view orpg/mapper/fog.py @ 216:a00b40ee92fc beta

Traipse Beta 'OpenRPG' {100430-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected
author sirebral
date Fri, 30 Apr 2010 05:40:52 -0500
parents 6081bdc2b8d5
children 9230a33defd9
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog.py
# Author: OpenRPG Team
#
# Description: Maintenance of data structures required for FoW
#

import sys
from base import *
from random import Random
from region import *
from orpg.minidom import Element
import traceback
COURSE = 10

class FogArea:
    def __init__(self, outline, log):
        self.log = log
        self.outline = outline

    def set_fog_props(self, str):
        self.outline = str

    def points_to_elements(self, points=None):
        result = []
        if points == None:
            return result

        for pairs in string.split( points, ';' ):
            pair = string.split( pairs, ',' )
            p = Element( "point" )
            p.setAttribute( "x", pair[0] )
            p.setAttribute( "y", pair[1] )
            result.append( p )
        return result

    def toxml(self, action="update"):
        xml_str = ""
        localOutline = self.outline
        if localOutline != None and localOutline != "all" and localOutline != "none":
            localOutline = "points"
        elem = Element( "poly" )
        if action == "del":
            elem.setAttribute( "action", action )
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
            str = elem.toxml()
            elem.unlink()
            return str
        elem.setAttribute( "action", action )
        if  localOutline != None:
            elem.setAttribute( "outline", localOutline )
            if localOutline == 'points':
                list = self.points_to_elements( self.outline )
                for p in list: elem.appendChild( p )
        xml_str = elem.toxml()
        elem.unlink()
        return xml_str

class fog_layer(layer_base):
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.color = wx.Color(128, 128, 128)
        self.fogregion = wx.Region()
        self.fogregion.Clear()
        self.fog_bmp = None
        self.width = 0
        self.height = 0
        self.use_fog = False
        self.last_role = ""

    def clear(self):
        self.fogregion.Clear()
        self.use_fog = True
        self.del_area("all")
        self.recompute_fog()

    def remove_fog(self):
        self.fogregion.Clear()
        self.use_fog = False
        self.del_area("all")
        self.add_area("none")
        self.fog_bmp = None

    def resize(self, size):
        try:
            if self.width == size[0] and self.height == size[1]: return
            self.recompute_fog()
        except: pass

    def recompute_fog(self):
        if not self.use_fog:
            return
        size = self.canvas.size
        self.width = size[0]
        self.height = size[1]
        self.fog_bmp = wx.EmptyBitmap(self.width,self.height)
        self.fill_fog()

    def fill_fog(self):
        if not self.use_fog: return
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        mdc.SetPen(wx.TRANSPARENT_PEN)
        if (self.canvas.frame.session.role == "GM"): color = self.color
        else: color = wx.BLACK
        self.last_role = self.canvas.frame.session.role
        mdc.SetBrush(wx.Brush(color,wx.SOLID))
        mdc.DestroyClippingRegion()
        mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SetBrush(wx.Brush(wx.WHITE, wx.SOLID))
        if self.fogregion.GetBox().GetWidth()>0:
            mdc.SetClippingRegionAsRegion(self.fogregion)
            mdc.DrawRectangle(0, 0, self.width+2, self.height+2)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def layerDraw(self, dc, topleft, size):
        if self.fog_bmp == None or not self.fog_bmp.Ok() or not self.use_fog: return
        if self.last_role != self.canvas.frame.session.role: self.fill_fog()
        mdc = wx.MemoryDC()
        mdc.SelectObject(self.fog_bmp)
        dc.Blit(0, 0, self.canvas.size[0], self.canvas.size[1], mdc, 0, 0, wx.AND)
        mdc.SelectObject(wx.NullBitmap)
        del mdc

    def createregn2(self, polyline, mode, show):
        regn = self.scanConvert(polyline)
        area = ""
        for i in polyline:
            if (area != ""): area += ";"
            area += str(i.X) + "," + str(i.Y)
        if mode == 'new':
            if self.fogregion.IsEmpty(): self.fogregion = regn
            else: self.fogregion.UnionRegion(regn)
            self.add_area(area, show)
        else:
            if not self.fogregion.IsEmpty(): self.fogregion.SubtractRegion(regn)
            else:
                self.fogregion = wx.Region(0, 0, self.canvas.size[0], self.canvas.size[1])
                self.fogregion.SubtractRegion(regn)
            self.del_area(area, show)

    def createregn(self, polyline, mode, show="Yes"):
        if not self.use_fog and mode == 'del':
            self.clear()
            self.canvas.Refresh(False)
        if self.use_fog:
            self.createregn2(polyline, mode, show)
            self.fill_fog()

    def scanConvert(self, polypt):
        regn = wx.Region()
        regn.Clear()
        list = IRegion().scan_Convert(polypt)
        for i in list:
            if regn.IsEmpty(): regn = wx.Region(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
            else: regn.Union(i.left*COURSE, i.y*COURSE, i.right*COURSE+1-i.left*COURSE, 1*COURSE)
        return regn

    def add_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("new")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def del_area(self, area="", show="Yes"):
        poly = FogArea(area, self.log)
        xml_str = "<map><fog>"
        xml_str += poly.toxml("del")
        xml_str += "</fog></map>"
        if show == "Yes": self.canvas.frame.session.send(xml_str)

    def layerToXML(self, action="update"):
        if not self.use_fog: return ""
        fog_string = ""
        ri = wx.RegionIterator(self.fogregion)
        if not (ri.HaveRects()): fog_string = FogArea("all", self.log).toxml("del")
        while ri.HaveRects():
            x1 = ri.GetX()/COURSE
            x2 = x1+(ri.GetW()/COURSE)-1
            y1 = ri.GetY()/COURSE
            y2 = y1+(ri.GetH()/COURSE)-1
            poly = FogArea(str(x1) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y1) + ";" +
                          str(x2) + "," + str(y2) + ";" +
                          str(x1) + "," + str(y2), self.log)
            fog_string += poly.toxml(action)
            ri.Next()
        if fog_string:
            s = "<fog"
            s += ">"
            s += fog_string
            s += "</fog>"
            return s
        else: return ""

    def layerTakeDOM(self, xml_dom):
        try:
            if not self.use_fog:
                self.use_fog = True
                self.recompute_fog()
            if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial'))
            children = xml_dom._get_childNodes()
            for l in children:
                action = l.getAttribute("action")
                outline = l.getAttribute("outline")
                if (outline == "all"):
                    polyline = [IPoint().make(0,0), IPoint().make(self.width-1, 0),
                              IPoint().make(self.width-1, self.height-1),
                              IPoint().make(0, self.height-1)]
                elif (outline == "none"):
                    polyline = []
                    self.use_fog = 0
                    self.fog_bmp = None
                else:
                    polyline = []
                    lastx = None
                    lasty = None
                    list = l._get_childNodes()
                    for point in list:
                        x = point.getAttribute( "x" )
                        y = point.getAttribute( "y" )
                        if (x != lastx or y != lasty):
                            polyline.append(IPoint().make(int(x), int(y)))
                        lastx = x
                        lasty = y
                if (len(polyline) > 1): self.createregn2(polyline, action, "No")
            self.fill_fog()
        except: pass