Mercurial > traipse_dev
view orpg/networking/mplay_groups.py @ 134:82c47d583493 alpha
Traipse Alpha 'OpenRPG' {091010-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 13:32:07 -0600 |
parents | 8827271fbe1b |
children | 06f10429eedc |
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from orpg.mapper.map_msg import * from orpg.tools.orpg_log import debug class game_group: def __init__( self, id, name, pwd, desc="", boot_pwd="", minVersion="", mapFile=None, messageFile=None, persist=0 ): self.id = id self.name = name self.desc = desc self.minVersion = minVersion self.messageFile = messageFile self.players = [] self.pwd = pwd self.boot_pwd = boot_pwd self.game_map = map_msg() self.lock = Lock() self.moderated = 0 self.voice = {} self.persistant = persist ### Needs to use Element Tree closer if mapFile != None: f = open( mapFile ) tree = f.read() f.close() else: f = open(orpg.dirpath.dir_struct["template"] + "default_map.xml") tree = f.read() f.close() self.game_map.init_from_xml(fromstring(tree)) def add_player(self,id): self.players.append(id) def remove_player(self,id): if self.voice.has_key(id): del self.voice[id] self.players.remove(id) def get_num_players(self): num = len(self.players) return num def get_player_ids(self): tmp = self.players return tmp def check_pwd(self,pwd): return (pwd==self.pwd) def check_boot_pwd(self,pwd): return (pwd==self.boot_pwd) def check_version(self,ver): if (self.minVersion == ""): return 1 minVersion=self.minVersion.split('.') version=ver.split('.') for i in range(min(len(minVersion),len(version))): w=max(len(minVersion[i]),len(version[i])) v1=minVersion[i].rjust(w); v2=version[i].rjust(w); if v1<v2: return 1 if v1>v2: return 0 if len(minVersion)>len(version): return 0 return 1 #depreciated - see send_group_list() def toxml(self, act="new"): # Please don't add the boot_pwd to the xml, as this will give it away to players watching their console xml_data = "<group id=\"" + self.id xml_data += "\" name=\"" + self.name xml_data += "\" pwd=\"" + str(self.pwd!="") xml_data += "\" players=\"" + str(self.get_num_players()) xml_data += "\" action=\"" + act + "\" />" return xml_data