Mercurial > traipse_dev
view orpg/mapper/grid_handler.py @ 134:82c47d583493 alpha
Traipse Alpha 'OpenRPG' {091010-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 13:32:07 -0600 |
parents | c54768cffbd4 |
children | dcae32e219f1 81d0bfd5e800 |
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# # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg/mapper/grid_handler.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $ # # Description: grid layer handler # __version__ = "$Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $" from grid import * from base_handler import * class grid_handler(base_layer_handler): def __init__(self, parent, id, canvas): base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): base_layer_handler.build_ctrls(self) self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ]) self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"]) self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap") self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT) self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT) self.color_button.SetBackgroundColour(wx.BLACK) self.color_button.SetForegroundColour(wx.WHITE) self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER) self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER) self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER) self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button) self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button) self.update_info() def update_info(self): layer = self.canvas.layers['grid'] self.grid_size.SetValue(str(layer.get_unit_size())) self.grid_ratio.SetValue(str(layer.get_iso_ratio())) self.grid_mode.SetSelection(layer.get_mode()) self.line_type.SetSelection(layer.get_line_type()) self.color_button.SetBackgroundColour(layer.get_color()) self.grid_snap.SetValue(layer.is_snap()) layer.isUpdated = True def build_menu(self,label = "Grid"): base_layer_handler.build_menu(self,label) def on_bg_color(self,evt): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() self.color_button.SetBackgroundColour(color) dlg.Destroy() def on_apply(self, evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(), self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(), self.line_type.GetSelection(),float(self.grid_ratio.GetValue())) self.update_info() self.canvas.send_map_data() self.canvas.Refresh()