Mercurial > traipse_dev
view orpg/mapper/min_dialogs.py @ 220:9611ba80cf99 alpha
Traipse Alpha 'OpenRPG' {100501-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moving to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sat, 01 May 2010 03:21:26 -0500 |
parents | b633f4c64aae |
children |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/min_dialogs.py # Author: Chris Davis # Maintainer: # Version: # $Id: min_dialogs.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. ##----------------------------- ## Miniature List Panel ##----------------------------- from miniatures import * class min_list_panel(wx.Dialog): def __init__(self, parent,layers, log, pos =(-1,-1)): wx.Dialog.__init__(self, parent,-1, log,pos = (-1,-1), size = (785,175), style=wx.RESIZE_BORDER) listID = wx.NewId() self.parent = parent self.min = layers['miniatures'].miniatures self.grid = layers['grid'] self.layers = layers self.listID = listID list_sizer = wx.BoxSizer(wx.VERTICAL) self.list_sizer = list_sizer listctrl = wx.ListCtrl(self, listID, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.listctrl = listctrl self.Centre(wx.BOTH) self.log = log self.list_sizer.Add(self.listctrl,1,wx.EXPAND) self.listctrl.InsertColumn(0,"POS ") self.listctrl.InsertColumn(0,"LOCKED") self.listctrl.InsertColumn(0,"HEADING") self.listctrl.InsertColumn(0,"FACING") self.listctrl.InsertColumn(0,"LABEL") self.listctrl.InsertColumn(0,"PATH") self.listctrl.SetColumnWidth(1, wx.LIST_AUTOSIZE_USEHEADER) self.listctrl.SetColumnWidth(2, wx.LIST_AUTOSIZE_USEHEADER) self.listctrl.SetColumnWidth(3, wx.LIST_AUTOSIZE_USEHEADER) self.listctrl.SetColumnWidth(4, wx.LIST_AUTOSIZE_USEHEADER) self.listctrl.SetColumnWidth(5, wx.LIST_AUTOSIZE_USEHEADER) self.list_sizer.Add(wx.Button(self, wx.ID_OK, "DONE"),0,wx.ALIGN_CENTER) self.refresh() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) self.listctrl.Bind(wx.EVT_COMMAND_RIGHT_CLICK, self.OnRightClick, id=listID) self.listctrl.Bind(wx.EVT_RIGHT_UP, self.OnRightClick) self.listctrl.Bind(wx.EVT_RIGHT_DOWN, self.OnRightDown) self.SetSizer(self.list_sizer) self.SetAutoLayout(True) self.Fit() def OnRightClick(self,event): if self.listctrl.GetSelectedItemCount() > 0: menu = wx.Menu() lPopupID1 = wx.NewId() lPopupID2 = wx.NewId() lPopupID3 = wx.NewId() menu.Append(lPopupID1, "&Edit") menu.Append(lPopupID2, "&Delete") menu.Append(lPopupID3, "To &Gametree") self.Bind(wx.EVT_MENU, self.onEdit, id=lPopupID1) self.Bind(wx.EVT_MENU, self.onDelete, id=lPopupID2) self.Bind(wx.EVT_MENU, self.onToGametree, id=lPopupID3) self.PopupMenu(menu, cmpPoint(self.x, self.y)) menu.Destroy() event.Skip() def refresh(self): self.SetMinSize((600,175)); for m in self.min: self.listctrl.InsertStringItem(self.min.index(m),self.min[self.min.index(m)].path) self.listctrl.SetStringItem(self.min.index(m),1,self.min[self.min.index(m)].label) self.listctrl.SetStringItem(self.min.index(m),2,`self.min[self.min.index(m)].heading`) self.listctrl.SetStringItem(self.min.index(m),3,`self.min[self.min.index(m)].face`) self.listctrl.SetStringItem(self.min.index(m),4,`self.min[self.min.index(m)].locked`) self.listctrl.SetStringItem(self.min.index(m),5,`self.min[self.min.index(m)].pos`) oldcolumnwidth = self.listctrl.GetColumnWidth(0) self.listctrl.SetColumnWidth(0, wx.LIST_AUTOSIZE) if oldcolumnwidth < self.listctrl.GetColumnWidth(0): self.listctrl.SetColumnWidth(0, wx.LIST_AUTOSIZE) else: