view orpg/mapper/miniatures.py @ 57:9014d7861bb3 traipse_dev

Removed some extra print messages from the server. Cleaned up the Manifest that was causing problems on linux. Might have been an errouneous push. Testing on WinXP
author sirebral
date Fri, 07 Aug 2009 23:21:37 -0500
parents fdd70f11bc7e
children 449a8900f9ac
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/miniatures.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $
#
# Description: This file contains some of the basic definitions for the chat
# utilities in the orpg project.
#
__version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $"

from base import *
import thread
import time
import urllib
import os.path

MIN_STICKY_BACK = -0XFFFFFF
MIN_STICKY_FRONT = 0xFFFFFF

##----------------------------------------
##  miniature object
##----------------------------------------

FACE_NONE = 0
FACE_NORTH = 1
FACE_NORTHEAST = 2
FACE_EAST = 3
FACE_SOUTHEAST = 4
FACE_SOUTH = 5
FACE_SOUTHWEST = 6
FACE_WEST = 7
FACE_NORTHWEST = 8
SNAPTO_ALIGN_CENTER = 0
SNAPTO_ALIGN_TL = 1

def cmp_zorder(first,second):
    f = first.zorder
    s = second.zorder
    if f == None: f = 0
    if s == None: s = 0
    if f == s: value = 0
    elif f < s: value = -1
    else: value = 1
    return value

class BmpMiniature:
    def __init__(self, id,path, bmp, pos=cmpPoint(0,0), heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1):
        self.log = log
        self.log.log("Enter BmpMiniature", ORPG_DEBUG)
        self.heading = heading
        self.face = face
        self.label = label
        self.path = path
        self.bmp = bmp
        self.pos = pos
        self.selected = False
        self.locked = locked
        self.snap_to_align = snap_to_align
        self.hide = hide
        self.id = id
        self.zorder = zorder
        self.left = 0
        self.local = local
        self.localPath = localPath
        self.localTime = localTime
        if not width: self.width = 0
        else: self.width = width
        if not height: self.height = 0
        else: self.height = height
        self.right = bmp.GetWidth()
        self.top = 0
        self.bottom = bmp.GetHeight()
        self.isUpdated = False
        self.gray = False
        self.log.log("Exit BmpMiniature", ORPG_DEBUG)

    def __del__(self):
        self.log.log("Enter BmpMiniature->__del__(self)", ORPG_DEBUG)
        del self.bmp
        self.bmp = None
        self.log.log("Exit BmpMiniature->__del__(self)", ORPG_DEBUG)

    def set_bmp(self, bmp):
        self.log.log("Enter BmpMiniature->set_bmp(self, bmp)", ORPG_DEBUG)
        self.bmp = bmp
        self.log.log("Exit BmpMiniature->set_bmp(self, bmp)", ORPG_DEBUG)

    def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0):
        self.log.log("Enter BmpMiniature->set_min_props(self, heading, face, label, locked, hide, width, height)", 
            ORPG_DEBUG)
        self.heading = heading
        self.face = face
        self.label = label
        if locked: self.locked = True
        else: self.locked = False
        if hide: self.hide = True
        else: self.hide = False
        self.width = int(width)
        self.height = int(height)
        self.isUpdated = True
        self.log.log("Exit BmpMiniature->set_min_props(self, heading, face, label, locked, hide, width, height)", 
            ORPG_DEBUG)

    def hit_test(self, pt):
        self.log.log("Enter BmpMiniature->hit_test(self, pt)", ORPG_DEBUG)
        rect = self.get_rect()
        result = None
        result = rect.InsideXY(pt.x, pt.y)
        self.log.log("Exit BmpMiniature->hit_test(self, pt)", ORPG_DEBUG)
        return result

    def get_rect(self):
        self.log.log("Enter BmpMiniature->get_rect(self)", ORPG_DEBUG)
        ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
        self.log.log("Exit BmpMiniature->get_rect(self)", ORPG_DEBUG)
        return ret

