Mercurial > traipse_dev
view orpg/gametree/nodehandlers/core.py @ 220:9611ba80cf99 alpha
Traipse Alpha 'OpenRPG' {100501-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moving to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sat, 01 May 2010 03:21:26 -0500 |
parents | b633f4c64aae |
children | 24769389a7ba |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: core.py # Author: Chris Davis # Maintainer: # Version: # $Id: core.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the core nodehanlers # __version__ = "$Id: core.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from nodehandler_version import NODEHANDLER_VERSION from orpg.tools.InterParse import Parse try: from orpg.orpg_windows import * from orpg.dirpath import dir_struct from orpg.orpgCore import component import webbrowser, os from orpg.mapper import map from wx import DisplaySize except: import wx from xml.etree.ElementTree import ElementTree, Element, tostring, XML from orpg.tools.orpg_log import debug #html defaults TH_BG = "#E9E9E9" ########################## ## base node handler ########################## class node_handler: """ Base nodehandler with virtual functions and standard implmentations """ def __init__(self,xml,tree_node): self.xml = xml self.mytree_node = tree_node self.tree = component.get('tree') self.frame = component.get('frame') self.chat = component.get('chat') self.drag = True self.myeditor = None # designing self.myviewer = None # prett print self.mywindow = None # using # call version hook self.on_version(self.xml.get("version")) # set to current version self.xml.set("version",NODEHANDLER_VERSION) # null events self.frame_size = None self.frame_pos = None try: frame = self.xml.get("frame") if len(frame): (sx,sy,px,py) = [int(value) for value in frame.split(',')] self.frame_size = (sx, sy) (maxx, maxy) = DisplaySize() if px < maxx-80 and py < maxy-50: self.frame_pos = (px, py) #if it's off screen ignore the saved pos except: pass def on_version(self,old_version): ## added version control code here or implement a new on_version in your derived class. ## always call the base class on_version ! pass def on_rclick(self,evt): self.tree.do_std_menu(evt,self) def on_ldclick(self,evt): return 0 def usefulness(self,text): if text=="useful": self.xml.set('status',"useful") elif text=="useless": self.xml.set('status',"useless") elif text=="indifferent": self.xml.set('status',"indifferent") def on_design(self,evt): try: self.myeditor.Show() self.myeditor.Raise() except: del self.myeditor if self.create_designframe(): self.myeditor.Show() self.myeditor.Raise() else: return wx.CallAfter(self.myeditor.Layout) def create_designframe(self): title = self.xml.get('name') + " Editor" self.myeditor = wx.Frame(None, -1, title) self.myeditor.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myeditor.SetIcon(icon) del icon self.myeditor.panel = self.get_design_panel(self.myeditor) if self.myeditor.panel == None: self.myeditor.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.myeditor.panel, 1, wx.EXPAND) self.myeditor.SetSizer(sizer) self.myeditor.SetAutoLayout(True) (x, y) = self.myeditor.GetSize() if x < 400: x = 400 if y < 400: y = 400 self.myeditor.SetSize((x, y)) self.myeditor.Layout() self.myeditor.Thaw() return True def on_use(self, evt): try: self.mywindow.Show() self.mywindow.Raise() except: del self.mywindow if self.create_useframe(): self.mywindow.SetSize(self.frame_size) if self.frame_pos: self.mywindow.SetPosition(self.frame_pos) self.mywindow.Show() self.mywindow.Raise() else: return wx.CallAfter(self.mywindow.Layout) def create_useframe(self): caption = self.xml.get('name', '') self.mywindow = wx.Frame(None, -1, caption) self.mywindow.Freeze() if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'note.ico', wx.BITMAP_TYPE_ICO) self.mywindow.SetIcon(icon) del icon self.mywindow.panel = self.get_use_panel(self.mywindow) if self.mywindow.panel == None: self.mywindow.Destroy() return False sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.mywindow.panel, 2, wx.EXPAND) self.mywindow.SetSizer(sizer) self.mywindow.SetAutoLayout(True) if self.frame_size is None: self.frame_size = self.mywindow.GetSize() if self.frame_size.x < 400: self.frame_size.x = 400 if self.frame_size.y < 400: self.frame_size.y = 400 self.mywindow.Layout() self.mywindow.Thaw() self.mywindow.Bind(wx.EVT_CLOSE, self.close_useframe) return True def close_useframe(self, evt): self.frame_size = self.mywindow.GetSize() self.frame_pos = self.mywindow.GetPosition() frame_values = str(self.frame_size.x)+','+str(self.frame_size.y)+','+str(self.frame_pos.x)+','+str(self.frame_pos.y) self.xml.set("frame", frame_values) self.mywindow.Destroy() def on_html_view(self,evt): try: self.myviewer.Raise() except: caption = self.xml.get('name') self.myviewer = wx.Frame(None, -1, caption) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"] + 'grid.ico', wx.BITMAP_TYPE_ICO) self.myviewer.SetIcon(icon) del icon self.myviewer.panel = self.get_html_panel(self.myviewer) self.myviewer.Show() def map_aware(self): return 0 def can_clone(self): return 1; def on_del(self,evt): print "on del" def on_new_data(self,xml): pass def get_scaled_bitmap(self,x,y): return None def on_send_to_map(self,evt): pass def on_send_to_chat(self,evt): self.chat.ParsePost(self.tohtml(),True,True) def on_drop(self, evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node, drag_obj.mytree_node): return drop_xml = self.tree.drag_obj.delete() parent_node = self.tree.GetItemParent(self.mytree_node) prev_sib = self.tree.GetPrevSibling(self.mytree_node) if parent_node == self.tree.root: parent_xml = self.tree.GetPyData(parent_node) else: parent_xml = self.tree.GetPyData(parent_node).xml for i in range(len(parent_xml)): if parent_xml[i] is self.xml: parent_xml.insert(i, drop_xml) break if not prev_sib.IsOk(): prev_sib = parent_node self.tree.load_xml(drop_xml, parent_node, prev_sib) def get_tree(self): family = [] test = treenode while test != self.tree.root: test = self.tree.GetItemParent(test) parent = self.tree.GetItemText(test) family.append(parent) return family def toxml(self,pretty=0): return tostring(self.xml) #toxml(self.master_dom,pretty) def tohtml(self): return self.xml.get("name") def delete(self): """ removes the tree_node and xml_node, and returns the removed xml_node """ parent_node = self.tree.GetItemParent(self.mytree_node) if parent_node == self.tree.root: parent_xml = self.tree.GetPyData(parent_node) else: parent_xml = self.tree.GetPyData(parent_node).xml parent_xml.remove(self.xml) self.tree.Delete(self.mytree_node) return self.xml def rename(self,name): if len(name): self.tree.SetItemText(self.mytree_node,name) self.xml.set('name', name) def change_icon(self,icon): self.xml.set("icon",icon) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon]) self.tree.SetItemImage(self.mytree_node, self.tree.icons[icon], wx.TreeItemIcon_Selected) self.tree.Refresh() def on_save(self,evt): f = wx.FileDialog(self.tree,"Select a file", orpg.dirpath.dir_struct["user"],"","XML files (*.xml)|*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: ElementTree(self.xml).write(f.GetPath()) f.Destroy() def get_design_panel(self,parent): return None def get_use_panel(self,parent): return None def get_html_panel(self,parent): html_str = "<html><body bgcolor=\"#FFFFFF\" >"+self.tohtml()+"</body></html>" wnd = wx.html.HtmlWindow(parent,-1) html_str = Parse.Dice(html_str) wnd.SetPage(html_str) return wnd def get_size_constraint(self): return 0 def about(self): """html_str = "<b>"+ self.xml.get('class') html_str += " Applet</b><br />by Chris Davis<br />chris@rpgarchive.com" return html_str""" text = self.xml.get('class') + ' Applet\n' text += 'by Chris Davis chris@rpgarchive.com' return text def get_value(self): return None P_TITLE = 10 P_BODY = 20 class text_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.text = { P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')), P_BODY : html_text_edit(self,P_BODY,handler.text,self.on_text) } sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) self.sizer = sizer self.outline = wx.StaticBox(self,-1,"Text Block") self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() # The following block strips out 8-bit characters u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) elif id == P_BODY: txt = self.text[id].get_text() u_txt = "" bad_txt_found = 0 for c in txt: if ord(c) < 128: u_txt += c else: bad_txt_found = 1 if bad_txt_found: wx.MessageBox("Some non 7-bit ASCII characters found and stripped","Warning!") txt = u_txt self.handler.text._set_nodeValue(txt) ########################## ## node loader ########################## class node_loader(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='node_loader' /> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) def on_rclick(self,evt): pass def on_ldclick(self,evt): title = self.xml.get('name') new_xml = XML(tostring(self.xml[0])) self.tree.root_xml.insert(0, new_xml) tree_node = self.tree.load_xml(new_xml,self.tree.root,self.tree.root) return 1 ########################## ## file loader ########################## class file_loader(node_handler): """ loads file and insert into game tree <nodehandler name='?' module='core' class='file_loader' > <file name="file_name.xml" /> </nodehandler> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.file_node = self.xml[0] self.frame = component.get('frame') def on_ldclick(self,evt): file_name = self.file_node.get("name") try: self.tree.insert_xml(open(orpg.dirpath.dir_struct["nodes"] + file_name,"r").read()) except: wx.MessageBox('Invalid File', 'Error') return 1 def on_design(self,evt): tlist = ['Title','File Name'] vlist = [self.xml.get("name"), self.file_node.get("name")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.set('name', vlist[1]) self.xml.set('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## URL loader ########################## class url_loader(node_handler): """ loads file from url and insert into game tree <nodehandler name='?' module='core' class='url_loader' > <file name="http://file_name.xml" /> </nodehandler> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.file_node = self.xml[0] self.frame = component.get('frame') def on_ldclick(self,evt): file_name = self.file_node.get("url") file = urllib.urlopen(file_name) self.tree.insert_xml(file.read()) return 1 def on_design(self,evt): tlist = ['Title','URL'] vlist = [self.xml.get("name"), self.file_node.get("url")] dlg = orpgMultiTextEntry(self.tree.GetParent(),tlist,vlist,"File Loader Edit") if dlg.ShowModal() == wx.ID_OK: vlist = dlg.get_values() self.file_node.set('url', vlist[1]) self.xml.set('name', vlist[0]) self.tree.SetItemText(self.mytree_node,vlist[0]) dlg.Destroy() ########################## ## minature map loader ########################## class min_map(node_handler): """ clones childe node and insert it at top of tree <nodehandler name='?' module='core' class='min_map' /> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.map = component.get('map') self.mapdata = self.xml.find('map') def on_ldclick(self,evt): if (component.get('session').my_role() != component.get('session').ROLE_GM): component.get('chat').InfoPost("You must be a GM to use this feature") return self.map.new_data(tostring(self.mapdata)) component.get('session').send(tostring(self.mapdata)) self.map.canvas.send_map_data() return 1