Mercurial > traipse_dev
view orpg/dieroller/rollers/std.py @ 227:81d0bfd5e800 alpha
Traipse Alpha 'OpenRPG' {100612-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
---|---|
date | Sat, 12 Jun 2010 03:50:37 -0500 |
parents | 5c9a118476b2 |
children |
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from orpg.dieroller.base import die_base, die_rollers class std(die_base): name = "std" def __init__(self, source=[]): die_base.__init__(self, source) # Examples of adding member functions through inheritance. def ascending(self): result = self[:] result.sort() return result def descending(self): result = self[:] result.sort() result.reverse() return result def takeHighest(self, num_dice): return self.descending()[:num_dice] def takeLowest(self,num_dice): return self.ascending()[:num_dice] def extra(self, num): for i in range(len(self.data)): if self.data[i].lastroll() >= num: self.data[i].extraroll() return self def open(self, num): if num <= 1: self done = 1 for i in range(len(self.data)): if self.data[i].lastroll() >= num: self.data[i].extraroll() done = 0 if done: print self; return self else: return self.open(num) def minroll(self,min): for i in range(len(self.data)): if self.data[i].lastroll() < min: self.data[i].roll(min) return self def each(self, mod): mod = int(mod) for i in range(len(self.data)): self.data[i].modify(mod) return self def vs(self, target): for dn in self.data: dn.target = target return self ## If we are testing against a saving throw, we check for ## greater than or equal to against the target value and ## we only return the number of successful saves. A negative ## value will never be generated. def sum(self): retValue = 0 for dn in self.data: setValue = reduce( lambda x, y : int(x)+int(y), dn.history ) if dn.target: for dv in dn.history: if int(dv) >= dn.target: retValue += 1 else: retValue += setValue return retValue die_rollers.register(std)