    def draw(self, dc, mini_layer, op=wx.COPY):
        self.log.log("Enter BmpMiniature->draw(self, dc, mini_layer, op)", ORPG_DEBUG)
        if isinstance(self.bmp, tuple):
            self.log.log("bmp is a tuple, it shouldnt be!", ORPG_INFO)
            self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap()
        if self.bmp != None and self.bmp.Ok():
            # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size)
            # and write the label in the center of the mini
            if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM:
                self.log.log("Enter BmpMiniature->draw->Draw Hidden", ORPG_DEBUG)
                # set the width and height of the image
                if self.width and self.height:
                    tmp_image = self.bmp.ConvertToImage()
                    tmp_image.Rescale(int(self.width), int(self.height))
                    tmp_image.ConvertAlphaToMask()
                    self.bmp = tmp_image.ConvertToBitmap()
                    mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), 
                        tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue()))
                    self.bmp.SetMask(mask)
                    del tmp_image
                    del mask
                self.left = 0
                self.right = self.bmp.GetWidth()
                self.top = 0
                self.bottom = self.bmp.GetHeight()
                # grey outline
                graypen = wx.Pen("gray", 1, wx.DOT)
                dc.SetPen(graypen)
                dc.SetBrush(wx.TRANSPARENT_BRUSH)
                #if width or height < 20 then offset = 1
                if self.bmp.GetWidth() <= 20: xoffset = 1
                else: xoffset = 5
                if self.bmp.GetHeight() <= 20: yoffset = 1
                else: yoffset = 5
                dc.DrawRectangle(self.pos.x + xoffset, 
                    self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), 
                    self.bmp.GetHeight() - (yoffset * 2))
                dc.SetBrush(wx.NullBrush)
                dc.SetPen(wx.NullPen)
                ## draw label in the center of the mini
                label = mini_layer.get_mini_label(self)
                if len(label):
                    dc.SetTextForeground(wx.RED)
                    (textWidth,textHeight) = dc.GetTextExtent(label)
                    x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1
                    y = self.pos.y + (self.bmp.GetHeight() / 2)
                    dc.SetPen(wx.GREY_PEN)
                    dc.SetBrush(wx.LIGHT_GREY_BRUSH)
                    dc.DrawRectangle(x, y, textWidth+2, textHeight+2)
                    if (textWidth+2 > self.right):
                        self.right += int((textWidth+2-self.right)/2)+1
                        self.left -= int((textWidth+2-self.right)/2)+1
                    self.bottom = y+textHeight+2-self.pos.y
                    dc.SetPen(wx.NullPen)
                    dc.SetBrush(wx.NullBrush)
                    dc.DrawText(label, x+1, y+1)

                #selected outline
                if self.selected:
                    dc.SetPen(wx.RED_PEN)
                    dc.SetBrush(wx.TRANSPARENT_BRUSH)
                    dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
                    dc.SetBrush(wx.NullBrush)
                    dc.SetPen(wx.NullPen)
                self.log.log("Exit BmpMiniature->draw->Draw Hidden", ORPG_DEBUG)
                return True
            elif self.hide: self.log.log("Enter/Exit BmpMiniature->draw->Skip Hidden", ORPG_DEBUG); return True

            else:
                self.log.log("Enter BmpMiniature->draw->Not Hidden", ORPG_DEBUG)
                # set the width and height of the image
                bmp = self.bmp
                if self.width and self.height:
                    tmp_image = self.bmp.ConvertToImage()
                    tmp_image.Rescale(int(self.width), int(self.height))
                    tmp_image.ConvertAlphaToMask()
                    self.bmp = tmp_image.ConvertToBitmap()
                    mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), 
                        tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue()))
                    self.bmp.SetMask(mask)
                    if self.gray:
                        tmp_image = tmp_image.ConvertToGreyscale()
                        bmp = tmp_image.ConvertToBitmap()
                    else: bmp = self.bmp
                dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True)
                self.left = 0
                self.right = self.bmp.GetWidth()
                self.top = 0
                self.bottom = self.bmp.GetHeight()

                # Draw the facing marker if needed
                if self.face != 0:
                    x_mid = self.pos.x + (self.bmp.GetWidth()/2)
                    x_right = self.pos.x + self.bmp.GetWidth()
                    y_mid = self.pos.y + (self.bmp.GetHeight()/2)
                    y_bottom = self.pos.y + self.bmp.GetHeight()
                    dc.SetPen(wx.WHITE_PEN)
                    dc.SetBrush(wx.RED_BRUSH)
                    triangle = []

