view orpg/dirpath/__init__.py @ 172:8834425a85b0 beta

Traipse Beta 'OpenRPG' {091210-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 10 Dec 2009 23:16:08 -0600
parents 3b6888bb53b5
children
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# Old dirpath.py replaced with new dirpath 'package/module' to allow dynamic
# checking on directory structure at dirpath import without requiring alteration
# of almost every openrpg1 python file
#
# This module is functionally identical to the dirpath.py file it replaces.
# All directory locations are now handled by the load_paths() function
# in the dirpath_tools.py file  -- Snowdog 3-8-05

# CHANGE LOG
# -----------------------------
# * Reworked path verification process to attempt to fall back on the
#   current working directory if approot fails to verify before
#   asking the user to locate the root directory -- Snowdog 12-20-05
# -----------------------------
# * Removed reference to approot. It was a superflous creation that carried an object
#   that dirpath_tools already creates. It wasted system resources by creating a files
#   and by referencing a file to fill an object that was already created. -- SirEbral 07-19-09

import sys
import os
from dirpath_tools import *

root_dir = None

t = __file__.split(os.sep)
if len(t) > 2:
    root_dir = os.sep.join(t[:-3])
else:
    root_dir = os.getcwd()   #default ORPG root dir

dir_struct = {}

if not verify_home_path(root_dir):
    root_dir = os.getcwd()
    if not verify_home_path(root_dir):
        root_dir = get_user_located_root()
        while not verify_home_path(root_dir):
            root_dir = get_user_located_root()

#switch backslashes to forward slashes just for display on screen only (avoids issues with escaped characters)
clean = str(root_dir)
clean = str.replace(clean,'\\','/')
print "Rooting OpenRPG at: " + clean

load_paths(dir_struct, root_dir)