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view orpg/templates/default_tree.xml @ 220:9611ba80cf99 alpha
Traipse Alpha 'OpenRPG' {100501-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moving to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sat, 01 May 2010 03:21:26 -0500 |
parents | 4385a7d0efd1 |
children |
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<gametree version="1.0"> <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0"> <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0"> <form height="500" width="400"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0"> <text multiline="0" send_button="0">Behir</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0"> <text multiline="0" send_button="0">9d10+45 (94 hp)</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0"> <text multiline="0" send_button="0">40 ft., climb 15 ft</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0"> <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0"> <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0"> <text multiline="0" send_button="0">Cleave, Power Attack</text> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0"> <list send_button="1" type="1"> <option selected="0" value="0">Climb [1d20+18]</option> <option selected="0" value="0">Hide [1d20+5]</option> <option selected="1" value="0">Spot [1d20+7]</option> </list> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0"> <grid autosize="1" border="1"> <row version="1.0"> <cell>Str</cell> <cell>28</cell> </row> <row version="1.0"> <cell>Dex</cell> <cell>13</cell> </row> <row version="1.0"> <cell>Con</cell> <cell>21</cell> </row> <row version="1.0"> <cell>Int</cell> <cell>7</cell> </row> <row version="1.0"> <cell>Wis</cell> <cell>14</cell> </row> <row version="1.0"> <cell>Cha</cell> <cell>12</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0"> <form height="300" width="400"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler> <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0"> <text multiline="0" send_button="1">[1d20+1]</text> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0"> <list send_button="1" type="3"> <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option> <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option> <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option> </list> </nodehandler> <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0"> <list send_button="1" type="1"> <option selected="1" value="0">Will Power [1d20+5]</option> <option selected="0" value="0">Relex [1d20+7]</option> <option selected="0" value="0">Fortitude [1d20+11]</option> </list> </nodehandler> </nodehandler> <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0"> <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon. Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19. Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent. Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents. Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well. </text> </nodehandler> </nodehandler> </gametree>