                    # Figure out which direction to draw the marker!!
                    if self.face == FACE_WEST:
                        triangle.append(cmpPoint(self.pos.x,self.pos.y))
                        triangle.append(cmpPoint(self.pos.x - 5, y_mid))
                        triangle.append(cmpPoint(self.pos.x, y_bottom))
                    elif self.face ==  FACE_EAST:
                        triangle.append(cmpPoint(x_right, self.pos.y))
                        triangle.append(cmpPoint(x_right + 5, y_mid))
                        triangle.append(cmpPoint(x_right, y_bottom))
                    elif self.face ==  FACE_SOUTH:
                        triangle.append(cmpPoint(self.pos.x, y_bottom))
                        triangle.append(cmpPoint(x_mid, y_bottom + 5))
                        triangle.append(cmpPoint(x_right, y_bottom))
                    elif self.face ==  FACE_NORTH:
                        triangle.append(cmpPoint(self.pos.x, self.pos.y))
                        triangle.append(cmpPoint(x_mid, self.pos.y - 5))
                        triangle.append(cmpPoint(x_right, self.pos.y))
                    elif self.face == FACE_NORTHEAST:
                        triangle.append(cmpPoint(x_mid, self.pos.y))
                        triangle.append(cmpPoint(x_right + 5, self.pos.y - 5))
                        triangle.append(cmpPoint(x_right, y_mid))
                        triangle.append(cmpPoint(x_right, self.pos.y))
                    elif self.face == FACE_SOUTHEAST:
                        triangle.append(cmpPoint(x_right, y_mid))
                        triangle.append(cmpPoint(x_right + 5, y_bottom + 5))
                        triangle.append(cmpPoint(x_mid, y_bottom))
                        triangle.append(cmpPoint(x_right, y_bottom))
                    elif self.face == FACE_SOUTHWEST:
                        triangle.append(cmpPoint(x_mid, y_bottom))
                        triangle.append(cmpPoint(self.pos.x - 5, y_bottom + 5))
                        triangle.append(cmpPoint(self.pos.x, y_mid))
                        triangle.append(cmpPoint(self.pos.x, y_bottom))
                    elif self.face == FACE_NORTHWEST:
                        triangle.append(cmpPoint(self.pos.x, y_mid))
                        triangle.append(cmpPoint(self.pos.x - 5, self.pos.y - 5))
                        triangle.append(cmpPoint(x_mid, self.pos.y))
                        triangle.append(cmpPoint(self.pos.x, self.pos.y))
                    dc.DrawPolygon(triangle)
                    dc.SetBrush(wx.NullBrush)
                    dc.SetPen(wx.NullPen)

                # Draw the heading if needed
                if self.heading:
                    x_adjust = 0
                    y_adjust = 4
                    x_half = self.bmp.GetWidth()/2
                    y_half = self.bmp.GetHeight()/2
                    x_quarter = self.bmp.GetWidth()/4
                    y_quarter = self.bmp.GetHeight()/4
                    x_3quarter = x_quarter*3
                    y_3quarter = y_quarter*3
                    x_full = self.bmp.GetWidth()
                    y_full = self.bmp.GetHeight()
                    x_center = self.pos.x + x_half
                    y_center = self.pos.y + y_half
                    # Remember, the pen/brush must be a different color than the
                    # facing marker!!!!  We'll use black/cyan for starters.
                    # Also notice that we will draw the heading on top of the
                    # larger facing marker.
                    dc.SetPen(wx.BLACK_PEN)
                    dc.SetBrush(wx.CYAN_BRUSH)
                    triangle = []

