view orpg/map/_fog.py @ 57:9014d7861bb3 traipse_dev

Removed some extra print messages from the server. Cleaned up the Manifest that was causing problems on linux. Might have been an errouneous push. Testing on WinXP
author sirebral
date Fri, 07 Aug 2009 23:21:37 -0500
parents 4385a7d0efd1
children
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line source

from math import sqrt

import wx

import orpg.dirpath
from orpg.orpgCore import *

from _object import MapObject

class FogLayer(MapObject):
    def __init__(self, canvas):
        MapObject.__init__(self, canvas=canvas)

    def Draw(self, dc):
        path = dc.CreatePath()
        r, g, b = self.RGBHex.rgb_tuple(self.canvas.fogColor)
        if self.canvas.toolWnd.gmToolBar.IsShown():
            brush = wx.Brush(wx.Color(r, g, b, 128))
        else:
            brush = wx.Brush(wx.Color(r, g, b, 255))
        dc.SetBrush(brush)

        self.region = wx.Region(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2)

        points = []
        lp = 's'
        for point in self.canvas.fogRegion:
            if point == 's' or point == 'h':
                if lp == 's' and len(points) > 0:
                    self.region.XorRegion(wx.RegionFromPoints(points))
                    self.region.SubtractRegion(wx.RegionFromPoints(points))
                elif len(points) > 0:
                    self.region.UnionRegion(wx.RegionFromPoints(points))
                lp = point
                points = []
            else:
                points.append((point.x, point.y))

        if len(points) > 0:
            if lp == 's':
                self.region.XorRegion(wx.RegionFromPoints(points))
                self.region.SubtractRegion(wx.RegionFromPoints(points))
            else:
                self.region.UnionRegion(wx.RegionFromPoints(points))

        dc.ClipRegion(self.region)

        dc.DrawRectangle(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2)

        dc.SetBrush(wx.NullBrush)

    def OnLeftDown(self, pos):
        self.start = pos
        self.lastPoint = pos
        if self.canvas.toolWnd.currentFog == 'Show':
            self.canvas.fogRegion.append('s')
        else:
            self.canvas.fogRegion.append('h')
        self.canvas.fogRegion.append(pos)

    def OnMotion(self, pos):
        cdc = wx.ClientDC(self.canvas)
        self.canvas.PrepareDC(cdc)

        dc = wx.GraphicsContext.Create(cdc)
        dc.Scale(self.canvas.zoomScale, self.canvas.zoomScale)

        dc.SetPen(wx.WHITE_PEN)

        path = dc.CreatePath()

        xd = (self.lastPoint.x-pos.x)*(self.lastPoint.x-pos.x)
        yd = (self.lastPoint.y-pos.y)*(self.lastPoint.y-pos.y)
        distance = sqrt(xd+yd)

        if distance > 5:
            path.MoveToPoint(self.lastPoint.x, self.lastPoint.y)
            path.AddLineToPoint(pos.x, pos.y)

            self.canvas.fogRegion.append(pos)
            self.lastPoint = pos

        path.CloseSubpath()
        dc.StrokePath(path)

        dc.SetPen(wx.NullPen)

    def OnLeftUp(self, pos):
        self.canvas.fogRegion.append(pos)
        self.canvas.fogRegion.append(self.start)
        self.canvas.UpdateMap()