view orpg/templates/nodes/dnd3e.xml @ 119:9314d63c0941 alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:35:28 -0500
parents 4385a7d0efd1
children 06f10429eedc
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<nodehandler class="dnd3echar_handler" icon="knight" module="dnd3e" name="DnD 3E Character">
<howtouse>
<howto>
To use this you do:

To use this you just need to add all the stuff you wish, set your stats etc., then click on the
+(plus) next too the gears, and right click. This will cause it to roll what is needed to roll

If you double left-click on the character's highest node, you will get a tabbed
panel which will allow you to edit any attribute of the character.

In the attacks section Base2 - Base6 are for additional attacks at a diff base then your first
If you set these, it will automaticly roll the additional attacks for each base you set when
you right click on the weapon you wish to attack with.

</howto>
</howtouse>
  <general>
    <name>Character Name</name>
    <player>Your Name</player>
    <race>none</race>
    <alignment abbr="LG">none</alignment>
    <deity>none</deity>
    <size acmodifier="0">none</size>
    <height>none</height>
    <weight>none</weight>
    <age>none</age>
    <gender>none</gender>
    <eyes>none</eyes>
    <hair>none</hair>
    <speed>30</speed>
    <currentxp>0</currentxp>
    <xptolevel>1000</xptolevel>
  </general>
<character name="Classes and Stats">
  <classes level="0"/>
  <abilities>
    <stat abbr="Str" base="0" name="Strength"/>
    <stat abbr="Dex" base="0" name="Dexterity"/>
    <stat abbr="Con" base="0" name="Constitution"/>
    <stat abbr="Int" base="0" name="Intelligence"/>
    <stat abbr="Wis" base="0" name="Wisdom"/>
    <stat abbr="Cha" base="0" name="Charisma"/>
  </abilities>
  <saves>
    <save base="0" magmod="0" miscmod="0" name="Fortitude" stat="Con"/>
    <save base="0" magmod="0" miscmod="0" name="Reflex" stat="Dex"/>
    <save base="0" magmod="0" miscmod="0" name="Will" stat="Wis"/>
  </saves>
</character>
<inventory>
<Platinum>0</Platinum>
<Gold>0</Gold>
<Silver>0</Silver>
<Copper>0</Copper>
<Gear>None</Gear>
<Magic>None</Magic>
<Languages>Common</Languages>
</inventory>
<snf name="Skills and Feats">
  <skills>
    <skill armorcheck="0" crossclass="0" misc="0" name="Alchemy" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Animal Empathy" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Appraise" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="AutoHypnosis" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Balance" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Bluff" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="1" misc="0" name="Climb" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Concentration" rank="0" stat="Con" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Craft" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Decipher Script" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Diplomacy" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disable Device" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disguise" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Escape Artist" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Forgery" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Gather Information" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Handle Animal" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Heal" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Hide" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Innuendo" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intimidate" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intuit Direction" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Jump" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Arcana" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Architecture and Engineering" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Geography" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: History" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Local" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nature" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nobility and Royalty" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: The Planes" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Psionics" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Religion" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Listen" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Move Silently" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Open Lock" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Perform" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Pick Pocket" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Profession" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Psicraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Read Lips" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Remote View" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Ride" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Scry" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Search" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Sense Motive" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spellcraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spot" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Stabilize Self" rank="0" stat="Con" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Swim" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Tumble" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Magic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Psionic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Rope" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Wilderness Lore" rank="0" stat="Wis" untrained="1"/>
  </skills>
  <feats/>
</snf>
<snp name="Spells and Powers">
  <spells/>
  <powers/>
<divine/>
  <pp current1="0" free="0" max1="0" maxfree="0"/>
</snp>
<combat name="Combat">
  <hp current="0" max="0"/>
  <attacks>
    <melee base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
    <ranged base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
  </attacks>
  <ac misc="" natural=""/>
</combat>
</nodehandler>