                    # Figure out which direction to draw the marker!!
                    if self.heading == FACE_NORTH:
                        triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half ))
                        triangle.append(cmpPoint(x_center, y_center - y_3quarter ))
                        triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half ))
                    elif self.heading ==  FACE_SOUTH:
                        triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half ))
                        triangle.append(cmpPoint(x_center, y_center + y_3quarter ))
                        triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half ))
                    elif self.heading == FACE_NORTHEAST:
                        triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half ))
                        triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter ))
                        triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter ))
                    elif self.heading == FACE_EAST:
                        triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter ))
                        triangle.append(cmpPoint(x_center + x_3quarter, y_center ))
                        triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter ))
                    elif self.heading == FACE_SOUTHEAST:
                        triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter ))
                        triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter ))
                        triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half ))
                    elif self.heading == FACE_SOUTHWEST:
                        triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half ))
                        triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter ))
                        triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter ))
                    elif self.heading == FACE_WEST:
                        triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter ))
                        triangle.append(cmpPoint(x_center - x_3quarter, y_center ))
                        triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter ))
                    elif self.heading == FACE_NORTHWEST:
                        triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter ))
                        triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter ))
                        triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half ))
                    dc.DrawPolygon(triangle)
                    dc.SetBrush(wx.NullBrush)
                    dc.SetPen(wx.NullPen)
                #selected outline
                if self.selected:
                    dc.SetPen(wx.RED_PEN)
                    dc.SetBrush(wx.TRANSPARENT_BRUSH)
                    dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
                    dc.SetBrush(wx.NullBrush)
                    dc.SetPen(wx.NullPen)
                # draw label
                label = mini_layer.get_mini_label(self)
                if len(label):
                    dc.SetTextForeground(wx.RED)
                    (textWidth,textHeight) = dc.GetTextExtent(label)
                    x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1
                    y = self.pos.y + self.bmp.GetHeight() + 6
                    dc.SetPen(wx.WHITE_PEN)
                    dc.SetBrush(wx.WHITE_BRUSH)
                    dc.DrawRectangle(x,y,textWidth+2,textHeight+2)
                    if (textWidth+2 > self.right):
                        self.right += int((textWidth+2-self.right)/2)+1
                        self.left -= int((textWidth+2-self.right)/2)+1
                    self.bottom = y+textHeight+2-self.pos.y
                    dc.SetPen(wx.NullPen)
                    dc.SetBrush(wx.NullBrush)
                    dc.DrawText(label,x+1,y+1)
                self.top-=5
                self.bottom+=5
                self.left-=5
                self.right+=5
                self.log.log("Exit BmpMiniature->draw->Not Hidden", ORPG_DEBUG)
                return True
        else: self.log.log("Exit BmpMiniature->draw(self, dc, mini_layer, op) return False", ORPG_DEBUG); return False
        self.log.log("Exit BmpMiniature->draw(self, dc, mini_layer, op)", ORPG_DEBUG)

    def toxml(self, action="update"):
        self.log.log("Enter BmpMiniature->toxml(self, " + action + ")", ORPG_DEBUG)
        if action == "del":
            xml_str = "<miniature action='del' id='" + self.id + "'/>"
            self.log.log(xml_str, ORPG_DEBUG)
            self.log.log("Exit BmpMiniature->toxml(self, " + action + ")", ORPG_DEBUG)
            return xml_str
        xml_str = "<miniature"
        xml_str += " action='" + action + "'"
        xml_str += " label='" + self.label + "'"
        xml_str+= " id='" + self.id + "'"
        if self.pos != None:
            xml_str += " posx='" + str(self.pos.x) + "'"
            xml_str += " posy='" + str(self.pos.y) + "'"
        if self.heading != None: xml_str += " heading='" + str(self.heading) + "'"
        if self.face != None: xml_str += " face='" + str(self.face) + "'"
        if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'"
        if self.locked: xml_str += "  locked='1'"
        else: xml_str += "  locked='0'"
        if self.hide: xml_str += " hide='1'"
        else: xml_str += " hide='0'"
        if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'"
        if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'"
        if self.width != None: xml_str += " width='" + str(self.width) + "'"
        if self.height != None: xml_str += " height='" + str(self.height) + "'"
        if self.local:
            xml_str += ' local="' + str(self.local) + '"'
            xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"'
            xml_str += ' localTime="' + str(self.localTime) + '"'
        xml_str += " />"
        self.log.log(xml_str, ORPG_DEBUG)
        self.log.log("Exit BmpMiniature->toxml(self, " + action + ")", ORPG_DEBUG)
        if (action == "update" and self.isUpdated) or action == "new":
            self.isUpdated = False
            return xml_str
        else: return ''

