Mercurial > traipse_dev
view orpg/mapper/images.py @ 119:9314d63c0941 alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:35:28 -0500 |
parents | 217fb049bd00 |
children | 37d26a98883f |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/images.py # Author: OpenRPG # Maintainer: # Version: # $Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $ # # Description: # from __future__ import with_statement import urllib import Queue import thread from threading import Lock import time from orpg.orpg_wx import * from orpg.orpgCore import * from orpg.dirpath import dir_struct from orpg.tools.orpg_log import logger from orpg.tools.orpg_settings import settings class ImageHandlerClass(object): __cache = {} __fetching = {} __queue = Queue.Queue(0) __lock = Lock() def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) return it def load(self, path, image_type, imageId): # Load an image, with a intermideary fetching image shown while it loads in a background thread if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) if path not in self.__fetching: self.__fetching[path] = True #Start Image Loading Thread thread.start_new_thread(self.__loadThread, (path, image_type, imageId)) else: if self.__fetching[path]: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId)) return wx.Bitmap(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) def directLoad(self, path): # Directly load an image, no threads if path in self.__cache: return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), None) return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) return None except IOError: logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return None def cleanCache(self): # Shrinks the Cache down to the proper size try: cacheSize = int(settings.get("ImageCacheSize")) except: cacheSize = 32 cache = self.__cache.keys() cache.sort() for key in cache[cacheSize:]: del self.__cache[key] def flushCache(self): # This function will flush all images contained within the image cache. with self.__lock: self.__cache = {} self.__fetching = {} urllib.urlcleanup() #Private Methods def __loadThread(self, path, image_type, imageId): uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), imageId) self.__queue.put((self.__cache[path], image_type, imageId)) if path in self.__fetching: del self.__fetching[path] else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) del self.__fetching[path] except IOError: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT laoded: " + path, True) def __loadCacheThread(self, path, image_type, imageId): try: st = time.time() while path in self.__fetching and self.__fetching[path] is not False: time.sleep(0.025) if (time.time()-st) > 120: logger.general("Timeout: " + path, True) del self.__fetching[path] break except: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return with self.__lock: if path in self.__cache: logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path])) self.__queue.put((self.__cache[path], image_type, imageId)) else: self.__loadThread(path, image_type, imageId) #Property Methods def _getCache(self): return self.__cache def _getQueue(self): return self.__queue #Properties Cache = property(_getCache) Queue = property(_getQueue) ImageHandler = ImageHandlerClass()