Mercurial > traipse_dev
view orpg/networking/server_plugins.py @ 119:9314d63c0941 alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:35:28 -0500 |
parents | 65c1604e7949 |
children | 06f10429eedc |
line wrap: on
line source
import sys import os from orpg.dirpath import dir_struct class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst class PluginData(object): """A holder class for inactive plugins""" def __init__(self, Name, File, Author="", Help=""): self.File = File self.Name = Name self.Author = Author self.Help = Help self.Activated = False class BasePluginsClass(object): def __init__(self, ptype): self.__ptype = ptype self.__plugins = {} def initBase(self): self._startPlugins() #Methods def _startPlugins(self): autoload = [] #Fill autoload from some file with the Plugin Names plugins = [] for root, dirs, files in os.walk(dir_struct['plugins'] + self.__ptype): if '__init__.py' in files: files.remove('__init__.py') if 'base_plugin.py' in files: files.remove('base_plugin.py') for pfile in files: if pfile[-3:] == '.py': plugins.append(PluginData('New Plugin', root + os.sep + pfile)) for plugin in plugins: pdata = self._load(plugin) if pdata != None: if pdata.Name not in autoload: self._unload(plugin) def activatePlugin(self, pluginName): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] #Unload it first, just incase it is already loaded self._unload(pluginData) #Now Load it self._load(pluginData) #Write to the autoload file for this plugin self.__plugins[pluginName].Activated = True self.__plugins[pluginName].start() def deactivatePugin(self, pluginData): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] self.__plugins[pluginName].stop() #Unload it self._unload(pluginData) #Remove this plugin from the autoload file #Private Methods def _findModule(self, pluginFile): s1 = pluginFile.split(os.sep) s2 = s1[-1].split('.') return ('plugins.' + self.__ptype + '.' + s2[0], s2[0]) def _unload(self, pluginData): self.__plugins[pluginData.Name] = PluginData(pluginData.Name, pluginData.File, pluginData.Author, pluginData.Help) unload = [] mod = self._findModule(pluginData.File)[0] for key, module in sys.modules.iteritems(): if str(module).find(mod) > -1: unload.append(key) for plugin in unload: del sys.modules[plugin] def _load(self, pluginData): modinfo = self._findModule(pluginData.File) try: mod = __import__(modinfo[0]) mod = getattr(mod,self.__ptype) tmp = getattr(mod, modinfo[1]) self.__plugins[pluginData.Name] = tmp.Plugin() print "Loaded Module " + pluginData.File return self.__plugins[pluginData.Name] except Exception, e: print e print "Unable to load module" + pluginData.File return None #Property Methods def _getPlugins(self): return self.__plugins def _getType(self): return self.__ptype #Properties Plugins = property(_getPlugins, None) Type = property(_getType, None) class ServerPluginsClass(BasePluginsClass): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use ServerPlugins to get access to singleton")) BasePluginsClass.__init__(self, 'server') self.initBase() def preParseIncoming(self, xml_dom, data): sent = True errmsg = "" for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml_dom, data = pluginData.preParseIncoming(xml_dom, data) return xml_dom, data def postParseIncoming(self, data): for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: data = pluginData.postParseIncoming(data) return data def getPlayer(self): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return players def setPlayer(self, playerData): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return def preParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.preParseOutgoing() for msg in xml: data.append(msg) return data def postParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.postParseOutgoing() for msg in xml: data.append(msg) return data __key = _SingletonKey() ServerPlugins = ServerPluginsClass(__key)