    def takedom(self, xml_dom):
        self.log.log("Enter BmpMiniature->takedom(self, xml_dom)", ORPG_DEBUG)
        self.id = xml_dom.getAttribute("id")
        self.log.log("self.id=" + str(self.id), ORPG_DEBUG)
        if xml_dom.hasAttribute("posx"):
            self.pos.x = int(xml_dom.getAttribute("posx"))
            self.log.log("self.pos.x=" + str(self.pos.x), ORPG_DEBUG)
        if xml_dom.hasAttribute("posy"):
            self.pos.y = int(xml_dom.getAttribute("posy"))
            self.log.log("self.pos.y=" + str(self.pos.y), ORPG_DEBUG)
        if xml_dom.hasAttribute("heading"):
            self.heading = int(xml_dom.getAttribute("heading"))
            self.log.log("self.heading=" + str(self.heading), ORPG_DEBUG)
        if xml_dom.hasAttribute("face"):
            self.face = int(xml_dom.getAttribute("face"))
            self.log.log("self.face=" + str(self.face), ORPG_DEBUG)
        if xml_dom.hasAttribute("path"):
            self.path = urllib.unquote(xml_dom.getAttribute("path"))
            self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id))
            self.log.log("self.path=" + self.path, ORPG_DEBUG)
        if xml_dom.hasAttribute("locked"):
            if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True
            else: self.locked = False
            self.log.log("self.locked=" + str(self.locked), ORPG_DEBUG)
        if xml_dom.hasAttribute("hide"):
            if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True
            else: self.hide = False
            self.log.log("self.hide=" + str(self.hide), ORPG_DEBUG)
        if xml_dom.hasAttribute("label"):
            self.label = xml_dom.getAttribute("label")
            self.log.log("self.label=" + self.label, ORPG_DEBUG)
        if xml_dom.hasAttribute("zorder"):
            self.zorder = int(xml_dom.getAttribute("zorder"))
            self.log.log("self.zorder=" + str(self.zorder), ORPG_DEBUG)
        if xml_dom.hasAttribute("align"):
            if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1
            else: self.snap_to_align = 0
            self.log.log("self.snap_to_align=" + str(self.snap_to_align), ORPG_DEBUG)
        if xml_dom.hasAttribute("width"):
            self.width = int(xml_dom.getAttribute("width"))
            self.log.log("self.width=" + str(self.width), ORPG_DEBUG)
        if xml_dom.hasAttribute("height"):
            self.height = int(xml_dom.getAttribute("height"))
            self.log.log("self.height=" + str(self.height), ORPG_DEBUG)
        self.log.log("Exit BmpMiniature->takedom(self, xml_dom)", ORPG_DEBUG)

##-----------------------------
## miniature layer
##-----------------------------
class miniature_layer(layer_base):
    def __init__(self, canvas):
        self.canvas = canvas
        self.log = self.canvas.log
        self.log.log("Enter miniature_layer", ORPG_DEBUG)
        self.settings = self.canvas.settings
        layer_base.__init__(self)
        self.id = -1 #added.
        self.miniatures = []
        self.serial_number = 0

        # Set the font of the labels to be the same as the chat window
        # only smaller.
        font_size = int(self.settings.get_setting('defaultfontsize'))
        if (font_size >= 10): font_size -= 2
        self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL,
                                  False, self.settings.get_setting('defaultfont'))
        self.log.log("Exit miniature_layer", ORPG_DEBUG)

    def next_serial(self):
        self.log.log("Enter miniature_layer->next_serial(self)", ORPG_DEBUG)
        self.serial_number += 1
        self.log.log("Exit miniature_layer->next_serial(self)", ORPG_DEBUG)
        return self.serial_number

    def get_next_highest_z(self):
        self.log.log("Enter miniature_layer->get_next_highest_z(self)", ORPG_DEBUG)
        z = len(self.miniatures)+1
        self.log.log("Exit miniature_layer->get_next_highest_z(self)", ORPG_DEBUG)
        return z

    def cleanly_collapse_zorder(self):
        self.log.log("Enter miniature_layer->cleanly_collapse_zorder(self)", ORPG_DEBUG)
        #  lock the zorder stuff
        sorted_miniatures = self.miniatures[:]
        sorted_miniatures.sort(cmp_zorder)
        i = 0
        for mini in sorted_miniatures:
            mini.zorder = i
            i = i + 1
        self.log.log("Exit miniature_layer->cleanly_collapse_zorder(self)", ORPG_DEBUG)
        #  unlock the zorder stuff

    def collapse_zorder(self):
        self.log.log("Enter miniature_layer->collapse_zorder(self)", ORPG_DEBUG)
        #  lock the zorder stuff
        sorted_miniatures = self.miniatures[:]
        sorted_miniatures.sort(cmp_zorder)
        i = 0
        for mini in sorted_miniatures:
            if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i
            else: pass
            i = i + 1
        self.log.log("Exit miniature_layer->collapse_zorder(self)", ORPG_DEBUG)
        #  unlock the zorder stuff