self.listctrl.SetColumnWidth(0, oldcolumnwidth) self.list_sizer=self.list_sizer def onEdit(self,event): min_list = [] min_index = [] loop_count = 0 item =-1 while True: loop_count += 1 item = self.listctrl.GetNextItem(item,wx.LIST_NEXT_ALL, wx.LIST_STATE_SELECTED) if item == -1: break min_list.append(self.min[item]) min_index.append(item-loop_count+1) if len(min_list) > 0: dlg = min_list_edit_dialog(self.parent,min_index, min_list,self.layers) if dlg.ShowModal() == wx.ID_OK: pass self.listctrl.DeleteAllItems() self.refresh() event.Skip() def onDelete(self,event): loop_count = 0 item = -1 while True: loop_count += 1 item = self.listctrl.GetNextItem(item,wx.LIST_NEXT_ALL, wx.LIST_STATE_SELECTED) if item == -1: break self.layers["miniatures"].del_miniature(self.min[item-loop_count+1]) self.listctrl.DeleteAllItems() self.refresh() event.Skip() def onToGametree(self,event): min_list = [] min_index = [] loop_count = 0 item =-1 while True: loop_count += 1 item = self.listctrl.GetNextItem(item,wx.LIST_NEXT_ALL, wx.LIST_STATE_SELECTED) if item == -1: break min_list.append(self.min[item]) min_index.append(item-loop_count+1) if len(min_list) > 0: for sel_rmin in min_list: ############# min_xml = sel_rmin.toxml(action="new") node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" if sel_rmin.label: node_begin += sel_rmin.label + "'" else: node_begin += "Unnamed Miniature'" node_begin += ">" gametree = component.get('tree') node_xml = node_begin + min_xml + '</nodehandler>' print "Sending this XML to insert_xml:" + node_xml gametree.insert_xml(node_xml) ############# self.listctrl.DeleteAllItems() self.refresh() event.Skip() def OnRightDown(self,event): self.x = event.GetX() self.y = event.GetY() event.Skip() def on_ok(self,evt): self.EndModal(wx.ID_OK) class min_list_edit_dialog(wx.Dialog): def __init__(self,parent,min_index, min_list, layers): wx.Dialog.__init__(self,parent,-1,"Miniature List",wx.DefaultPosition,wx.Size(600,530)) self.layers = layers grid = layers['grid'] min = layers['miniatures'] self.min_list = min_list self.min_index = min_index self.min = min sizer1 = wx.BoxSizer(wx.VERTICAL) sizer = wx.BoxSizer(wx.HORIZONTAL) self.grid = grid editor = min_list_edit_panel(self, min_index, min_list,layers) sizer1.Add(editor, 1, wx.EXPAND) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) sizer1.Add(sizer, 0, wx.EXPAND) self.editor = editor self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) self.SetSizer(sizer1) self.SetAutoLayout(True) self.Fit() def on_revert(self,evt): pass def on_ok(self,evt): self.editor.on_ok(self.layers) self.EndModal(wx.ID_OK) class min_list_edit_panel(wx.Panel): def __init__(self, parent, min_index, min_list,layers): LABEL_COMBO = wx.NewId() PATH_COMBO = wx.NewId() POS_COMB = wx.NewId() MIN_POS = wx.NewId() POS_SPIN = wx.NewId() self.grid = layers['grid'] self.min = layers['miniatures'].miniatures self.min_list = min_list self.min_index = min_index self.layers = layers wx.Panel.