view orpg/templates/nodes/dnd3e.xml @ 172:8834425a85b0 beta

Traipse Beta 'OpenRPG' {091210-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 10 Dec 2009 23:16:08 -0600
parents 6081bdc2b8d5
children
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<nodehandler class="dnd3echar_handler" icon="knight" module="dnd3e" name="DnD 3E Character">
<howtouse>
<howto>
To use this you do:

To use this you just need to add all the stuff you wish, set your stats etc., then click on the
+(plus) next too the gears, and right click. This will cause it to roll what is needed to roll

If you double left-click on the character's highest node, you will get a tabbed
panel which will allow you to edit any attribute of the character.

In the attacks section Base2 - Base6 are for additional attacks at a diff base then your first
If you set these, it will automaticly roll the additional attacks for each base you set when
you right click on the weapon you wish to attack with.

</howto>
</howtouse>
  <general>
    <name>Character Name</name>
    <player>Your Name</player>
    <race>none</race>
    <alignment abbr="LG">none</alignment>
    <deity>none</deity>
    <size acmodifier="0">none</size>
    <height>none</height>
    <weight>none</weight>
    <age>none</age>
    <gender>none</gender>
    <eyes>none</eyes>
    <hair>none</hair>
    <speed>30</speed>
    <currentxp>0</currentxp>
    <xptolevel>1000</xptolevel>
  </general>
<character name="Classes and Stats">
  <classes level="0"/>
  <abilities>
    <stat abbr="Str" base="0" name="Strength"/>
    <stat abbr="Dex" base="0" name="Dexterity"/>
    <stat abbr="Con" base="0" name="Constitution"/>
    <stat abbr="Int" base="0" name="Intelligence"/>
    <stat abbr="Wis" base="0" name="Wisdom"/>
    <stat abbr="Cha" base="0" name="Charisma"/>
  </abilities>
  <saves>
    <save base="0" magmod="0" miscmod="0" name="Fortitude" stat="Con"/>
    <save base="0" magmod="0" miscmod="0" name="Reflex" stat="Dex"/>
    <save base="0" magmod="0" miscmod="0" name="Will" stat="Wis"/>
  </saves>
</character>
<inventory name="Inventory">
<Platinum>0</Platinum>
<Gold>0</Gold>
<Silver>0</Silver>
<Copper>0</Copper>
<Gear>None</Gear>
<Magic>None</Magic>
<Languages>Common</Languages>
</inventory>
<snf name="Skills and Feats">
  <skills>
    <skill armorcheck="0" crossclass="0" misc="0" name="Alchemy" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Animal Empathy" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Appraise" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="AutoHypnosis" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Balance" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Bluff" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="1" misc="0" name="Climb" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Concentration" rank="0" stat="Con" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Craft" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Decipher Script" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Diplomacy" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disable Device" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Disguise" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Escape Artist" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Forgery" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Gather Information" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Handle Animal" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Heal" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Hide" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Innuendo" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intimidate" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Intuit Direction" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Jump" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Arcana" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Architecture and Engineering" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Geography" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: History" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Local" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nature" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Nobility and Royalty" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: The Planes" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Psionics" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Knowledge: Religion" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Listen" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Move Silently" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Open Lock" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Perform" rank="0" stat="Cha" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Pick Pocket" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Profession" rank="0" stat="Wis" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Psicraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Read Lips" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Remote View" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Ride" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Scry" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Search" rank="0" stat="Int" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Sense Motive" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spellcraft" rank="0" stat="Int" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Spot" rank="0" stat="Wis" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Stabilize Self" rank="0" stat="Con" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Swim" rank="0" stat="Str" untrained="1"/>
    <skill armorcheck="1" crossclass="0" misc="0" name="Tumble" rank="0" stat="Dex" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Magic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Psionic Device" rank="0" stat="Cha" untrained="0"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Use Rope" rank="0" stat="Dex" untrained="1"/>
    <skill armorcheck="0" crossclass="0" misc="0" name="Wilderness Lore" rank="0" stat="Wis" untrained="1"/>
  </skills>
  <feats/>
</snf>
<snp name="Spells and Powers">
  <spells/>
  <powers/>
<divine/>
  <pp current1="0" free="0" max1="0" maxfree="0"/>
</snp>
<combat name="Combat">
  <hp current="0" max="0"/>
  <attacks>
    <melee base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
    <ranged base="0" misc="0" second="0" third="0" forth="0" fifth="0" sixth="0"/>
  </attacks>
  <ac misc="" natural=""/>
</combat>
</nodehandler>