view orpg/mapper/map_utils.py @ 134:82c47d583493 alpha

Traipse Alpha 'OpenRPG' {091010-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!! Dead Node Children, now that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 10 Nov 2009 13:32:07 -0600
parents 449a8900f9ac
children
line wrap: on
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"""
 file: map_utils.py

 This file contains generic utility functions
 for use in the openrpg mapping system
"""

import math
"""
 distance_between()
 Returns the distance between two points
"""
def distance_between( x1, y1, x2, y2 ):
   "Returns the distance between two points"
   dx = x2 - x1
   dy = y2 - y1
   return math.sqrt( dx*dx + dy*dy )

"""
 proximity_test()
 Tests if 'test_point' (T) is close (within 'threshold' units) to the
 line segment 'start_point' to 'end_point' (PQ).

 The closest point (R) to T on the line PQ is given by:
    R = P + u (Q - P)
 TR is perpendicular to PQ so:
    (T - R) dot (Q - P) = 0
 Solving these two equations gives the equation for u (see below).

 If u < 0 or u > 1 then R is not within the line segment and we simply
 test against point P or Q.
"""
def proximity_test( start_point, end_point, test_point, threshold ):
   "Test if a point is close to a line segment"
   x1,y1 = start_point
   x2,y2 = end_point
   xt,yt = test_point
   x1 = float(x1)
   x2 = float(x2)
   y1 = float(y1)
   y2 = float(y2)
   xt = float(xt)
   yt = float(yt)

   # Coincident points?
   if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1)
   else:
       dx = x2 - x1
       dy = y2 - y1
       u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy)
       if u < 0: d = distance_between(xt, yt, x1, y1)
       elif u > 1: d = distance_between(xt, yt, x2, y2)
       else:
           xr = x1 + u * dx
           yr = y1 + u * dy
           d = distance_between(xt, yt, xr, yr)
   return d <= threshold