view orpg/templates/default_tree.xml @ 119:9314d63c0941 alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:35:28 -0500
parents 4385a7d0efd1
children
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<gametree version="1.0">
  <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0">
    <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0">
      <form height="500" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0">
        <text multiline="0" send_button="0">Behir</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0">
        <text multiline="0" send_button="0">9d10+45 (94 hp)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0">
        <text multiline="0" send_button="0">40 ft., climb 15 ft</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0">
        <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0">
        <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
        <text multiline="0" send_button="0">Cleave, Power Attack</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0">
        <list send_button="1" type="1">
          <option selected="0" value="0">Climb [1d20+18]</option>
          <option selected="0" value="0">Hide [1d20+5]</option>
          <option selected="1" value="0">Spot [1d20+7]</option>
        </list>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0">
        <grid autosize="1" border="1">
          <row version="1.0">
            <cell>Str</cell>
            <cell>28</cell>
          </row>
          <row version="1.0">
            <cell>Dex</cell>
            <cell>13</cell>
          </row>
          <row version="1.0">
            <cell>Con</cell>
            <cell>21</cell>
          </row>
          <row version="1.0">
            <cell>Int</cell>
            <cell>7</cell>
          </row>
          <row version="1.0">
            <cell>Wis</cell>
            <cell>14</cell>
          </row>
          <row version="1.0">
            <cell>Cha</cell>
            <cell>12</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0">
      <form height="300" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0">
        <text multiline="0" send_button="0">text</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0">
        <text multiline="0" send_button="1">[1d20+1]</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0">
        <list send_button="1" type="3">
          <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
        </list>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0">
        <list send_button="1" type="1">
          <option selected="1" value="0">Will Power [1d20+5]</option>
          <option selected="0" value="0">Relex [1d20+7]</option>
          <option selected="0" value="0">Fortitude [1d20+11]</option>
        </list>
      </nodehandler>
    </nodehandler>
    <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0">
      <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.

Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.

Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.

Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.

The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well.

</text>
    </nodehandler>
  </nodehandler>
</gametree>