/grid_handler.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: grid_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: grid layer handler
#
__version__ = "$Id: grid_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

from grid import *
from base_handler import *

class grid_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        base_layer_handler.build_ctrls(self)
        self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ])
        self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"])
        self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
        self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
        self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
        self.color_button.SetBackgroundColour(wx.BLACK)
        self.color_button.SetForegroundColour(wx.WHITE)
        self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
        self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
        self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
        self.update_info()

    def update_info(self):
        layer = self.canvas.layers['grid']
        self.grid_size.SetValue(str(layer.get_unit_size()))
        self.grid_ratio.SetValue(str(layer.get_iso_ratio()))
        self.grid_mode.SetSelection(layer.get_mode())
        self.line_type.SetSelection(layer.get_line_type())
        self.color_button.SetBackgroundColour(layer.get_color())
        self.grid_snap.SetValue(layer.is_snap())
        layer.isUpdated = True

    def build_menu(self,label = "Grid"):
        base_layer_handler.build_menu(self,label)

    def on_bg_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.color_button.SetBackgroundColour(color)
        dlg.Destroy()

    def on_apply(self, evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return

        self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(),
            self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(),
            self.line_type.GetSelection(),float(self.grid_ratio.GetValue()))
        self.update_info()
        self.canvas.send_map_data()
        self.canvas.Refresh()