    def rollback_serial(self):
        self.log.log("Enter miniature_layer->rollback_serial(self)", ORPG_DEBUG)
        self.serial_number -= 1
        self.log.log("Exit miniature_layer->rollback_serial(self)", ORPG_DEBUG)

    def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, 
            face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1):
        self.log.log("Enter miniature_layer->add_miniature(self, id, path, pos, label, heading, face, width, height)", 
            ORPG_DEBUG)
        self.log.log("Before mini creation: " + str(self.get_next_highest_z()), ORPG_DEBUG)
        bmp = ImageHandler.load(path, 'miniature', id)
        if bmp:
            mini = BmpMiniature(id, path, bmp, pos, heading, face, label, 
                zorder=self. get_next_highest_z(), width=width, 
                height=height, log=self.log, local=local, localPath=localPath, localTime=localTime)
            self.log.log("After mini creation:" + str(self.get_next_highest_z()), ORPG_DEBUG)
            self.miniatures.append(mini)
            self.log.log("After mini addition:" + str(self.get_next_highest_z()), ORPG_DEBUG)
            xml_str = "<map><miniatures>"
            xml_str += mini.toxml("new")
            xml_str += "</miniatures></map>"
            self.canvas.frame.session.send(xml_str)
        else: self.log.log("Invalid image " + path + " has been ignored!", ORPG_DEBUG)
        self.log.log("Exit miniature_layer->add_miniature(self, id, path, pos, label, heading, face, width, height)", 
            ORPG_DEBUG)

    def get_miniature_by_id(self, id):
        self.log.log("Enter miniature_layer->get_miniature_by_id(self, id)", ORPG_DEBUG)
        for mini in self.miniatures:
            if str(mini.id) == str(id):
                self.log.log("Exit miniature_layer->get_miniature_by_id(self, id) return miniID: " + str(id), ORPG_DEBUG)
                return mini
        self.log.log("Exit miniature_layer->get_miniature_by_id(self, id) return None", ORPG_DEBUG)
        return None

    def del_miniature(self, min):
        self.log.log("Enter miniature_layer->del_miniature(self, min)", ORPG_DEBUG)
        xml_str = "<map><miniatures>"
        xml_str += min.toxml("del")
        xml_str += "</miniatures></map>"
        self.canvas.frame.session.send(xml_str)
        self.miniatures.remove(min)
        del min
        self.collapse_zorder()
        self.log.log("Exit miniature_layer->del_miniature(self, min)", ORPG_DEBUG)

    def del_all_miniatures(self):
        self.log.log("Enter miniature_layer->del_all_miniatures(self)", ORPG_DEBUG)
        while len(self.miniatures):
            min = self.miniatures.pop()
            del min
        self.collapse_zorder()
        self.log.log("Exit miniature_layer->del_all_miniatures(self)", ORPG_DEBUG)

    def layerDraw(self, dc, topleft, size):
        self.log.log("Enter miniature_layer->layerDraw(self, dc, topleft, size)", ORPG_DEBUG)
        dc.SetFont(self.label_font)
        sorted_miniatures = self.miniatures[:]
        sorted_miniatures.sort(cmp_zorder)
        for m in sorted_miniatures:
            if (m.pos.x>topleft[0]-m.right and
                m.pos.y>topleft[1]-m.bottom and
                m.pos.x<topleft[0]+size[0]-m.left and
                m.pos.y<topleft[1]+size[1]-m.top):
                m.draw(dc, self)
        self.log.log("Exit miniature_layer->layerDraw(self, dc, topleft, size)", ORPG_DEBUG)

    def find_miniature(self, pt, only_unlocked=False):
        self.log.log("Enter miniature_layer->find_miniature(self, pt, only_unlocked)", ORPG_DEBUG)
        min_list = []
        for m in self.miniatures:
            if m.hit_test(pt):
                if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue
                if only_unlocked and not m.locked: min_list.append(m)
                elif not only_unlocked and m.locked: min_list.append(m)
                else: continue
        if len(min_list) > 0:
            self.log.log("Exit miniature_layer->find_miniature(self, pt, only_unlocked)", ORPG_DEBUG)
            return min_list
        else: self.log.log("Exit miniature_layer->find_miniature(self, pt, only_unlocked)", ORPG_DEBUG); return None

