view orpg/dieroller/HOWTO.txt @ 119:9314d63c0941 alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:35:28 -0500
parents 4385a7d0efd1
children bf799efe7a8a
line wrap: on
line source

HOW TO CREATE A NEW DIE ROLLER

So you want a make a new roller or add a new option? here's a short guide.


Step 1:  Create a new die roller sub class.

You need to derive a new die roller class from an existing die roller class.  
Most likely, this will be the std die roller class. 

The basics would look like this:

class new_roller(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        .....

    ....

Step 2: Implement new methods and/or override existing ones.

Now, you just need to implement any new die options and override any 
existing ones that you want to act differently.  The most common options 
to override are the sum and __str__ functions.  Sum is used to determine 
the result of the rolls and __str__ is used to display the results in 
a user friendly string.

For example:

class new_roller(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        .....

    def myoption(self,param):
        ....

    def sum(self):
        ....

    def __str__(self):
        ....

REMEMBER!
Always return an instance of your die roller for each option expect str and sum.


Step 3:

Modify Utils.py

You need to make some minor modifications to utils.py to facilitate 
your new roller.  You need to a) add an import call for your roller, 
and b) add your roller to the list of available rollers. 

For example:

from die import *
# add addtional rollers here
from myroller import *
....

rollers = ['std','wod','d20','myroller']

Step 4:  You're done! 

Test it and make sure it works.  When you think its done, send it to 
the openrpg developers and they might include it in future releases.

-Chris Davis