view orpg/templates/default_gui.xml @ 131:90d19eb43830 alpha

Traipse Alpha 'OpenRPG' {091003-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! (Apparently I pasted from the OpenRPG folder. Wrong! Pro's or not, they need to eventually see the read text in their own debugger console.) Dead Node Children, now that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 21:30:36 -0600
parents 4385a7d0efd1
children
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<!--
    Window Container Options
    <tab>
    <splitter  pos="?" type="v or h" >
    <dialog width="?" height="?" posx="?" posy="?"  stayontop="1 or 0" >

    OpenRPG Window Tags
    <map enable="1" />
    <chat enable="1" />
    <tree enable="1" />
    <player enable="1" />
-->

<!--

STANDARD LAYOUT
-->
<orpg_gui width="1" height="1" posx="10" posy="10" >
    <splitter  pos="300"  type="v" >
        <splitter  pos="400" type="h" >
            <tree enable="1" name="Tree" />
            <player enable="1" name="Player"/>
        </splitter>
        <splitter  pos="300"  type="h" >
            <map enable="1" name="Map" />
            <chat enable="1" name="Chat" />
        </splitter>
    </splitter>
</orpg_gui>



<!--

 Tree and Player list in Tab.  Chat and Map in a splitter



<orpg_gui width="1" height="1" posx="1" posy="1" >
    <splitter  pos="300"  type="v" >
        <tab  pos="400" type="h" >
            <tree enable="1" name="Tree" />
            <player enable="1" name="Player"/>
        </tab>
        <splitter  pos="300"  type="h" >
            <map enable="1" name="Map" />
            <chat enable="1" name="Chat" />
        </splitter>
    </splitter>
</orpg_gui>

-->


<!--

 Tree Map, Chat in splitters. Player list in dialog.

<orpg_gui width="1" height="1" posx="1" posy="1" >
    <splitter  pos="300"  type="v" >
        <tree enable="1" name="Tree" />
        <splitter  pos="300"  type="h" >
            <map enable="1" name="Map" />
            <chat enable="1" name="Chat" />
        </splitter>
    </splitter>
    <dialog width="200" height="200" posx="10" posy="10"  stayontop="1" >
        <player enable="1" name="Player"/>
    </dialog>
</orpg_gui>

-->

<!--

Map main window. Tree, players, and chat in dialogs.

<orpg_gui width="1" height="1" posx="1" posy="1" >
    <map enable="1" name="Map" />
    <dialog width="250" height="400" posx="10" posy="10"  stayontop="1" >
        <tree enable="1" name="Tree" />
    </dialog>
    <dialog width="250" height="200" posx="10" posy="350"  stayontop="1" >
        <player enable="1" name="Player"/>
    </dialog>
    <dialog width="600" height="250" posx="200" posy="10"  stayontop="1" >
        <chat enable="1" name="Chat" />
    </dialog>
</orpg_gui>

-->