Mercurial > traipse_dev
view orpg/mapper/images.py @ 134:82c47d583493 alpha
Traipse Alpha 'OpenRPG' {091010-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 13:32:07 -0600 |
parents | 37d26a98883f |
children | 8e07c1a2c69b |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/images.py # Author: OpenRPG # Maintainer: # Version: # $Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $ # # Description: # from __future__ import with_statement import urllib, Queue, thread, time from threading import Lock from orpg.orpg_wx import * from orpg.orpgCore import * from orpg.dirpath import dir_struct from orpg.tools.orpg_log import logger from orpg.tools.settings import settings class ImageHandlerClass(object): __cache = {} __fetching = {} __queue = Queue.Queue(0) __lock = Lock() def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) return it def load(self, path, image_type, imageId): # Load an image, with a intermideary fetching image shown while it loads in a background thread if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) if path not in self.__fetching: self.__fetching[path] = True #Start Image Loading Thread thread.start_new_thread(self.__loadThread, (path, image_type, imageId)) else: if self.__fetching[path]: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId)) return wx.Bitmap(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) def directLoad(self, path): # Directly load an image, no threads if path in self.__cache: return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), None) return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) return None except IOError: logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return None def cleanCache(self): # Shrinks the Cache down to the proper size try: cacheSize = int(settings.get("ImageCacheSize")) except: cacheSize = 32 cache = self.__cache.keys() cache.sort() for key in cache[cacheSize:]: del self.__cache[key] def flushCache(self): # This function will flush all images contained within the image cache. with self.__lock: self.__cache = {} self.__fetching = {} urllib.urlcleanup() #Private Methods def __loadThread(self, path, image_type, imageId): uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), imageId) self.__queue.put((self.__cache[path], image_type, imageId)) if path in self.__fetching: del self.__fetching[path] else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) del self.__fetching[path] except IOError: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT laoded: " + path, True) def __loadCacheThread(self, path, image_type, imageId): try: st = time.time() while path in self.__fetching and self.__fetching[path] is not False: time.sleep(0.025) if (time.time()-st) > 120: logger.general("Timeout: " + path, True) del self.__fetching[path] break except: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return with self.__lock: if path in self.__cache: logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path])) self.__queue.put((self.__cache[path], image_type, imageId)) else: self.__loadThread(path, image_type, imageId) #Property Methods def _getCache(self): return self.__cache def _getQueue(self): return self.__queue #Properties Cache = property(_getCache) Queue = property(_getQueue) ImageHandler = ImageHandlerClass()