__init__(self, parent, -1) self.min=min listsizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Miniature list properties"), wx.VERTICAL) labelsizer = wx.BoxSizer(wx.HORIZONTAL) self.labelcheck = wx.CheckBox(self,-1,"Serialize") labelsizer.Add(wx.StaticText(self, -1, "Label: "), 0, wx.EXPAND) labelsizer.Add(self.labelcheck,wx.ALIGN_RIGHT,wx.EXPAND) listsizer.Add(labelsizer,0, wx.EXPAND) self.labelcombo = wx.ComboBox(self, LABEL_COMBO,"no change",style=wx.CB_DROPDOWN) listsizer.Add(self.labelcombo,0, wx.EXPAND) self.pathcombo = wx.ComboBox(self, PATH_COMBO, "no change",style=wx.CB_DROPDOWN) self.positioncombo = wx.ComboBox(self, POS_COMB, "no change", choices=["no change"], style=wx.CB_READONLY) self.labelcombo.Append("no change") self.pathcombo.Append("no change") for m in min_list: self.labelcombo.Append(min_list[min_list.index(m)].label) self.pathcombo.Append(min_list[min_list.index(m)].path) self.positioncombo.Append(`min_list[min_list.index(m)].pos`) listsizer.Add(wx.StaticText(self, -1, "Path:"), 0, wx.EXPAND) listsizer.Add(self.pathcombo, 0, wx.EXPAND) listsizer.Add(wx.Size(10,10)) self.heading = wx.RadioBox(self, MIN_HEADING, "Heading", choices=["None","N","NE","E","SE","S","SW","W","NW","no change"], majorDimension=5, style=wx.RA_SPECIFY_COLS) self.heading.SetSelection( 9 ) listsizer.Add( self.heading, 0, wx.EXPAND ) listsizer.Add(wx.Size(10,10)) self.face = wx.RadioBox(self, MIN_FACE, "Facing", choices=["None","N","NE","E","SE","S","SW","W","NW","no change"], majorDimension=5, style=wx.RA_SPECIFY_COLS) self.face.SetSelection(9) listsizer.Add(self.face, 0, wx.EXPAND) ### ###Group together locked, Hide, and snap radioboxes in group2 box ### group2 = wx.BoxSizer(wx.HORIZONTAL) self.locked = wx.RadioBox(self, MIN_LOCK, "Lock", choices=["Don't lock","Lock","no change"],majorDimension=1,style=wx.RA_SPECIFY_COLS) self.locked.SetSelection(2) self.hide = wx.RadioBox(self, MIN_HIDE, "Hide", choices=["Don't hide", "Hide", "no change"],majorDimension=1,style=wx.RA_SPECIFY_COLS) self.hide.SetSelection(2) self.snap = wx.RadioBox(self,MIN_ALIGN,"Snap", choices=["Center","Top left","no change"],majorDimension=1,style=wx.RA_SPECIFY_COLS) self.snap.SetSelection(2) group2.Add(self.locked, 0, wx.EXPAND) group2.Add(wx.Size(10,0)) group2.Add(self.hide, 0, wx.EXPAND) group2.Add(wx.Size(10,0)) group2.Add(self.snap, 0, wx.EXPAND) group2.Add(wx.Size(10,0)) listsizer.Add(group2,0,0) ### ###Group together the postion radiobox and the and its selection elements ### xpos = int(min_list[0].pos[0]) ypos = int(min_list[0].pos[1]) self.scx = wx.SpinCtrl(self, POS_SPIN, "", (-1,-1), wx.Size(75,25)) self.scx.SetRange(0,self.grid.return_grid()[0]) self.scx.SetValue(xpos) self.scy = wx.SpinCtrl(self, POS_SPIN, "", (-1,-1), wx.Size(75,25)) self.scy.SetRange(0,self.grid.return_grid()[1]) self.scy.SetValue(1) self.scy.SetValue(ypos) positionbox = wx.BoxSizer(wx.HORIZONTAL) self.poschoice = wx.RadioBox(self,MIN_POS,"Position", choices=["Manual", "Existing", "no change"],majorDimension=1,style=wx.RA_SPECIFY_COLS) self.poschoice.SetSelection(2) positionbox.Add(self.poschoice,0,0) ### ### group together choices under position choice boxsizer ### poschoicebox = wx.BoxSizer(wx.VERTICAL) ### ### spinbox contains the x and y spinctrls ### spinbox = wx.BoxSizer(wx.HORIZONTAL) group2.Add(positionbox,0, wx.EXPAND) xpos = wx.StaticText(self, -1,"XPOS: ") spinbox.Add(xpos,0, 0) spinbox.Add(self.scx, 0, 0) ypos = wx.StaticText(self, -1,"YPOS: ") spinbox.Add(ypos,0, 0) spinbox.Add(self.scy, 0, 0) poschoicebox.Add(wx.Size(0,15)) poschoicebox.Add(spinbox,0,0) ### ### kludge is just a way to horizontaly position text. .Add doesn't seem to work. ### kluge = wx.BoxSizer(wx.HORIZONTAL) klugetext = wx.StaticText(self, -1, " ") kluge.Add(klugetext,0,0) kluge.Add(self.positioncombo,0,0) poschoicebox.Add(wx.Size(0,1)) poschoicebox.Add(kluge,0,0) positionbox.Add(poschoicebox,0,0) listsizer.Add(positionbox,0, 0) self.listsizer = listsizer self.SetSizer(listsizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_SPINCTRL, self.on_spin, id=POS_SPIN) self.Bind(wx.EVT_TEXT, self.on_combo_box, id=POS_COMB) self.Bind(wx.EVT_TEXT, self.on_text, id=MIN_LABEL) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_HEADING) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_FACE) def on_ok(self,min): self.min = min for m in self.min_list: if self.hide.GetSelection() !