Mercurial > traipse_dev
view plugins/xxfontchng.py @ 100:7ed4979cc1cf beta
Traipse Beta 'OpenRPG' {090925-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
090925-00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Admin can Modify Ban List and Un Ban users.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
Cleaner TraipseSuiteAttention portability and clean up in Main.
Die Roll Commands addition from Core code allowing Math Ordering with ()'s
New About Dialog. A more uniform About Dialog.
Corrects image loading of duplicate images.
author | sirebral |
---|---|
date | Fri, 25 Sep 2009 20:46:02 -0500 |
parents | 4385a7d0efd1 |
children |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Font Tools' self.author = 'mDuo13' self.help = "You can change your font in chat by typing '/myfont *key*'\n" self.help += "where *key* is this plugin's shorthand for a font, like 'c'\n" self.help += "for Courier. You can type /myfont list for the whole list.\n" self.help += "You can use another font by typing '/myfont custom=*name*', where\n" self.help += "*name* is the EXACT name of the font, case-sensitive and all.\n" self.help += "Font resizing is no longer supported by the plugin as it is in\n" self.help += "the official code now. (Try typing '/fontsize *x*' to change your\n" self.help += "font to size *x*.)" #define any variables here, but always define them as ''. you will set thier values and proper type in plugin_enabled self.fontstring = '' self.fontlist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand('/myfont', self.on_myfont, '[list|custom (fontname)|fontname] - This lets you change the font type for your messages, but leaves other peoples alone') #Argument 1 is the command it self #Argument 2 is the function to be called when you issue the command #Argument 3 is the help text for the command self.fontstring = self.plugindb.GetString("xxfontchng", "fontstring", "") self.fontlist = {"a" : "<font>", "arial" : "<font>", "c" : "<font face='Courier New, Courier, monospace'>", "courier" : "<font face='Courier New, Courier, monospace'>", "t" : "<font face='Times New Roman, Times, serif'>", "times" : "<font face='Times New Roman, Times, serif'>", "tempus" : "<font face='Tempus Sans ITC'>", "westminster" : "<font face='Westminster' size=+1>", "mistral" : "<font face='Mistral' size=+2>", "lucida sans" : "<font face='Lucida Sans'>", "lucida handwriting" : "<font face='Lucida Handwriting'>", "western" : "<font face='Rockwell'>", "rockwell" : "<font face='Rockwell'>"} def plugin_disabled(self): self.plugin_removecmd('/myfont') def on_myfont(self, cmdargs): args = cmdargs.split(None,1) if len(args) == 0 or args[0] == 'list': the_list = '' for entry in self.fontlist.keys(): the_list += '<br />' + self.fontlist[entry] + entry + '</font>' the_list += '<br />custom *anyfont*' self.chat.InfoPost(the_list) elif args[0] == 'custom': self.fontstring = '<font face="' + args[1] + '">' elif self.fontlist.has_key(args[0]): self.fontstring = self.fontlist[args[0]] self.chat.InfoPost("Your font now looks " + self.fontstring + "like this.</font>") self.plugindb.SetString("xxfontchng", "fontstring", self.fontstring) else: self.chat.InfoPost("Invalid font name. Type /myfont list for a list of font names, or use custom preceding the font name") def pre_parse(self, text): #This is called just before a message is parsed by openrpg cmdsearch = text.split(None,1) if len(cmdsearch) == 0: return text cmd = cmdsearch[0].lower() start = len(cmd) end = len(text) cmdargs = text[start:end] if cmd == "/whisper" or cmd == "/w": text = cmd + ' ' + cmdargs[:cmdargs.find("=")+1] + self.fontstring + cmdargs + '</font>' elif cmd == "/me" or cmd == "/he" or cmd == "/she": text = cmd + ' ' + self.fontstring + cmdargs + '</font>' elif cmd[0] != '/': text = self.fontstring + text + '</font>' return text def send_msg(self, text, send): if self.fontstring.find("<font") > -1: text = self.fontstring + text + '</font>' return text, send