    def layerToXML(self, action="update"):
        """ format  """
        self.log.log("Enter miniature_layer->layerToXML(self, " + action + ")", ORPG_DEBUG)
        minis_string = ""
        if self.miniatures:
            for m in self.miniatures: minis_string += m.toxml(action)
        if minis_string != '':
            s = "<miniatures"
            s += " serial='" + str(self.serial_number) + "'"
            s += ">"
            s += minis_string
            s += "</miniatures>"
            self.log.log("Exit miniature_layer->layerToXML(self, " + action + ")", ORPG_DEBUG)
            return s
        else: self.log.log("Exit miniature_layer->layerToXML(self, " + action + ") return None", ORPG_DEBUG); return ""

    def layerTakeDOM(self, xml_dom):
        self.log.log("Enter miniature_layer->layerTakeDOM(self, xml_dom)", ORPG_DEBUG)
        if xml_dom.hasAttribute('serial'):
            self.serial_number = int(xml_dom.getAttribute('serial'))
        children = xml_dom._get_childNodes()
        for c in children:
            action = c.getAttribute("action")
            id = c.getAttribute('id')
            if action == "del": 
                mini = self.get_miniature_by_id(id)
                if mini:
                    self.miniatures.remove(mini)
                    del mini
                else: self.log.log("Map Synchronization Error :: Update of unknown mini attempted", ORPG_DEBUG)
            elif action == "new":
                pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy')))
                path = urllib.unquote(c.getAttribute('path'))
                label = c.getAttribute('label')
                height = width = heading = face = snap_to_align = zorder = 0
                locked = hide = False
                if c.hasAttribute('height'): height = int(c.getAttribute('height'))
                if c.hasAttribute('width'): width = int(c.getAttribute('width'))
                if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True
                if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True
                if c.getAttribute('heading'): heading = int(c.getAttribute('heading'))
                if c.hasAttribute('face'): face = int(c.getAttribute('face'))
                if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align'))
                if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder'))
                min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, 
                    face, label, locked, hide, snap_to_align, zorder, width, height, self.log)
                self.miniatures.append(min)
                if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))):
                    localPath = urllib.unquote(c.getAttribute('localPath'))
                    local = True
                    localTime = float(c.getAttribute('localTime'))
                    if localTime-time.time() <= 144000:
                        file = open(localPath, "rb")
                        imgdata = file.read()
                        file.close()
                        filename = os.path.split(localPath)
                        (imgtype,j) = mimetypes.guess_type(filename[1])
                        postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype})
                        thread.start_new_thread(self.upload, (postdata, localPath, True))
                #  collapse the zorder.  If the client behaved well, then nothing should change.
                #    Otherwise, this will ensure that there's some kind of z-order
                self.collapse_zorder()
            else:
                mini = self.get_miniature_by_id(id)
                if mini: mini.takedom(c)
                else: self.log.log("Map Synchronization Error :: Update of unknown mini attempted", ORPG_DEBUG)
        self.log.log("Exit miniature_layer->layerTakeDOM(self, xml_dom)", ORPG_DEBUG)

    def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)):
        self.lock.acquire()
        url = self.settings.get_setting('ImageServerBaseURL')
        file = urllib.urlopen(url, postdata)
        recvdata = file.read()
        file.close()
        try:
            xml_dom = minidom.parseString(recvdata)._get_documentElement()
            if xml_dom.nodeName == 'path':
                path = xml_dom.getAttribute('url')
                path = urllib.unquote(path)
                if not modify:
                    start = path.rfind("/") + 1
                    if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4]
                    else: min_label = ""
                    id = 'mini-' + self.canvas.frame.session.get_next_id()
                    self.add_miniature(id, path, pos=pos, label=min_label, local=True, 
                        localPath=filename, localTime=time.time())
                else:
                    self.miniatures[len(self.miniatures)-1].local = True
                    self.miniatures[len(self.miniatures)-1].localPath = filename
                    self.miniatures[len(self.miniatures)-1].localTime = time.time()
                    self.miniatures[len(self.miniatures)-1].path = path
            else:
                print xml_dom.getAttribute('msg')
        except Exception, e:
            print e
            print recvdata
        urllib.urlcleanup()
        self.lock.release()
####################################################################
        ## helper function

    def get_mini_label(self, mini):
        # override this to change the label displayed under each mini (and the label on hidden minis)
        return mini.label