Mercurial > traipse_dev
view upmana/mercurial/lock.py @ 131:90d19eb43830 alpha
Traipse Alpha 'OpenRPG' {091003-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
(Apparently I pasted from the OpenRPG folder. Wrong! Pro's or not, they need to eventually see the read text in
their own debugger console.)
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 03 Nov 2009 21:30:36 -0600 |
parents | 496dbf12a6cb |
children |
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# lock.py - simple locking scheme for mercurial # # Copyright 2005, 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. import util, error import errno, os, socket, time import warnings class lock(object): # lock is symlink on platforms that support it, file on others. # symlink is used because create of directory entry and contents # are atomic even over nfs. # old-style lock: symlink to pid # new-style lock: symlink to hostname:pid _host = None def __init__(self, file, timeout=-1, releasefn=None, desc=None): self.f = file self.held = 0 self.timeout = timeout self.releasefn = releasefn self.desc = desc self.lock() def __del__(self): if self.held: warnings.warn("use lock.release instead of del lock", category=DeprecationWarning, stacklevel=2) # ensure the lock will be removed # even if recursive locking did occur self.held = 1 self.release() def lock(self): timeout = self.timeout while 1: try: self.trylock() return 1 except error.LockHeld, inst: if timeout != 0: time.sleep(1) if timeout > 0: timeout -= 1 continue raise error.LockHeld(errno.ETIMEDOUT, inst.filename, self.desc, inst.locker) def trylock(self): if self.held: self.held += 1 return if lock._host is None: lock._host = socket.gethostname() lockname = '%s:%s' % (lock._host, os.getpid()) while not self.held: try: util.makelock(lockname, self.f) self.held = 1 except (OSError, IOError), why: if why.errno == errno.EEXIST: locker = self.testlock() if locker is not None: raise error.LockHeld(errno.EAGAIN, self.f, self.desc, locker) else: raise error.LockUnavailable(why.errno, why.strerror, why.filename, self.desc) def testlock(self): """return id of locker if lock is valid, else None. If old-style lock, we cannot tell what machine locker is on. with new-style lock, if locker is on this machine, we can see if locker is alive. If locker is on this machine but not alive, we can safely break lock. The lock file is only deleted when None is returned. """ locker = util.readlock(self.f) try: host, pid = locker.split(":", 1) except ValueError: return locker if host != lock._host: return locker try: pid = int(pid) except: return locker if util.testpid(pid): return locker # if locker dead, break lock. must do this with another lock # held, or can race and break valid lock. try: l = lock(self.f + '.break') l.trylock() os.unlink(self.f) l.release() except error.LockError: return locker def release(self): if self.held > 1: self.held -= 1 elif self.held is 1: self.held = 0 if self.releasefn: self.releasefn() try: os.unlink(self.f) except: pass def release(*locks): for lock in locks: if lock is not None: lock.release()