Mercurial > traipse_dev
view orpg/gametree/nodehandlers/voxchat.py @ 131:90d19eb43830 alpha
Traipse Alpha 'OpenRPG' {091003-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
(Apparently I pasted from the OpenRPG folder. Wrong! Pro's or not, they need to eventually see the read text in
their own debugger console.)
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 03 Nov 2009 21:30:36 -0600 |
parents | c54768cffbd4 |
children | 06f10429eedc |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: voxchat.py # Author: Ted Berg # Maintainer: # Version: # $Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $ # # Description: nodehandler for alias. # __version__ = "$Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $" import re import os import string from orpg.orpg_windows import * import core import orpg.tools.scriptkit import orpg.tools.predTextCtrl import orpg.tools.rgbhex import orpg.tools.inputValidator from orpg.dirpath import dir_struct import orpg.minidom import orpg.networking.mplay_client from orpg.orpgCore import component # # Good things to add: # 1.u'use filter' per alias [ this should be done ] # 2. make aliases remember which filter they're using [ lisbox in gtk appaears to ignore SetSelection( <= 0 ) # class voxchat_handler(core.node_handler): def __init__(self, xml_dom, tree_node): core.node_handler.__init__( self, xml_dom, tree_node) self.node = xml_dom self.xml = component.get('xml') def get_design_panel( self, parent ): aliasLib = component.get('alias') aliasLib.ImportFromTree(self.node) return None def get_use_panel( self, parent ): aliasLib = component.get('alias') aliasLib.ImportFromTree(self.node) return None