Mercurial > traipse_dev
view orpg/mapper/base_handler.py @ 227:81d0bfd5e800 alpha
Traipse Alpha 'OpenRPG' {100612-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
---|---|
date | Sat, 12 Jun 2010 03:50:37 -0500 |
parents | 06f10429eedc |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/whiteboard_hander.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: base_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: base layer handler. # layer handlers are responsible for the GUI elements of the layer # __version__ = "$Id: base_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from orpg.orpg_windows import * from orpg.orpgCore import component class base_layer_handler(wx.Panel): def __init__(self, parent, id, canvas): wx.Panel.__init__(self, parent, id) self.canvas = canvas self.map_frame = self.canvas.frame self.top_frame = self.canvas.frame.top_frame self.chat = component.get("chat") self.build_ctrls() self.build_menu() self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick) def build_ctrls(self): self.basesizer = wx.BoxSizer(wx.HORIZONTAL) self.sizer = wx.BoxSizer(wx.HORIZONTAL) self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL) self.zoom_in_button = createMaskedButton( self, dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY ) self.zoom_out_button = createMaskedButton( self, dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY ) props = createMaskedButton( self, dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY ) mapopen = createMaskedButton( self, dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) mapsave = createMaskedButton( self, dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER ) self.basesizer.Add((3, 0)) self.basesizer.Add( self.sizer, 1, wx.EXPAND) self.basesizer.Add((12, 0)) self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT) self.basesizer.Add((3, 0)) self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button) self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button) self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen) self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave) self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props) self.SetSizer(self.basesizer) def build_menu(self,label = "Map"): "Menu is built based on the type of grid (rectangle or hex) we have in use." # do main menu main_menu = wx.Menu(label) #create a menu resource main_menu.SetTitle(label) item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map") self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item) main_menu.AppendItem(item) item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map") self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item) main_menu.AppendItem(item) item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG") self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item) main_menu.AppendItem(item) main_menu.AppendSeparator() item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties") self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item) main_menu.AppendItem(item) self.main_menu = main_menu def on_save_map_jpg(self, evt): directory = dir_struct["user"] if directory == None: directory = "" d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE) if d.ShowModal() != wx.ID_OK: return filename = d.GetPath() width = self.canvas.size[0] height = self.canvas.size[1] dc = wx.MemoryDC() bitmap = wx.EmptyBitmap(width+1, height+1) dc.SelectObject(bitmap) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID)) dc.DrawRectangle(0,0,width+1, height+1) self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size) self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size) self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size) self.canvas.layers['whiteboard'].layerDraw(dc) self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size) image = bitmap.ConvertToImage() image.SaveFile(filename, wx.BITMAP_TYPE_JPEG) def do_map_board_menu(self,pos): self.canvas.PopupMenu(self.main_menu,pos) def on_right_down(self,evt): self.do_map_board_menu(evt.GetPosition()) def on_left_down(self,evt): pass def on_left_up(self,evt): pass def on_left_dclick(self,evt): pass def on_motion(self,evt): pass def update_info(self): pass