Mercurial > traipse_dev
view plugins/xxnamesound.py @ 119:9314d63c0941 alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:35:28 -0500 |
parents | c54768cffbd4 |
children |
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import os import orpg.pluginhandler from orpg.dirpath import dir_struct import re import string from orpg.orpgCore import component class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Name Sound' self.author = 'mDuo13' self.help = "This plays a 'hey!' sound whenever your name is said in chat. It is\n" self.help += "not HTML- or case-sensitive. You can also create nicknames to which the plugin\n" self.help += "will also respond. To add a nickname, type '/xxnick add *name*', where *name*\n" self.help += "is the nickname you want to add. Then, whenever *name* is said in chat, you'll\n" self.help += "hear the sound also. You can remove your nicknames by typing\n" self.help += "'/xxnick del*name*' where *name* is the nickname you wish to delete. Neither is\n" self.help += "case sensitive. Additionally, you can see what nicknames you currently have\n" self.help += "with '/xxnick list'." self.antispam = 0 self.names = [] self.soundfile = '' self.soundplayer = '' self.notify = False def plugin_enabled(self): self.plugin_addcommand('/xxnick', self.on_xxnick, 'add name|del name|list - This is the command for the namesound plugin') self.plugin_addcommand('/wnotify', self.on_wnotify, 'This will toggle notification on incoming whispers') self.plugin_addcommand('/sfile', self.on_sfile, 'This will set the sound file to use for notification') self.names = self.plugindb.GetList("xxnamesound", "names", []) self.soundplayer = self.sound_player = component.get('sound') tmp = self.plugindb.GetString('xxnamesound', 'wnotify', str(self.notify)) if tmp == 'True': self.on_wnotify(None) self.soundfile = self.plugindb.GetString('xxnamesound', 'soundfile', dir_struct['plugins'] + 'heya.wav') reg = [] if not self.chat.html_strip(self.session.name.lower()) in self.names: self.names.append(self.chat.html_strip(self.session.name.lower())) for name in self.names: reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "(?!\w+|[<])") reg = string.join(reg, "|") self.nameReg = re.compile(reg, re.I) def plugin_disabled(self): self.plugin_removecmd('/xxnick') self.plugin_removecmd('/wnotify') self.plugin_removecmd('/sfile') def on_wnotify(self, cmdargs): self.notify = not self.notify self.plugindb.SetString('xxnamesound', 'wnotify', str(self.notify)) if self.notify: self.chat.InfoPost("Whisper Notification is On!") else: self.chat.InfoPost("Whisper Notification is Off!") def on_sfile(self, cmdargs): self.soundfile = cmdargs self.plugindb.SetString('xxnamesound', 'soundfile', cmdargs) def on_xxnick(self, cmdargs): args = cmdargs.split(None,-1) reg = [] if len(args): name = cmdargs[len(args[0])+1:].lower().strip() if len(args) == 0 or args[0] == 'list': name_list = '' i = 0 for name in self.names: name_list += name if i < len(self.names)-1: name_list += ', ' i += 1 self.chat.InfoPost('Currently chacking for ' + name_list) elif args[0] == 'add': if name not in self.names and name != '': self.names.append(name) self.plugindb.SetList('xxnamesound', 'names', self.names) self.chat.InfoPost('The name ' + name + ' has been added to your nickname list. You will now hear a sound when someone says it in chat.') else: self.chat.InfoPost('The name ' + name + ' is already in your nickname list.') elif args[0] == 'del': if name in self.names: self.names.remove(name) self.plugindb.SetList('xxnamesound', 'names', self.names) self.chat.InfoPost('The name ' + name + ' has been removed from your nickname list.') else: self.chat.InfoPost('The name ' + name + ' is not in your nickname list.') for name in self.names: reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "['s]*(?!\w+|[<])") reg = string.join(reg, "|") self.nameReg = re.compile(reg, re.I) def plugin_incoming_msg(self, text, type, name, player): if self.antispam > 0: return text, type, name if self.nameReg.search(self.chat.html_strip(text.lower())) != None: self.soundplayer.play(self.soundfile) self.antispam = 1 elif self.notify and type == 2: self.soundplayer.play(self.soundfile) self.antispam = 1 return text, type, name def refresh_counter(self): #This is called once per second. That's all you need to know. if self.antispam: self.antispam -= 0.04