=2: m.hide = self.hide.GetSelection() if self.heading.GetSelection() !=9: m.heading = self.heading.GetSelection() if self.face.GetSelection() !=9: m.face = self.face.GetSelection() if self.locked.GetSelection() !=2: m.locked = self.locked.GetSelection() if self.snap.GetSelection() !=2: m.snap_to_align = self.snap.GetSelection() if self.labelcombo.GetValue() != "no change": m.label = self.labelcombo.GetValue() if self.labelcheck.GetValue(): m.label += " " + `self.layers['miniatures'].next_serial()` if self.pathcombo.GetValue() != "no change": path = self.pathcombo.GetValue() image = self.evaluate(path) if str(image[1]) != '-1': m.path = image[0] m.bmp = image[1] else: image[-1] = -1 while image[1] == -1: image = 0 self.dlg = wx.TextEntryDialog(self, 'You entered an invalid URL for the image path. Please Enter a valid URL or cancel to leave the old url unchanged') if self.dlg.ShowModal() == wx.ID_OK: path = self.dlg.GetValue() image = self.evaluate(path) if image[1] != -1: m.path = image[0] m.bmp = image[1] self.dlg.Destroy() else: break if self.poschoice.GetSelection() !=2: if self.poschoice.GetSelection() == 0: m.pos = cmpPoint(self.scx.GetValue(),self.scy.GetValue()) else: pos = self.positioncombo.GetValue() m.pos = cmpPoint(int(`pos`[2:`pos`.index(",")]),int(`pos`[`pos`.rfind(',')+1:len(`pos`)-2])) self.layers["miniatures"].canvas.send_map_data() def evaluate(self, ckpath): path = [] if ckpath[:7] != "http://": ckpath = "http://" + ckpath path = self.check_path(ckpath) return [ckpath, path] def check_path(self, path): if ImageHandler.Cache.has_key(path): return ImageHandler.Cache[path] img = ImageHandler.directLoad(path) if img is None: return -1 return img def on_text(self,evt): id=evt.GetId() def on_spin(self,evt): self.poschoice.SetSelection(0) def on_combo_box(self,evt): self.poschoice.SetSelection(1) def on_radio_box(self,evt): id=evt.GetId() index = evt.GetInt() def on_size(self,evt): s = self.GetClientSizeTuple() self.listsizer.SetDimension(20,20,s[0]-40,s[1]-40) self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) ##----------------------------- ## Miniature Prop Panel ##----------------------------- MIN_LABEL = wx.NewId() MIN_HEADING = wx.NewId() MIN_FACE = wx.NewId() MIN_HIDE = wx.NewId() MIN_LOCK = wx.NewId() MIN_ALIGN = wx.NewId() wxID_MIN_WIDTH = wx.NewId() wxID_MIN_HEIGHT = wx.NewId() wxID_MIN_SCALING = wx.NewId() class min_edit_panel(wx.Panel): def __init__(self, parent, min): wx.Panel.__init__(self, parent, -1) self.min = min sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Miniature"), wx.VERTICAL) sizerSize = wx.BoxSizer(wx.HORIZONTAL) hSizer = wx.BoxSizer(wx.HORIZONTAL) self.label = wx.TextCtrl(self, MIN_LABEL, min.label) sizer.Add(wx.StaticText(self, -1, "Label:"), 0, wx.EXPAND) sizer.Add(self.label, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) self.heading = wx.RadioBox(self, MIN_HEADING, "Heading", choices=["None","N","NE", "E","SE","S", "SW","W","NW"],majorDimension=5,style=wx.RA_SPECIFY_COLS) self.heading.SetSelection(min.heading) self.face = wx.RadioBox(self, MIN_FACE, "Facing", choices=["None","N","NE", "E","SE","S", "SW","W","NW"],majorDimension=5,style=wx.RA_SPECIFY_COLS) self.face.SetSelection(min.face) self.locked = wx.CheckBox(self, MIN_LOCK, " Lock") self.locked.SetValue(min.locked) self.hide = wx.CheckBox(self, MIN_HIDE, " Hide") self.hide.SetValue(min.hide) sizer.Add(self.heading, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(self.face, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) # #image resizing # self.min_width_old_value = str(self.min.bmp.GetWidth()) self.min_width = wx.TextCtrl(self, wxID_MIN_WIDTH, self.min_width_old_value) sizerSize.Add(wx.StaticText(self, -1, "Width: "), 0, wx.ALIGN_CENTER) sizerSize.Add(self.min_width, 1, wx.EXPAND) sizerSize.Add(wx.Size(20, 25)) #TODO:keep in mind that self.min is a local copy??? self.min_height_old_value = str(self.min.bmp.GetHeight()) self.min_height = wx.TextCtrl(self, wxID_MIN_HEIGHT, self.min_height_old_value) sizerSize.Add(wx.StaticText(self, -1, "Height: "),0,wx.ALIGN_CENTER) sizerSize.Add(self.min_height, 1, wx.EXPAND) self.min_scaling = wx.CheckBox(self, wxID_MIN_SCALING, "Lock scaling") self.min_scaling.SetValue(True) sizerSize.Add(self.min_scaling, 1, wx.EXPAND) sizer.Add(sizerSize, 0, wx.EXPAND) sizer.Add(wx.Size(10, 10)) # Now, add the last items on in their own sizer hSizer.Add(self.locked, 0, wx.EXPAND) hSizer.Add(wx.Size(10,10)) hSizer.Add(self.hide, 0, wx.EXPAND) # Add the hSizer to the main sizer sizer.Add( hSizer ) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=MIN_LABEL) self.Bind(wx.EVT_TEXT, self.on_scaling, id=wxID_MIN_WIDTH) self.Bind(wx.EVT_TEXT, self.on_scaling, id=wxID_MIN_HEIGHT) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_HEADING) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_FACE) def on_scaling(self, evt): if self.min_scaling.GetValue() == False: return elif self.min_width.GetValue() and wxID_MIN_WIDTH == evt.GetId() and self.min_width.GetInsertionPoint(): self.min_height.SetValue(str(int((float(self.min_width.GetValue()) / float(self.min_width_old_value)) * float(self.min_height_old_value))) ) elif self.min_height.GetValue() and wxID_MIN_HEIGHT == evt.GetId() and self.min_height.GetInsertionPoint(): self.min_width.SetValue(str(int((float(self.min_height.GetValue()) / float(self.min_height_old_value)) * float(self.min_width_old_value))) ) def update_min(self): self.min.set_min_props(self.heading.GetSelection(), self.face.GetSelection(), self.label.GetValue(), self.locked.GetValue(), self.hide.GetValue(), self.min_width.GetValue(), self.min_height.GetValue()) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() def on_text(self,evt): id = evt.GetId() def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(20,20,s[0]-40,s[1]-40) self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) class min_edit_dialog(wx.Dialog): def __init__(self,parent,min): wx.Dialog.__init__(self,parent,-1,"Miniature",wx.DefaultPosition,wx.Size(520,350)) (w,h) = self.GetClientSizeTuple() mastersizer = wx.BoxSizer(wx.VERTICAL) editor = min_edit_panel(self,min) self.editor = editor mastersizer.Add(editor, 1, wx.EXPAND) mastersizer.Add(wx.Size(10,10)) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) mastersizer.Add(sizer, 0, wx.EXPAND) self.SetSizer(mastersizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) def on_ok(self,evt): self.editor.update_min() self.EndModal(wx.ID_OK)